Use half-precision for special internal formats. This change uses half-precision floating-point implementation formats for all OpenGL half-precision floating-point formats, as well as the R11F_G11F_B10F and RGB9_E5 special internal formats. sw::FORMAT_X16B16G16R16F was implemented for the formats without alpha. RGB9E5 conversion was optimized to not require powf(2.0, x), and 11- and 10-bit floating-point formats were optimized to map directly to 16-bit half-precision floating-point. Change-Id: Ic33f903d01f37394244aec9f53b0e67d1c978764 Reviewed-on: https://swiftshader-review.googlesource.com/15410 Tested-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp index dbde7e3..aa2038e 100644 --- a/src/Renderer/Renderer.cpp +++ b/src/Renderer/Renderer.cpp
@@ -281,7 +281,7 @@ setupPrimitives = &Renderer::setupPoints; } - DrawCall *draw = 0; + DrawCall *draw = nullptr; do {