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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkPipeline.hpp"
#include "VkDestroy.hpp"
#include "VkDevice.hpp"
#include "VkPipelineCache.hpp"
#include "VkPipelineLayout.hpp"
#include "VkRenderPass.hpp"
#include "VkShaderModule.hpp"
#include "VkStringify.hpp"
#include "Pipeline/ComputeProgram.hpp"
#include "Pipeline/SpirvShader.hpp"
#include "marl/trace.h"
#include "spirv-tools/optimizer.hpp"
#include <iostream>
namespace {
// optimizeSpirv() applies and freezes specializations into constants, and runs spirv-opt.
sw::SpirvBinary optimizeSpirv(const vk::PipelineCache::SpirvBinaryKey &key)
{
const sw::SpirvBinary &code = key.getBinary();
const VkSpecializationInfo *specializationInfo = key.getSpecializationInfo();
bool optimize = key.getOptimization();
spvtools::Optimizer opt{ vk::SPIRV_VERSION };
opt.SetMessageConsumer([](spv_message_level_t level, const char *source, const spv_position_t &position, const char *message) {
switch(level)
{
case SPV_MSG_FATAL: sw::warn("SPIR-V FATAL: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_INTERNAL_ERROR: sw::warn("SPIR-V INTERNAL_ERROR: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_ERROR: sw::warn("SPIR-V ERROR: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_WARNING: sw::warn("SPIR-V WARNING: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_INFO: sw::trace("SPIR-V INFO: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_DEBUG: sw::trace("SPIR-V DEBUG: %d:%d %s\n", int(position.line), int(position.column), message);
default: sw::trace("SPIR-V MESSAGE: %d:%d %s\n", int(position.line), int(position.column), message);
}
});
// If the pipeline uses specialization, apply the specializations before freezing
if(specializationInfo)
{
std::unordered_map<uint32_t, std::vector<uint32_t>> specializations;
const uint8_t *specializationData = static_cast<const uint8_t *>(specializationInfo->pData);
for(uint32_t i = 0; i < specializationInfo->mapEntryCount; i++)
{
const VkSpecializationMapEntry &entry = specializationInfo->pMapEntries[i];
const uint8_t *value_ptr = specializationData + entry.offset;
std::vector<uint32_t> value(reinterpret_cast<const uint32_t *>(value_ptr),
reinterpret_cast<const uint32_t *>(value_ptr + entry.size));
specializations.emplace(entry.constantID, std::move(value));
}
opt.RegisterPass(spvtools::CreateSetSpecConstantDefaultValuePass(specializations));
}
if(optimize)
{
// Remove DontInline flags so the optimizer force-inlines all functions,
// as we currently don't support OpFunctionCall (b/141246700).
opt.RegisterPass(spvtools::CreateRemoveDontInlinePass());
// Full optimization list taken from spirv-opt.
opt.RegisterPerformancePasses();
}
spvtools::OptimizerOptions optimizerOptions = {};
#if defined(NDEBUG)
optimizerOptions.set_run_validator(false);
#else
optimizerOptions.set_run_validator(true);
spvtools::ValidatorOptions validatorOptions = {};
validatorOptions.SetScalarBlockLayout(true); // VK_EXT_scalar_block_layout
validatorOptions.SetUniformBufferStandardLayout(true); // VK_KHR_uniform_buffer_standard_layout
validatorOptions.SetAllowLocalSizeId(true); // VK_KHR_maintenance4
optimizerOptions.set_validator_options(validatorOptions);
#endif
sw::SpirvBinary optimized;
opt.Run(code.data(), code.size(), &optimized, optimizerOptions);
ASSERT(optimized.size() > 0);
if(false)
{
spvtools::SpirvTools core(vk::SPIRV_VERSION);
std::string preOpt;
core.Disassemble(code, &preOpt, SPV_BINARY_TO_TEXT_OPTION_NONE);
std::string postOpt;
core.Disassemble(optimized, &postOpt, SPV_BINARY_TO_TEXT_OPTION_NONE);
std::cout << "PRE-OPT: " << preOpt << std::endl
<< "POST-OPT: " << postOpt << std::endl;
}
return optimized;
}
std::shared_ptr<sw::ComputeProgram> createProgram(vk::Device *device, std::shared_ptr<sw::SpirvShader> shader, const vk::PipelineLayout *layout)
{
MARL_SCOPED_EVENT("createProgram");
vk::DescriptorSet::Bindings descriptorSets; // TODO(b/129523279): Delay code generation until dispatch time.
