)]}'
{
  "commit": "a0b5783f31ffec2eef21548ce04cbc447d22148c",
  "tree": "67b5ebc3289946b83fb04733427a01d2e6779fcc",
  "parents": [
    "89a218b476e290a0e42e3fd23d913333ec0e5847"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Tue Nov 07 13:07:53 2017 -0500"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Tue Nov 07 21:30:26 2017 +0000"
  },
  "message": "Pass the sampling lod/bias as a separate parameter.\n\nThis is necessary for cube or 2D array shadow texture sampling\nfunctions which need the fourth texture coordinate component for\ndepth comparison while also taking a lod or bias parameter.\n\nChange-Id: I1e1399f134e22cecaff97a224df2c13c57ba3a40\nReviewed-on: https://swiftshader-review.googlesource.com/13551\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
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