SpirvShader: Implement GLSLstd450Atan2
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.atan2.*
Change-Id: I85596109069d3cee8ebd5f65770cb06ca7b93e53
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28438
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index 4e9ffb0..46abd51 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -565,6 +565,7 @@
func_.emplace("asinhf", reinterpret_cast<void*>(asinhf));
func_.emplace("acoshf", reinterpret_cast<void*>(acoshf));
func_.emplace("atanhf", reinterpret_cast<void*>(atanhf));
+ func_.emplace("atan2f", reinterpret_cast<void*>(atan2f));
#ifdef __APPLE__
// LLVM uses this function on macOS for tan.
@@ -3156,6 +3157,23 @@
return TransformFloat4PerElement(v, "atanhf");
}
+ RValue<Float4> Atan2(RValue<Float4> x, RValue<Float4> y)
+ {
+ auto funcTy = ::llvm::FunctionType::get(T(Float::getType()),
+ {T(Float::getType()), T(Float::getType())}, false);
+ auto func = ::module->getOrInsertFunction("atan2f", funcTy);
+ llvm::Value *out = ::llvm::UndefValue::get(T(Float4::getType()));
+ for (uint64_t i = 0; i < 4; i++)
+ {
+ auto el = ::builder->CreateCall(func, {
+ ::builder->CreateExtractElement(V(x.value), i),
+ ::builder->CreateExtractElement(V(y.value), i),
+ });
+ out = ::builder->CreateInsertElement(out, el, i);
+ }
+ return RValue<Float4>(V(out));
+ }
+
Type *Float4::getType()
{
return T(llvm::VectorType::get(T(Float::getType()), 4));