SpirvShader: Implement GLSLstd450Radians
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.radians.*
Change-Id: Iae78dac21165967d305a54157f60d95d13de5984
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28649
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index aff801e..e028dc9 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -28,6 +28,8 @@
namespace
{
+ constexpr float PI = 3.141592653589793f;
+
rr::RValue<rr::Bool> AnyTrue(rr::RValue<sw::SIMD::Int> const &ints)
{
return rr::SignMask(ints) != 0;
@@ -3264,6 +3266,15 @@
}
break;
}
+ case GLSLstd450Radians:
+ {
+ auto degrees = GenericValue(this, routine, insn.word(5));
+ for (auto i = 0u; i < type.sizeInComponents; i++)
+ {
+ dst.move(i, degrees.Float(i) * SIMD::Float(PI / 180.0f));
+ }
+ break;
+ }
default:
UNIMPLEMENTED("Unhandled ExtInst %d", extInstIndex);
}