Use a symbolic constant for the default thread count.

Bug 23073037

Change-Id: I7da215ceff23f9a5c8188d3566a7c478b9489117
Reviewed-on: https://swiftshader-review.googlesource.com/3841
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Main/Config.hpp b/src/Main/Config.hpp
index 844ebae..6cb89a5 100644
--- a/src/Main/Config.hpp
+++ b/src/Main/Config.hpp
@@ -16,12 +16,20 @@
 

 #define PERF_HUD 0       // Display time spent on vertex, setup and pixel processing for each thread

 #define PERF_PROFILE 0   // Profile various pipeline stages and display the timing in SwiftConfig

+

 #if defined(_WIN32)

 #define S3TC_SUPPORT 1

 #else

 #define S3TC_SUPPORT 0

 #endif

 

+// Worker thread count when not set by SwiftConfig

+// 0 = process affinity count (recommended)

+// 1 = rendering on main thread (no worker threads), useful for debugging

+#ifndef DEFAULT_THREAD_COUNT

+#define DEFAULT_THREAD_COUNT 0

+#endif

+

 enum

 {

 	PERF_PIXEL,

diff --git a/src/Main/SwiftConfig.cpp b/src/Main/SwiftConfig.cpp
index a103c69..d80e344 100644
--- a/src/Main/SwiftConfig.cpp
+++ b/src/Main/SwiftConfig.cpp
@@ -726,7 +726,7 @@
 		config.perspectiveCorrection = ini.getBoolean("Quality", "PerspectiveCorrection", true);
 		config.transcendentalPrecision = ini.getInteger("Quality", "TranscendentalPrecision", 2);
 		config.transparencyAntialiasing = ini.getInteger("Quality", "TransparencyAntialiasing", 0);
-		config.threadCount = ini.getInteger("Processor", "ThreadCount", 0);
+		config.threadCount = ini.getInteger("Processor", "ThreadCount", DEFAULT_THREAD_COUNT);
 		config.enableSSE = ini.getBoolean("Processor", "EnableSSE", true);
 		config.enableSSE2 = ini.getBoolean("Processor", "EnableSSE2", true);
 		config.enableSSE3 = ini.getBoolean("Processor", "EnableSSE3", true);