// TODO(b/119409619): use allocator.
auto program = std::make_shared<sw::ComputeProgram>(device, shader, layout, descriptorSets);
program->generate();
program->finalize("ComputeProgram");
return program;
}
class PipelineCreationFeedback
{
public:
PipelineCreationFeedback(const VkGraphicsPipelineCreateInfo *pCreateInfo)
: pipelineCreationFeedback(GetPipelineCreationFeedback(pCreateInfo->pNext))
{
pipelineCreationBegins();
}
PipelineCreationFeedback(const VkComputePipelineCreateInfo *pCreateInfo)
: pipelineCreationFeedback(GetPipelineCreationFeedback(pCreateInfo->pNext))
{
pipelineCreationBegins();
}
~PipelineCreationFeedback()
{
pipelineCreationEnds();
}
void stageCreationBegins(uint32_t stage)
{
if(pipelineCreationFeedback && (stage < pipelineCreationFeedback->pipelineStageCreationFeedbackCount))
{
// Record stage creation begin time
pipelineCreationFeedback->pPipelineStageCreationFeedbacks[stage].duration = now();
}
}
void cacheHit(uint32_t stage)
{
if(pipelineCreationFeedback)
{
pipelineCreationFeedback->pPipelineCreationFeedback->flags |=
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT;
if(stage < pipelineCreationFeedback->pipelineStageCreationFeedbackCount)
{
pipelineCreationFeedback->pPipelineStageCreationFeedbacks[stage].flags |=
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT;
}
}
}
void stageCreationEnds(uint32_t stage)
{
if(pipelineCreationFeedback && (stage < pipelineCreationFeedback->pipelineStageCreationFeedbackCount))
{
pipelineCreationFeedback->pPipelineStageCreationFeedbacks[stage].flags |=
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
pipelineCreationFeedback->pPipelineStageCreationFeedbacks[stage].duration =
now() - pipelineCreationFeedback->pPipelineStageCreationFeedbacks[stage].duration;
}
}
void pipelineCreationError()
{
clear();
pipelineCreationFeedback = nullptr;
}
private:
static const VkPipelineCreationFeedbackCreateInfo *GetPipelineCreationFeedback(const void *pNext)
{
return vk::GetExtendedStruct<VkPipelineCreationFeedbackCreateInfo>(pNext, VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
}
void pipelineCreationBegins()
{
if(pipelineCreationFeedback)
{
clear();
// Record pipeline creation begin time
pipelineCreationFeedback->pPipelineCreationFeedback->duration = now();
}
}
void pipelineCreationEnds()
{
if(pipelineCreationFeedback)
{
pipelineCreationFeedback->pPipelineCreationFeedback->flags |=
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
pipelineCreationFeedback->pPipelineCreationFeedback->duration =
now() - pipelineCreationFeedback->pPipelineCreationFeedback->duration;
}
}
void clear()
{
if(pipelineCreationFeedback)
{
// Clear all flags and durations
pipelineCreationFeedback->pPipelineCreationFeedback->flags = 0;
pipelineCreationFeedback->pPipelineCreationFeedback->duration = 0;
for(uint32_t i = 0; i < pipelineCreationFeedback->pipelineStageCreationFeedbackCount; i++)
{
pipelineCreationFeedback->pPipelineStageCreationFeedbacks[i].flags = 0;
pipelineCreationFeedback->pPipelineStageCreationFeedbacks[i].duration = 0;
}
}
}
uint64_t now()
{
return std::chrono::time_point_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now()).time_since_epoch().count();
}
const VkPipelineCreationFeedbackCreateInfo *pipelineCreationFeedback = nullptr;
};
bool getRobustBufferAccess(VkPipelineRobustnessBufferBehaviorEXT behavior, bool inheritRobustBufferAccess)
{
// Based on behavior:
// - <not provided>:
// * For pipelines, use device's robustBufferAccess
// * For shaders, use pipeline's robustBufferAccess
// Note that pipeline's robustBufferAccess is already set to device's if not overriden.
