| #ifndef __gl_glcorearb_h_ |
| #define __gl_glcorearb_h_ 1 |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| ** Copyright (c) 2013-2018 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| /* |
| ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| ** API Registry. The current version of the Registry, generator scripts |
| ** used to make the header, and the header can be found at |
| ** https://github.com/KhronosGroup/OpenGL-Registry |
| */ |
| |
| #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
| #ifndef WIN32_LEAN_AND_MEAN |
| #define WIN32_LEAN_AND_MEAN 1 |
| #endif |
| #include <windows.h> |
| #endif |
| |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| #ifndef APIENTRYP |
| #define APIENTRYP APIENTRY * |
| #endif |
| #ifndef GLAPI |
| #define GLAPI extern |
| #endif |
| |
| /* glcorearb.h is for use with OpenGL core profile implementations. |
| ** It should should be placed in the same directory as gl.h and |
| ** included as <GL/glcorearb.h>. |
| ** |
| ** glcorearb.h includes only APIs in the latest OpenGL core profile |
| ** implementation together with APIs in newer ARB extensions which |
| ** can be supported by the core profile. It does not, and never will |
| ** include functionality removed from the core profile, such as |
| ** fixed-function vertex and fragment processing. |
| ** |
| ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or |
| ** <GL/glext.h> in the same source file. |
| */ |
| |
| /* Generated C header for: |
| * API: gl |
| * Profile: core |
| * Versions considered: .* |
| * Versions emitted: .* |
| * Default extensions included: glcore |
| * Additional extensions included: _nomatch_^ |
| * Extensions removed: _nomatch_^ |
| */ |
| |
| #ifndef GL_VERSION_1_0 |
| #define GL_VERSION_1_0 1 |
| typedef void GLvoid; |
| typedef unsigned int GLenum; |
| typedef float GLfloat; |
| typedef int GLint; |
| typedef int GLsizei; |
| typedef unsigned int GLbitfield; |
| typedef double GLdouble; |
| typedef unsigned int GLuint; |
| typedef unsigned char GLboolean; |
| typedef unsigned char GLubyte; |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_QUADS 0x0007 |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_NONE 0 |
| #define GL_FRONT_LEFT 0x0400 |
| #define GL_FRONT_RIGHT 0x0401 |
| #define GL_BACK_LEFT 0x0402 |
| #define GL_BACK_RIGHT 0x0403 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_LEFT 0x0406 |
| #define GL_RIGHT 0x0407 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_POINT_SIZE_RANGE 0x0B12 |
| #define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_POLYGON_MODE 0x0B40 |
| #define GL_POLYGON_SMOOTH 0x0B41 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_BLEND 0x0BE2 |
| #define GL_LOGIC_OP_MODE 0x0BF0 |
| #define GL_DRAW_BUFFER 0x0C01 |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_DOUBLEBUFFER 0x0C32 |
| #define GL_STEREO 0x0C33 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| #define GL_UNPACK_LSB_FIRST 0x0CF1 |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_SWAP_BYTES 0x0D00 |
| #define GL_PACK_LSB_FIRST 0x0D01 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_TEXTURE_1D 0x0DE0 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_TEXTURE_WIDTH 0x1000 |
| #define GL_TEXTURE_HEIGHT 0x1001 |
| #define GL_TEXTURE_BORDER_COLOR 0x1004 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_CLEAR 0x1500 |
| #define GL_AND 0x1501 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_COPY 0x1503 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_NOOP 0x1505 |
| #define GL_XOR 0x1506 |
| #define GL_OR 0x1507 |
| #define GL_NOR 0x1508 |
| #define GL_EQUIV 0x1509 |
| #define GL_INVERT 0x150A |
| #define GL_OR_REVERSE 0x150B |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_OR_INVERTED 0x150D |
| #define GL_NAND 0x150E |
| #define GL_SET 0x150F |
| #define GL_TEXTURE 0x1702 |
| #define GL_COLOR 0x1800 |
| #define GL_DEPTH 0x1801 |
| #define GL_STENCIL 0x1802 |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_RED 0x1903 |
| #define GL_GREEN 0x1904 |
| #define GL_BLUE 0x1905 |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_POINT 0x1B00 |
| #define GL_LINE 0x1B01 |
| #define GL_FILL 0x1B02 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_REPEAT 0x2901 |
| typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); |
| typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); |
| typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); |
| typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); |
| typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); |
| typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); |
| typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); |
| typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
| typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); |
| typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
| typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); |
| typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
| typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); |
| typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); |
| typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); |
| typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); |
| typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); |
| typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); |
| typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
| typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
| typedef void (APIENTRYP PFNGLFINISHPROC) (void); |
| typedef void (APIENTRYP PFNGLFLUSHPROC) (void); |
| typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); |
| typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); |
| typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); |
| typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); |
| typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); |
| typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); |
| typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); |
| typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); |
| typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
| typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); |
| typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); |
| typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); |
| typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); |
| typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); |
| typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
| typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); |
| typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); |
| typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); |
| typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); |
| typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f); |
| typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glCullFace (GLenum mode); |
| GLAPI void APIENTRY glFrontFace (GLenum mode); |
| GLAPI void APIENTRY glHint (GLenum target, GLenum mode); |
| GLAPI void APIENTRY glLineWidth (GLfloat width); |
| GLAPI void APIENTRY glPointSize (GLfloat size); |
| GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); |
| GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
| GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); |
| GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
| GLAPI void APIENTRY glDrawBuffer (GLenum buf); |
| GLAPI void APIENTRY glClear (GLbitfield mask); |
| GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI void APIENTRY glClearStencil (GLint s); |
| GLAPI void APIENTRY glClearDepth (GLdouble depth); |
| GLAPI void APIENTRY glStencilMask (GLuint mask); |
| GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GLAPI void APIENTRY glDepthMask (GLboolean flag); |
| GLAPI void APIENTRY glDisable (GLenum cap); |
| GLAPI void APIENTRY glEnable (GLenum cap); |
| GLAPI void APIENTRY glFinish (void); |
| GLAPI void APIENTRY glFlush (void); |
| GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| GLAPI void APIENTRY glLogicOp (GLenum opcode); |
| GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| GLAPI void APIENTRY glDepthFunc (GLenum func); |
| GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); |
| GLAPI void APIENTRY glReadBuffer (GLenum src); |
| GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
| GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
| GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); |
| GLAPI GLenum APIENTRY glGetError (void); |
| GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
| GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
| GLAPI const GLubyte *APIENTRY glGetString (GLenum name); |
| GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); |
| GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
| GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); |
| GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f); |
| GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| #endif |
| #endif /* GL_VERSION_1_0 */ |
| |
| #ifndef GL_VERSION_1_1 |
| #define GL_VERSION_1_1 1 |
| typedef float GLclampf; |
| typedef double GLclampd; |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_POINT 0x2A01 |
| #define GL_POLYGON_OFFSET_LINE 0x2A02 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_TEXTURE_BINDING_1D 0x8068 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| #define GL_TEXTURE_RED_SIZE 0x805C |
| #define GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GL_DOUBLE 0x140A |
| #define GL_PROXY_TEXTURE_1D 0x8063 |
| #define GL_PROXY_TEXTURE_2D 0x8064 |
| #define GL_R3_G3_B2 0x2A10 |
| #define GL_RGB4 0x804F |
| #define GL_RGB5 0x8050 |
| #define GL_RGB8 0x8051 |
| #define GL_RGB10 0x8052 |
| #define GL_RGB12 0x8053 |
| #define GL_RGB16 0x8054 |
| #define GL_RGBA2 0x8055 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_RGBA12 0x805A |
| #define GL_RGBA16 0x805B |
| #define GL_VERTEX_ARRAY 0x8074 |
| typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); |
| typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); |
| typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); |
| typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); |
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); |
| typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); |
| typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); |
| typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
| GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); |
| GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); |
| GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); |
| GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
| GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); |
| #endif |
| #endif /* GL_VERSION_1_1 */ |
| |
| #ifndef GL_VERSION_1_2 |
| #define GL_VERSION_1_2 1 |
| #define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
| #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_PACK_SKIP_IMAGES 0x806B |
| #define GL_PACK_IMAGE_HEIGHT 0x806C |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_PROXY_TEXTURE_3D 0x8070 |
| #define GL_TEXTURE_DEPTH 0x8071 |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
| #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_BGR 0x80E0 |
| #define GL_BGRA 0x80E1 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
| typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
| typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
| GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
| GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
| GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| #endif |
| #endif /* GL_VERSION_1_2 */ |
| |
| #ifndef GL_VERSION_1_3 |
| #define GL_VERSION_1_3 1 |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_COMPRESSED_RGB 0x84ED |
| #define GL_COMPRESSED_RGBA 0x84EE |
| #define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
| #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
| #define GL_TEXTURE_COMPRESSED 0x86A1 |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_CLAMP_TO_BORDER 0x812D |
| typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
| typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); |
| typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glActiveTexture (GLenum texture); |
| GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
| GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
| GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
| GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); |
| GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
| GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); |
| GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); |
| #endif |
| #endif /* GL_VERSION_1_3 */ |
| |
| #ifndef GL_VERSION_1_4 |
| #define GL_VERSION_1_4 1 |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_DEPTH_COMPONENT32 0x81A7 |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| #define GL_TEXTURE_LOD_BIAS 0x8501 |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| #define GL_TEXTURE_COMPARE_MODE 0x884C |
| #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_MIN 0x8007 |
| #define GL_MAX 0x8008 |
| typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); |
| typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); |
| typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); |
| typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); |
| typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); |
| typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); |
| GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); |
| GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); |
| GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI void APIENTRY glBlendEquation (GLenum mode); |
| #endif |
| #endif /* GL_VERSION_1_4 */ |
| |
| #ifndef GL_VERSION_1_5 |
| #define GL_VERSION_1_5 1 |
| #include <KHR/khrplatform.h> |
| typedef khronos_ssize_t GLsizeiptr; |
| typedef khronos_intptr_t GLintptr; |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_QUERY_COUNTER_BITS 0x8864 |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_QUERY_RESULT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_READ_ONLY 0x88B8 |
| #define GL_WRITE_ONLY 0x88B9 |
| #define GL_READ_WRITE 0x88BA |
| #define GL_BUFFER_ACCESS 0x88BB |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_SAMPLES_PASSED 0x8914 |
| #define GL_SRC1_ALPHA 0x8589 |
| typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); |
| typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); |
| typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); |
| typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); |
| typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); |
| typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); |
| typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
| typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
| typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); |
| typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); |
| typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
| typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
| typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); |
| typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); |
| typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); |
| typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
| GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
| GLAPI GLboolean APIENTRY glIsQuery (GLuint id); |
| GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); |
| GLAPI void APIENTRY glEndQuery (GLenum target); |
| GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); |
| GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
| GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
| GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); |
| GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
| GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
| GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); |
| GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); |
| GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); |
| GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); |
| #endif |
| #endif /* GL_VERSION_1_5 */ |
| |
| #ifndef GL_VERSION_2_0 |
| #define GL_VERSION_2_0 1 |
| typedef char GLchar; |
| typedef short GLshort; |
| typedef signed char GLbyte; |
| typedef unsigned short GLushort; |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_MAX_VARYING_FLOATS 0x8B4B |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_SAMPLER_1D 0x8B5D |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
| #define GL_LOWER_LEFT 0x8CA1 |
| #define GL_UPPER_LEFT 0x8CA2 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); |
| typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); |
| typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); |
| typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); |
| typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); |
| typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); |
| typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); |
| typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); |
| typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); |
| typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
| typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
| typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
| typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); |
| typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); |
| typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); |
| typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); |
| typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
| typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
| typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
| typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
| typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
| typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
| GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
| GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
| GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
| GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); |
| GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
| GLAPI void APIENTRY glCompileShader (GLuint shader); |
| GLAPI GLuint APIENTRY glCreateProgram (void); |
| GLAPI GLuint APIENTRY glCreateShader (GLenum type); |
| GLAPI void APIENTRY glDeleteProgram (GLuint program); |
| GLAPI void APIENTRY glDeleteShader (GLuint shader); |
| GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); |
| GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); |
| GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); |
| GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
| GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
| GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
| GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
| GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
| GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); |
| GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
| GLAPI GLboolean APIENTRY glIsProgram (GLuint program); |
| GLAPI GLboolean APIENTRY glIsShader (GLuint shader); |
| GLAPI void APIENTRY glLinkProgram (GLuint program); |
| GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
| GLAPI void APIENTRY glUseProgram (GLuint program); |
| GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); |
| GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
| GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); |
| GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
| GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
| GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
| GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
| GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
| GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
| GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
| GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
| GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
| GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
| GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glValidateProgram (GLuint program); |
| GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); |
| GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); |
| GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
| GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
| GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); |
| GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); |
| GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); |
| GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); |
| GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
| GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
| GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); |
| GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); |
| GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); |
| GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
| GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); |
| GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); |
| GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); |
| GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); |
| GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); |
| GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); |
| GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); |
| GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); |
| GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); |
| GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); |
| GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
| GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); |
| GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); |
| GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); |
| GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); |
| GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); |
| GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
| #endif |
| #endif /* GL_VERSION_2_0 */ |
| |
| #ifndef GL_VERSION_2_1 |
| #define GL_VERSION_2_1 1 |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| #define GL_SRGB 0x8C40 |
| #define GL_SRGB8 0x8C41 |
| #define GL_SRGB_ALPHA 0x8C42 |
| #define GL_SRGB8_ALPHA8 0x8C43 |
| #define GL_COMPRESSED_SRGB 0x8C48 |
| #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| #endif |
| #endif /* GL_VERSION_2_1 */ |
| |
| #ifndef GL_VERSION_3_0 |
| #define GL_VERSION_3_0 1 |
| typedef unsigned short GLhalf; |
| #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| #define GL_CLIP_DISTANCE0 0x3000 |
| #define GL_CLIP_DISTANCE1 0x3001 |
| #define GL_CLIP_DISTANCE2 0x3002 |
| #define GL_CLIP_DISTANCE3 0x3003 |
| #define GL_CLIP_DISTANCE4 0x3004 |
| #define GL_CLIP_DISTANCE5 0x3005 |
| #define GL_CLIP_DISTANCE6 0x3006 |
| #define GL_CLIP_DISTANCE7 0x3007 |
| #define GL_MAX_CLIP_DISTANCES 0x0D32 |
| #define GL_MAJOR_VERSION 0x821B |
| #define GL_MINOR_VERSION 0x821C |
| #define GL_NUM_EXTENSIONS 0x821D |
| #define GL_CONTEXT_FLAGS 0x821E |
| #define GL_COMPRESSED_RED 0x8225 |
| #define GL_COMPRESSED_RG 0x8226 |
| #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
| #define GL_RGBA32F 0x8814 |
| #define GL_RGB32F 0x8815 |
| #define GL_RGBA16F 0x881A |
| #define GL_RGB16F 0x881B |
| #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| #define GL_CLAMP_READ_COLOR 0x891C |
| #define GL_FIXED_ONLY 0x891D |
| #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| #define GL_TEXTURE_1D_ARRAY 0x8C18 |
| #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
| #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
| #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
| #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| #define GL_R11F_G11F_B10F 0x8C3A |
| #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| #define GL_RGB9_E5 0x8C3D |
| #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| #define GL_TEXTURE_SHARED_SIZE 0x8C3F |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| #define GL_PRIMITIVES_GENERATED 0x8C87 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| #define GL_RASTERIZER_DISCARD 0x8C89 |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| #define GL_SEPARATE_ATTRIBS 0x8C8D |
| #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| #define GL_RGBA32UI 0x8D70 |
| #define GL_RGB32UI 0x8D71 |
| #define GL_RGBA16UI 0x8D76 |
| #define GL_RGB16UI 0x8D77 |
| #define GL_RGBA8UI 0x8D7C |
| #define GL_RGB8UI 0x8D7D |
| #define GL_RGBA32I 0x8D82 |
| #define GL_RGB32I 0x8D83 |
| #define GL_RGBA16I 0x8D88 |
| #define GL_RGB16I 0x8D89 |
| #define GL_RGBA8I 0x8D8E |
| #define GL_RGB8I 0x8D8F |
| #define GL_RED_INTEGER 0x8D94 |
| #define GL_GREEN_INTEGER 0x8D95 |
| #define GL_BLUE_INTEGER 0x8D96 |
| #define GL_RGB_INTEGER 0x8D98 |
| #define GL_RGBA_INTEGER 0x8D99 |
| #define GL_BGR_INTEGER 0x8D9A |
| #define GL_BGRA_INTEGER 0x8D9B |
| #define GL_SAMPLER_1D_ARRAY 0x8DC0 |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| #define GL_INT_SAMPLER_1D 0x8DC9 |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| #define GL_QUERY_WAIT 0x8E13 |
| #define GL_QUERY_NO_WAIT 0x8E14 |
| #define GL_QUERY_BY_REGION_WAIT 0x8E15 |
| #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
| #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| #define GL_BUFFER_MAP_LENGTH 0x9120 |
| #define GL_BUFFER_MAP_OFFSET 0x9121 |
| #define GL_DEPTH_COMPONENT32F 0x8CAC |
| #define GL_DEPTH32F_STENCIL8 0x8CAD |
| #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define GL_DEPTH_STENCIL 0x84F9 |
| #define GL_UNSIGNED_INT_24_8 0x84FA |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
| #define GL_TEXTURE_RED_TYPE 0x8C10 |
| #define GL_TEXTURE_GREEN_TYPE 0x8C11 |
| #define GL_TEXTURE_BLUE_TYPE 0x8C12 |
| #define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
| #define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
| #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GL_READ_FRAMEBUFFER 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| #define GL_COLOR_ATTACHMENT10 0x8CEA |
| #define GL_COLOR_ATTACHMENT11 0x8CEB |
| #define GL_COLOR_ATTACHMENT12 0x8CEC |
| #define GL_COLOR_ATTACHMENT13 0x8CED |
| #define GL_COLOR_ATTACHMENT14 0x8CEE |
| #define GL_COLOR_ATTACHMENT15 0x8CEF |
| #define GL_COLOR_ATTACHMENT16 0x8CF0 |
| #define GL_COLOR_ATTACHMENT17 0x8CF1 |
| #define GL_COLOR_ATTACHMENT18 0x8CF2 |
| #define GL_COLOR_ATTACHMENT19 0x8CF3 |
| #define GL_COLOR_ATTACHMENT20 0x8CF4 |
| #define GL_COLOR_ATTACHMENT21 0x8CF5 |
| #define GL_COLOR_ATTACHMENT22 0x8CF6 |
