)]}'
{
  "commit": "a15fcf4496f58bc2f6cd50d05228acf4e044d827",
  "tree": "d1c45a45b9c7a76d43330c3c1c85cf646146f53a",
  "parents": [
    "20f6ba8b3c77352f053258925aea8520f86aef7f"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Tue Apr 09 13:04:51 2019 -0400"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Wed Apr 10 21:22:33 2019 +0000"
  },
  "message": "SpirvShader: Implement GLSLstd450Radians\n\nBug: b/126873455\nTests: dEQP-VK.glsl.builtin.precision.radians.*\nChange-Id: Iae78dac21165967d305a54157f60d95d13de5984\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28649\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "aff801e4afd8622cc06d19940432647cedae877d",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "e028dc9f9a1b331e64e89cb30d2543477fb9da1e",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    }
  ]
}
