)]}'
{
  "commit": "a35d8232a5276bef4eae7230d0ed71ce89aa23e8",
  "tree": "50f9f1e0d9dd556ef1c14919946b91c6f2f952a1",
  "parents": [
    "0085c440fbbd143181322771c980e49e9c8b99b3"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Thu Jun 11 17:11:06 2015 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Fri Jun 12 20:18:14 2015 +0000"
  },
  "message": "Adding Interface Blocks to glsl parser\n\nAdded code to parse interface blocks and the\ncorresponding layout qualifiers to the glsl parser.\n\nChange-Id: Idfcbf08f3f877ea9641ae611e6bddd2be1ffb952\nReviewed-on: https://swiftshader-review.googlesource.com/3480\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
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