| #define GL_COLOR_ATTACHMENT23 0x8CF7 |
| #define GL_COLOR_ATTACHMENT24 0x8CF8 |
| #define GL_COLOR_ATTACHMENT25 0x8CF9 |
| #define GL_COLOR_ATTACHMENT26 0x8CFA |
| #define GL_COLOR_ATTACHMENT27 0x8CFB |
| #define GL_COLOR_ATTACHMENT28 0x8CFC |
| #define GL_COLOR_ATTACHMENT29 0x8CFD |
| #define GL_COLOR_ATTACHMENT30 0x8CFE |
| #define GL_COLOR_ATTACHMENT31 0x8CFF |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #define GL_FRAMEBUFFER 0x8D40 |
| #define GL_RENDERBUFFER 0x8D41 |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GL_STENCIL_INDEX1 0x8D46 |
| #define GL_STENCIL_INDEX4 0x8D47 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #define GL_STENCIL_INDEX16 0x8D49 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| #define GL_MAX_SAMPLES 0x8D57 |
| #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
| #define GL_HALF_FLOAT 0x140B |
| #define GL_MAP_READ_BIT 0x0001 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| #define GL_COMPRESSED_RED_RGTC1 0x8DBB |
| #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
| #define GL_COMPRESSED_RG_RGTC2 0x8DBD |
| #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
| #define GL_RG 0x8227 |
| #define GL_RG_INTEGER 0x8228 |
| #define GL_R8 0x8229 |
| #define GL_R16 0x822A |
| #define GL_RG8 0x822B |
| #define GL_RG16 0x822C |
| #define GL_R16F 0x822D |
| #define GL_R32F 0x822E |
| #define GL_RG16F 0x822F |
| #define GL_RG32F 0x8230 |
| #define GL_R8I 0x8231 |
| #define GL_R8UI 0x8232 |
| #define GL_R16I 0x8233 |
| #define GL_R16UI 0x8234 |
| #define GL_R32I 0x8235 |
| #define GL_R32UI 0x8236 |
| #define GL_RG8I 0x8237 |
| #define GL_RG8UI 0x8238 |
| #define GL_RG16I 0x8239 |
| #define GL_RG16UI 0x823A |
| #define GL_RG32I 0x823B |
| #define GL_RG32UI 0x823C |
| #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); |
| typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); |
| typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); |
| typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); |
| typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); |
| typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); |
| typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); |
| typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); |
| typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
| typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); |
| typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); |
| typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); |
| typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); |
| typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); |
| typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); |
| typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); |
| typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); |
| typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); |
| typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); |
| typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); |
| typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); |
| typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); |
| typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); |
| typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); |
| typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); |
| typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); |
| typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); |
| typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); |
| typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); |
| typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); |
| typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); |
| typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); |
| typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); |
| typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); |
| typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); |
| typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); |
| GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); |
| GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); |
| GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); |
| GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); |
| GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
| GLAPI void APIENTRY glEndTransformFeedback (void); |
| GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
| GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
| GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); |
| GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); |
| GLAPI void APIENTRY glEndConditionalRender (void); |
| GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); |
| GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); |
| GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); |
| GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); |
| GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
| GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); |
| GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); |
| GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); |
| GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); |
| GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); |
| GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); |
| GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
| GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); |
| GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); |
| GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); |
| GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
| GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); |
| GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); |
| GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); |
| GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); |
| GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); |
| GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); |
| GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
| GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); |
| GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
| GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
| GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); |
| GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); |
| GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); |
| GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); |
| GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); |
| GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); |
| GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); |
| GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); |
| GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); |
| GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); |
| GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
| GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
| GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
| GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
| GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); |
| GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
| GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
| GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
| GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); |
| GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGenerateMipmap (GLenum target); |
| GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
| GLAPI void APIENTRY glBindVertexArray (GLuint array); |
| GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); |
| GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
| GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); |
| #endif |
| #endif /* GL_VERSION_3_0 */ |
| |
| #ifndef GL_VERSION_3_1 |
| #define GL_VERSION_3_1 1 |
| #define GL_SAMPLER_2D_RECT 0x8B63 |
| #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
| #define GL_SAMPLER_BUFFER 0x8DC2 |
| #define GL_INT_SAMPLER_2D_RECT 0x8DCD |
| #define GL_INT_SAMPLER_BUFFER 0x8DD0 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
| #define GL_TEXTURE_BUFFER 0x8C2A |
| #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
| #define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
| #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
| #define GL_TEXTURE_RECTANGLE 0x84F5 |
| #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
| #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
| #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
| #define GL_R8_SNORM 0x8F94 |
| #define GL_RG8_SNORM 0x8F95 |
| #define GL_RGB8_SNORM 0x8F96 |
| #define GL_RGBA8_SNORM 0x8F97 |
| #define GL_R16_SNORM 0x8F98 |
| #define GL_RG16_SNORM 0x8F99 |
| #define GL_RGB16_SNORM 0x8F9A |
| #define GL_RGBA16_SNORM 0x8F9B |
| #define GL_SIGNED_NORMALIZED 0x8F9C |
| #define GL_PRIMITIVE_RESTART 0x8F9D |
| #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
| #define GL_COPY_READ_BUFFER 0x8F36 |
| #define GL_COPY_WRITE_BUFFER 0x8F37 |
| #define GL_UNIFORM_BUFFER 0x8A11 |
| #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| #define GL_UNIFORM_BUFFER_START 0x8A29 |
| #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
| #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
| #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| #define GL_UNIFORM_TYPE 0x8A37 |
| #define GL_UNIFORM_SIZE 0x8A38 |
| #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| #define GL_UNIFORM_OFFSET 0x8A3B |
| #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_INVALID_INDEX 0xFFFFFFFFu |
| typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
| typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); |
| typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); |
| typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
| GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); |
| GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); |
| GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
| GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); |
| GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| #endif |
| #endif /* GL_VERSION_3_1 */ |
| |
| #ifndef GL_VERSION_3_2 |
| #define GL_VERSION_3_2 1 |
| typedef struct __GLsync *GLsync; |
| #ifndef GLEXT_64_TYPES_DEFINED |
| /* This code block is duplicated in glxext.h, so must be protected */ |
| #define GLEXT_64_TYPES_DEFINED |
| /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ |
| /* (as used in the GL_EXT_timer_query extension). */ |
| #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L |
| #include <inttypes.h> |
| #elif defined(__sun__) || defined(__digital__) |
| #include <inttypes.h> |
| #if defined(__STDC__) |
| #if defined(__arch64__) || defined(_LP64) |
| typedef long int int64_t; |
| typedef unsigned long int uint64_t; |
| #else |
| typedef long long int int64_t; |
| typedef unsigned long long int uint64_t; |
| #endif /* __arch64__ */ |
| #endif /* __STDC__ */ |
| #elif defined( __VMS ) || defined(__sgi) |
| #include <inttypes.h> |
| #elif defined(__SCO__) || defined(__USLC__) |
| #include <stdint.h> |
| #elif defined(__UNIXOS2__) || defined(__SOL64__) |
| typedef long int int32_t; |
| typedef long long int int64_t; |
| typedef unsigned long long int uint64_t; |
| #elif defined(_WIN32) && defined(__GNUC__) |
| #include <stdint.h> |
| #elif defined(_WIN32) |
| typedef __int32 int32_t; |
| typedef __int64 int64_t; |
| typedef unsigned __int64 uint64_t; |
| #else |
| /* Fallback if nothing above works */ |
| #include <inttypes.h> |
| #endif |
| #endif |
| typedef uint64_t GLuint64; |
| typedef int64_t GLint64; |
| #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
| #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
| #define GL_LINES_ADJACENCY 0x000A |
| #define GL_LINE_STRIP_ADJACENCY 0x000B |
| #define GL_TRIANGLES_ADJACENCY 0x000C |
| #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
| #define GL_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
| #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
| #define GL_GEOMETRY_SHADER 0x8DD9 |
| #define GL_GEOMETRY_VERTICES_OUT 0x8916 |
| #define GL_GEOMETRY_INPUT_TYPE 0x8917 |
| #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
| #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
| #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
| #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
| #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| #define GL_CONTEXT_PROFILE_MASK 0x9126 |
| #define GL_DEPTH_CLAMP 0x864F |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
| #define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
| #define GL_LAST_VERTEX_CONVENTION 0x8E4E |
| #define GL_PROVOKING_VERTEX 0x8E4F |
| #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
| #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| #define GL_OBJECT_TYPE 0x9112 |
| #define GL_SYNC_CONDITION 0x9113 |
| #define GL_SYNC_STATUS 0x9114 |
| #define GL_SYNC_FLAGS 0x9115 |
| #define GL_SYNC_FENCE 0x9116 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| #define GL_UNSIGNALED 0x9118 |
| #define GL_SIGNALED 0x9119 |
| #define GL_ALREADY_SIGNALED 0x911A |
| #define GL_TIMEOUT_EXPIRED 0x911B |
| #define GL_CONDITION_SATISFIED 0x911C |
| #define GL_WAIT_FAILED 0x911D |
| #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