// - Default: Use device's robustBufferAccess
// - Disabled / Enabled: Override to disabled or enabled
//
// This function is passed "DEFAULT" when override is not provided, and
// inheritRobustBufferAccess is appropriately set to the device or pipeline's
// robustBufferAccess
switch(behavior)
{
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT:
return inheritRobustBufferAccess;
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT:
return false;
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT:
return true;
default:
UNSUPPORTED("Unsupported robustness behavior");
return true;
}
}
bool getRobustBufferAccess(const VkPipelineRobustnessCreateInfoEXT *overrideRobustness, bool deviceRobustBufferAccess, bool inheritRobustBufferAccess)
{
VkPipelineRobustnessBufferBehaviorEXT storageBehavior = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT;
VkPipelineRobustnessBufferBehaviorEXT uniformBehavior = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT;
VkPipelineRobustnessBufferBehaviorEXT vertexBehavior = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT;
if(overrideRobustness)
{
storageBehavior = overrideRobustness->storageBuffers;
uniformBehavior = overrideRobustness->uniformBuffers;
vertexBehavior = overrideRobustness->vertexInputs;
inheritRobustBufferAccess = deviceRobustBufferAccess;
}
bool storageRobustBufferAccess = getRobustBufferAccess(storageBehavior, inheritRobustBufferAccess);
bool uniformRobustBufferAccess = getRobustBufferAccess(uniformBehavior, inheritRobustBufferAccess);
bool vertexRobustBufferAccess = getRobustBufferAccess(vertexBehavior, inheritRobustBufferAccess);
// Note: in the initial implementation, enabling robust access for any buffer enables it for
// all. TODO(b/185122256) split robustBufferAccess in the pipeline and shaders into three
// categories and provide robustness for storage, uniform and vertex buffers accordingly.
return storageRobustBufferAccess || uniformRobustBufferAccess || vertexRobustBufferAccess;
}
bool getPipelineRobustBufferAccess(const void *pNext, vk::Device *device)
{
const VkPipelineRobustnessCreateInfoEXT *overrideRobustness = vk::GetExtendedStruct<VkPipelineRobustnessCreateInfoEXT>(pNext, VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO_EXT);
const bool deviceRobustBufferAccess = device->getEnabledFeatures().robustBufferAccess;
// For pipelines, there's no robustBufferAccess to inherit from. Default and no-override
// both lead to using the device's robustBufferAccess.
return getRobustBufferAccess(overrideRobustness, deviceRobustBufferAccess, deviceRobustBufferAccess);
}
bool getPipelineStageRobustBufferAccess(const void *pNext, vk::Device *device, bool pipelineRobustBufferAccess)
{
const VkPipelineRobustnessCreateInfoEXT *overrideRobustness = vk::GetExtendedStruct<VkPipelineRobustnessCreateInfoEXT>(pNext, VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO_EXT);
const bool deviceRobustBufferAccess = device->getEnabledFeatures().robustBufferAccess;
return getRobustBufferAccess(overrideRobustness, deviceRobustBufferAccess, pipelineRobustBufferAccess);
}
} // anonymous namespace
namespace vk {
Pipeline::Pipeline(PipelineLayout *layout, Device *device, bool robustBufferAccess)
: layout(layout)
, device(device)
, robustBufferAccess(robustBufferAccess)
{
if(layout)
{
layout->incRefCount();
}
}
void Pipeline::destroy(const VkAllocationCallbacks *pAllocator)
{
destroyPipeline(pAllocator);
if(layout)
{
vk::release(static_cast<VkPipelineLayout>(*layout), pAllocator);
}
}
GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo *pCreateInfo, void *mem, Device *device)
: Pipeline(vk::Cast(pCreateInfo->layout), device, getPipelineRobustBufferAccess(pCreateInfo->pNext, device))
, state(device, pCreateInfo, layout)
{
// Either the vertex input interface comes from a pipeline library, or the
// VkGraphicsPipelineCreateInfo itself. Same with shaders.
