SpirvShader: Fix for integer overflow in SDiv and SMod.

See b/128614198 for context.

Tests: dEQP-VK.glsl.operator.binary_operator.div.*ivec*
Tests: dEQP-VK.glsl.operator.binary_operator.mod.*ivec*
Bug: b/128614198
Change-Id: I3c517a18ce003466b1ba382f1896b356e543f5d5
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27248
Presubmit-Ready: Ben Clayton <bclayton@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index 2ebb30a..24fb2da 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -1538,8 +1538,11 @@
 				break;
 			case spv::OpSDiv:
 			{
-				auto zeroMask = CmpEQ(rhs.Int(i), SIMD::Int(0));
-				dst.emplace(i, lhs.Int(i) / (rhs.Int(i) | zeroMask));
+				SIMD::Int a = lhs.Int(i);
+				SIMD::Int b = rhs.Int(i);
+				b = b | CmpEQ(b, SIMD::Int(0)); // prevent divide-by-zero
+				a = a | (CmpEQ(a, SIMD::Int(0x80000000)) & CmpEQ(b, SIMD::Int(-1))); // prevent integer overflow
+				dst.emplace(i, a / b);
 				break;
 			}
 			case spv::OpUDiv:
@@ -1550,10 +1553,11 @@
 			}
 			case spv::OpSMod:
 			{
-				auto a = lhs.Int(i);
-				auto b = rhs.Int(i);
-				auto zeroMask = CmpEQ(b, SIMD::Int(0));
-				auto mod = a % (b | zeroMask);
+				SIMD::Int a = lhs.Int(i);
+				SIMD::Int b = rhs.Int(i);
+				b = b | CmpEQ(b, SIMD::Int(0)); // prevent divide-by-zero
+				a = a | (CmpEQ(a, SIMD::Int(0x80000000)) & CmpEQ(b, SIMD::Int(-1))); // prevent integer overflow
+				auto mod = a % b;
 				// If a and b have opposite signs, the remainder operation takes
 				// the sign from a but OpSMod is supposed to take the sign of b.
 				// Adding b will ensure that the result has the correct sign and