)]}'
{
  "commit": "a2749f39f47dd61b6f18972f6471993c6b5c1928",
  "tree": "3797bebbdf4c5103ff7c341c238f57a2cbed6c61",
  "parents": [
    "af973b67141eb2f8abf7e5bcf109f829fae0abbc"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Thu Mar 14 19:32:41 2019 +0000"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Thu Mar 14 20:07:45 2019 +0000"
  },
  "message": "SpirvShader: Fix for integer overflow in SDiv and SMod.\n\nSee b/128614198 for context.\n\nTests: dEQP-VK.glsl.operator.binary_operator.div.*ivec*\nTests: dEQP-VK.glsl.operator.binary_operator.mod.*ivec*\nBug: b/128614198\nChange-Id: I3c517a18ce003466b1ba382f1896b356e543f5d5\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27248\nPresubmit-Ready: Ben Clayton \u003cbclayton@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "2ebb30a7adc1d0348d35526f32053e8cc95e1429",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "24fb2daa4134d2a0384256354718736bc11df3ca",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    }
  ]
}
