CommandBuffer skeleton
The CommandBuffer object is a large portion of the Vulkan API.
To make reviewing it's implementation easier, this cl simply adds
all the CommandBuffer function signatures and UNIMLPEMENTED functions.
Bug b/116336664
Change-Id: I25ad8e6b15f46f9c18717f6f147d7d794eb1da97
Reviewed-on: https://swiftshader-review.googlesource.com/c/21608
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
diff --git a/src/Vulkan/VkCommandBuffer.cpp b/src/Vulkan/VkCommandBuffer.cpp
index 8b2f36c..220d232 100644
--- a/src/Vulkan/VkCommandBuffer.cpp
+++ b/src/Vulkan/VkCommandBuffer.cpp
@@ -23,4 +23,343 @@
pipelines[VK_PIPELINE_BIND_POINT_COMPUTE] = VK_NULL_HANDLE;
}
+void CommandBuffer::destroy(const VkAllocationCallbacks* pAllocator)
+{
+}
+
+VkResult CommandBuffer::begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo* pInheritanceInfo)
+{
+ state = RECORDING;
+
+ UNIMPLEMENTED();
+
+ return VK_SUCCESS;
+}
+
+VkResult CommandBuffer::end()
+{
+ state = EXECUTABLE;
+
+ UNIMPLEMENTED();
+
+ return VK_SUCCESS;
+}
+
+VkResult CommandBuffer::reset(VkCommandPoolResetFlags flags)
+{
+ ASSERT(state != PENDING);
+
+ UNIMPLEMENTED();
+
+ // FIXME: put command buffer back to the initial state
+ state = INITIAL;
+
+ return VK_SUCCESS;
+}
+
+void CommandBuffer::beginRenderPass(VkRenderPass renderPass, VkFramebuffer framebuffer, VkRect2D renderArea,
+ uint32_t clearValueCount, const VkClearValue* pClearValues, VkSubpassContents contents)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::nextSubpass(VkSubpassContents contents)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::endRenderPass()
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setDeviceMask(uint32_t deviceMask)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
+ uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
+ VkDependencyFlags dependencyFlags,
+ uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
+{
+ pipelines[pipelineBindPoint] = pipeline;
+}
+
+void CommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
+ const VkBuffer* pBuffers, const VkDeviceSize* pOffsets)
+{
+ for(uint32_t i = firstBinding; i < (firstBinding + bindingCount); ++i)
+ {
+ vertexInputBindings[i].buffer = pBuffers[i];
+ vertexInputBindings[i].offset = pOffsets[i];
+ }
+}
+
+void CommandBuffer::beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::endQuery(VkQueryPool queryPool, uint32_t query)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount,
+ VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags,
+ uint32_t offset, uint32_t size, const void* pValues)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setLineWidth(float lineWidth)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled
+
+ // If the wide lines feature is not enabled, lineWidth must be 1.0
+ ASSERT(lineWidth == 1.0f);
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled
+
+ // If the depth bias clamping feature is not enabled, depthBiasClamp must be 0.0
+ ASSERT(depthBiasClamp == 0.0f);
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setBlendConstants(const float blendConstants[4])
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled
+
+ // blendConstants is an array of four values specifying the R, G, B, and A components
+ // of the blend constant color used in blending, depending on the blend factor.
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled
+
+ // Unless the VK_EXT_depth_range_unrestricted extension is enabled minDepthBounds and maxDepthBounds must be between 0.0 and 1.0, inclusive
+ ASSERT(minDepthBounds >= 0.0f && minDepthBounds <= 1.0f);
+ ASSERT(maxDepthBounds >= 0.0f && maxDepthBounds <= 1.0f);
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled
+
+ // faceMask must not be 0
+ ASSERT(faceMask != 0);
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled
+
+ // faceMask must not be 0
+ ASSERT(faceMask != 0);
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference)
+{
+ // Note: The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled
+
+ // faceMask must not be 0
+ ASSERT(faceMask != 0);
+
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout,
+ uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets,
+ uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::dispatchIndirect(VkBuffer buffer, VkDeviceSize offset)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
+ uint32_t regionCount, const VkImageCopy* pRegions)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
+ uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout,
+ uint32_t regionCount, const VkBufferImageCopy* pRegions)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer,
+ uint32_t regionCount, const VkBufferImageCopy* pRegions)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor,
+ uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil,
+ uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments,
+ uint32_t rectCount, const VkClearRect* pRects)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
+ uint32_t regionCount, const VkImageResolve* pRegions)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::setEvent(VkEvent event, VkPipelineStageFlags stageMask)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::resetEvent(VkEvent event, VkPipelineStageFlags stageMask)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
+{
+ UNIMPLEMENTED();
+}
+
+void CommandBuffer::submit()
+{
+ // Perform recorded work
+ state = PENDING;
+
+ UNIMPLEMENTED();
+
+ // After work is completed
+ state = EXECUTABLE;
+}
+
} // namespace vk
\ No newline at end of file