Fix border color when sampling normalized texture formats Border color replacement was using same 16-bit scale for all normalized texture formats. This change uses proper scale values and also takes packed formats into account. Bug: b/191101048 Change-Id: I4c55a64dc914bc58c0650b700741a992e39263fd Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/58628 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkFormat.hpp b/src/Vulkan/VkFormat.hpp index 89e9284..8a69d5b 100644 --- a/src/Vulkan/VkFormat.hpp +++ b/src/Vulkan/VkFormat.hpp
@@ -62,6 +62,8 @@ sw::float4 getScale() const; + sw::int4 bitsPerComponent() const; + bool supportsColorAttachmentBlend() const; // Texture sampling utilities