const auto *libraryCreateInfo = GetExtendedStruct<VkPipelineLibraryCreateInfoKHR>(pCreateInfo->pNext, VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR);
bool vertexInputInterfaceInLibraries = false;
if(libraryCreateInfo)
{
for(uint32_t i = 0; i < libraryCreateInfo->libraryCount; ++i)
{
const auto *library = static_cast<const vk::GraphicsPipeline *>(vk::Cast(libraryCreateInfo->pLibraries[i]));
if(library->state.hasVertexInputInterfaceState())
{
inputs = library->inputs;
vertexInputInterfaceInLibraries = true;
}
if(library->state.hasPreRasterizationState())
{
vertexShader = library->vertexShader;
}
if(library->state.hasFragmentState())
{
fragmentShader = library->fragmentShader;
}
}
}
if(state.hasVertexInputInterfaceState() && !vertexInputInterfaceInLibraries)
{
inputs.initialize(pCreateInfo->pVertexInputState, pCreateInfo->pDynamicState);
}
}
void GraphicsPipeline::destroyPipeline(const VkAllocationCallbacks *pAllocator)
{
vertexShader.reset();
fragmentShader.reset();
}
size_t GraphicsPipeline::ComputeRequiredAllocationSize(const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
return 0;
}
VkGraphicsPipelineLibraryFlagsEXT GraphicsPipeline::GetGraphicsPipelineSubset(const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
const auto *libraryCreateInfo = vk::GetExtendedStruct<VkPipelineLibraryCreateInfoKHR>(pCreateInfo->pNext, VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR);
const auto *graphicsLibraryCreateInfo = vk::GetExtendedStruct<VkGraphicsPipelineLibraryCreateInfoEXT>(pCreateInfo->pNext, VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT);
if(graphicsLibraryCreateInfo)
{
return graphicsLibraryCreateInfo->flags;
}
// > If this structure is omitted, and either VkGraphicsPipelineCreateInfo::flags
// > includes VK_PIPELINE_CREATE_LIBRARY_BIT_KHR or the
// > VkGraphicsPipelineCreateInfo::pNext chain includes a VkPipelineLibraryCreateInfoKHR
// > structure with a libraryCount greater than 0, it is as if flags is 0. Otherwise if
// > this structure is omitted, it is as if flags includes all possible subsets of the
// > graphics pipeline (i.e. a complete graphics pipeline).
//
// The above basically says that when a pipeline is created:
// - If not a library and not created from libraries, it's a complete pipeline (i.e.
// Vulkan 1.0 pipelines)
// - If only created from other libraries, no state is taken from
// VkGraphicsPipelineCreateInfo.
//
// Otherwise the behavior when creating a library from other libraries is that some
// state is taken from VkGraphicsPipelineCreateInfo and some from the libraries.
const bool isLibrary = (pCreateInfo->flags & VK_PIPELINE_CREATE_LIBRARY_BIT_KHR) != 0;
if(isLibrary || (libraryCreateInfo && libraryCreateInfo->libraryCount > 0))
{
return 0;
}
return VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT;
}
void GraphicsPipeline::getIndexBuffers(const vk::DynamicState &dynamicState, uint32_t count, uint32_t first, bool indexed, std::vector<std::pair<uint32_t, void *>> *indexBuffers) const
{
const vk::VertexInputInterfaceState &vertexInputInterfaceState = state.getVertexInputInterfaceState();
const VkPrimitiveTopology topology = vertexInputInterfaceState.hasDynamicTopology() ? dynamicState.primitiveTopology : vertexInputInterfaceState.getTopology();
const bool hasPrimitiveRestartEnable = vertexInputInterfaceState.hasDynamicPrimitiveRestartEnable() ? dynamicState.primitiveRestartEnable : vertexInputInterfaceState.hasPrimitiveRestartEnable();
indexBuffer.getIndexBuffers(topology, count, first, indexed, hasPrimitiveRestartEnable, indexBuffers);
}
bool GraphicsPipeline::preRasterizationContainsImageWrite() const
{
return vertexShader.get() && vertexShader->containsImageWrite();
}
bool GraphicsPipeline::fragmentContainsImageWrite() const
{
return fragmentShader.get() && fragmentShader->containsImageWrite();
}
void GraphicsPipeline::setShader(const VkShaderStageFlagBits &stage, const std::shared_ptr<sw::SpirvShader> spirvShader)
{
switch(stage)
{
case VK_SHADER_STAGE_VERTEX_BIT:
ASSERT(vertexShader.get() == nullptr);
vertexShader = spirvShader;
break;
case VK_SHADER_STAGE_FRAGMENT_BIT:
ASSERT(fragmentShader.get() == nullptr);
fragmentShader = spirvShader;
break;
default:
UNSUPPORTED("Unsupported stage");
break;
}
}
const std::shared_ptr<sw::SpirvShader> GraphicsPipeline::getShader(const VkShaderStageFlagBits &stage) const
{
switch(stage)
{
case VK_SHADER_STAGE_VERTEX_BIT:
return vertexShader;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return fragmentShader;
default:
UNSUPPORTED("Unsupported stage");
return fragmentShader;
}
}
VkResult GraphicsPipeline::compileShaders(const VkAllocationCallbacks *pAllocator, const VkGraphicsPipelineCreateInfo *pCreateInfo, PipelineCache *pPipelineCache)
{
PipelineCreationFeedback pipelineCreationFeedback(pCreateInfo);
VkGraphicsPipelineLibraryFlagsEXT pipelineSubset = GetGraphicsPipelineSubset(pCreateInfo);
const bool expectVertexShader = (pipelineSubset & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) != 0;
const bool expectFragmentShader = (pipelineSubset & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) != 0;
for(uint32_t stageIndex = 0; stageIndex < pCreateInfo->stageCount; stageIndex++)
{
const VkPipelineShaderStageCreateInfo &stageInfo = pCreateInfo->pStages[stageIndex];
// Ignore stages that don't exist in the pipeline library.