| #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| #define GL_SAMPLE_POSITION 0x8E50 |
| #define GL_SAMPLE_MASK 0x8E51 |
| #define GL_SAMPLE_MASK_VALUE 0x8E52 |
| #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
| #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
| #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
| #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
| #define GL_TEXTURE_SAMPLES 0x9106 |
| #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
| #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
| #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
| #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
| #define GL_MAX_INTEGER_SAMPLES 0x9110 |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); |
| typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); |
| typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); |
| typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); |
| typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); |
| typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); |
| typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); |
| typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); |
| typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); |
| typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); |
| typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); |
| typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); |
| GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); |
| GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); |
| GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); |
| GLAPI void APIENTRY glProvokingVertex (GLenum mode); |
| GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
| GLAPI GLboolean APIENTRY glIsSync (GLsync sync); |
| GLAPI void APIENTRY glDeleteSync (GLsync sync); |
| GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); |
| GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); |
| GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); |
| GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); |
| GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); |
| GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); |
| #endif |
| #endif /* GL_VERSION_3_2 */ |
| |
| #ifndef GL_VERSION_3_3 |
| #define GL_VERSION_3_3 1 |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| #define GL_SRC1_COLOR 0x88F9 |
| #define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
| #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
| #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
| #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| #define GL_SAMPLER_BINDING 0x8919 |
| #define GL_RGB10_A2UI 0x906F |
| #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
| #define GL_TIME_ELAPSED 0x88BF |
| #define GL_TIMESTAMP 0x8E28 |
| #define GL_INT_2_10_10_10_REV 0x8D9F |
| typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
| typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); |
| typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); |
| typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); |
| typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); |
| typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); |
| typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); |
| typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); |
| typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); |
| typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); |
| typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
| GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); |
| GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
| GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); |
| GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); |
| GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
| GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
| GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); |
| GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); |
| GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); |
| GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); |
| GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); |
| GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); |
| GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); |
| GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); |
| GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
| GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| #endif |
| #endif /* GL_VERSION_3_3 */ |
| |
| #ifndef GL_VERSION_4_0 |
| #define GL_VERSION_4_0 1 |
| #define GL_SAMPLE_SHADING 0x8C36 |
| #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
| #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
| #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
| #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
| #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
| #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
| #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
| #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
| #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
| #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
| #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
| #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
| #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
| #define GL_MAX_VERTEX_STREAMS 0x8E71 |
| #define GL_DOUBLE_VEC2 0x8FFC |
| #define GL_DOUBLE_VEC3 0x8FFD |
| #define GL_DOUBLE_VEC4 0x8FFE |
| #define GL_DOUBLE_MAT2 0x8F46 |
| #define GL_DOUBLE_MAT3 0x8F47 |
| #define GL_DOUBLE_MAT4 0x8F48 |
| #define GL_DOUBLE_MAT2x3 0x8F49 |
| #define GL_DOUBLE_MAT2x4 0x8F4A |
| #define GL_DOUBLE_MAT3x2 0x8F4B |
| #define GL_DOUBLE_MAT3x4 0x8F4C |
| #define GL_DOUBLE_MAT4x2 0x8F4D |
| #define GL_DOUBLE_MAT4x3 0x8F4E |
| #define GL_ACTIVE_SUBROUTINES 0x8DE5 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
| #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
| #define GL_MAX_SUBROUTINES 0x8DE7 |
| #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
| #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
| #define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
| #define GL_PATCHES 0x000E |
| #define GL_PATCH_VERTICES 0x8E72 |
| #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
| #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
| #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
| #define GL_TESS_GEN_MODE 0x8E76 |
| #define GL_TESS_GEN_SPACING 0x8E77 |
| #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
| #define GL_TESS_GEN_POINT_MODE 0x8E79 |
| #define GL_ISOLINES 0x8E7A |
| #define GL_FRACTIONAL_ODD 0x8E7B |
| #define GL_FRACTIONAL_EVEN 0x8E7C |
