)]}'
{
  "commit": "a8d1918794f750c6c58e9c3a599d92d6e495a9ad",
  "tree": "61278fc32db7f11e9a5043200a3e5a7dada4216e",
  "parents": [
    "027714e7020747643cd3707624394e2bcac899b2"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Wed Feb 07 14:18:52 2018 -0500"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Wed Feb 07 21:43:03 2018 +0000"
  },
  "message": "Support loading of multiple compressed texture slices.\n\nChange-Id: I53def31f6e63a9cf0884715078bbf236f00f3c51\nReviewed-on: https://swiftshader-review.googlesource.com/17090\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9506898f3164eecc17d02c66d4f90ba949058fbd",
      "old_mode": 33188,
      "old_path": "src/OpenGL/common/Image.cpp",
      "new_id": "33b523f5532b4fc8934e220173000573479071fa",
      "new_mode": 33188,
      "new_path": "src/OpenGL/common/Image.cpp"
    }
  ]
}