| #define GL_MAX_PATCH_VERTICES 0x8E7D |
| #define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
| #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
| #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
| #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
| #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
| #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
| #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
| #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
| #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
| #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
| #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
| #define GL_TESS_EVALUATION_SHADER 0x8E87 |
| #define GL_TESS_CONTROL_SHADER 0x8E88 |
| #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
| typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); |
| typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); |
| typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); |
| typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); |
| typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); |
| typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); |
| typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); |
| typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); |
| typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
| typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); |
| typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); |
| typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
| typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); |
| typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); |
| typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); |
| typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); |
| typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); |
| typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); |
| typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); |
| typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); |
| typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); |
| typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); |
| typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); |
| typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); |
| typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glMinSampleShading (GLfloat value); |
| GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); |
| GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); |
| GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); |
| GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); |
| GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); |
| GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); |
| GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); |
| GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); |
| GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); |
| GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); |
| GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); |
| GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); |
| GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
| GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); |
| GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); |
| GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
| GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); |
| GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); |
| GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
| GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); |
| GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
| GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); |
| GLAPI void APIENTRY glPauseTransformFeedback (void); |
| GLAPI void APIENTRY glResumeTransformFeedback (void); |
| GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); |
| GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); |
| GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); |
| GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); |
| GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); |
| #endif |
| #endif /* GL_VERSION_4_0 */ |
| |
| #ifndef GL_VERSION_4_1 |
| #define GL_VERSION_4_1 1 |
| #define GL_FIXED 0x140C |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_RGB565 0x8D62 |
| #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| #define GL_VERTEX_SHADER_BIT 0x00000001 |
| #define GL_FRAGMENT_SHADER_BIT 0x00000002 |
| #define GL_GEOMETRY_SHADER_BIT 0x00000004 |
| #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
| #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
| #define GL_ALL_SHADER_BITS 0xFFFFFFFF |
| #define GL_PROGRAM_SEPARABLE 0x8258 |
| #define GL_ACTIVE_PROGRAM 0x8259 |
| #define GL_PROGRAM_PIPELINE_BINDING 0x825A |
| #define GL_MAX_VIEWPORTS 0x825B |
| #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
| #define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
| #define GL_LAYER_PROVOKING_VERTEX 0x825E |
| #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
| #define GL_UNDEFINED_VERTEX 0x8260 |
| typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); |
| typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
| typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
| typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); |
| typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); |
| typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
| typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
| typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); |
| typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); |
| typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); |
| typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); |
| typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); |
| typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); |
| typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); |
| typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); |
| typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); |
| typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); |
| typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); |
| typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); |
| typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); |
| typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); |
| typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); |
| typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GLAPI void APIENTRY glReleaseShaderCompiler (void); |
| GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shade
|