if((stageInfo.stage == VK_SHADER_STAGE_VERTEX_BIT && !expectVertexShader) ||
(stageInfo.stage == VK_SHADER_STAGE_FRAGMENT_BIT && !expectFragmentShader))
{
continue;
}
pipelineCreationFeedback.stageCreationBegins(stageIndex);
if((stageInfo.flags &
~(VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT |
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT)) != 0)
{
UNSUPPORTED("pStage->flags 0x%08X", int(stageInfo.flags));
}
const bool optimize = true; // TODO(b/251802301): Don't optimize when debugging shaders.
const ShaderModule *module = vk::Cast(stageInfo.module);
// VK_EXT_graphics_pipeline_library allows VkShaderModuleCreateInfo to be chained to
// VkPipelineShaderStageCreateInfo, which is used if stageInfo.module is
// VK_NULL_HANDLE.
VkShaderModule tempModule = {};
if(stageInfo.module == VK_NULL_HANDLE)
{
const auto *moduleCreateInfo = vk::GetExtendedStruct<VkShaderModuleCreateInfo>(stageInfo.pNext,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
ASSERT(moduleCreateInfo);
VkResult createResult = vk::ShaderModule::Create(nullptr, moduleCreateInfo, &tempModule);
if(createResult != VK_SUCCESS)
{
return createResult;
}
module = vk::Cast(tempModule);
}
const PipelineCache::SpirvBinaryKey key(module->getBinary(), stageInfo.pSpecializationInfo, robustBufferAccess, optimize);
if((pCreateInfo->flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT) &&
(!pPipelineCache || !pPipelineCache->contains(key)))
{
pipelineCreationFeedback.pipelineCreationError();
return VK_PIPELINE_COMPILE_REQUIRED_EXT;
}
sw::SpirvBinary spirv;
if(pPipelineCache)
{
auto onCacheMiss = [&] { return optimizeSpirv(key); };
auto onCacheHit = [&] { pipelineCreationFeedback.cacheHit(stageIndex); };
spirv = pPipelineCache->getOrOptimizeSpirv(key, onCacheMiss, onCacheHit);
}
else
{
spirv = optimizeSpirv(key);
// If the pipeline does not have specialization constants, there's a 1-to-1 mapping between the unoptimized and optimized SPIR-V,
// so we should use a 1-to-1 mapping of the identifiers to avoid JIT routine recompiles.
if(!key.getSpecializationInfo())
{
spirv.mapOptimizedIdentifier(key.getBinary());
}
}
const bool stageRobustBufferAccess = getPipelineStageRobustBufferAccess(stageInfo.pNext, device, robustBufferAccess);
// TODO(b/201798871): use allocator.
auto shader = std::make_shared<sw::SpirvShader>(stageInfo.stage, stageInfo.pName, spirv,
vk::Cast(pCreateInfo->renderPass), pCreateInfo->subpass, stageRobustBufferAccess);
setShader(stageInfo.stage, shader);
pipelineCreationFeedback.stageCreationEnds(stageIndex);
if(tempModule != VK_NULL_HANDLE)
{
vk::destroy(tempModule, nullptr);
}
}
return VK_SUCCESS;
}
ComputePipeline::ComputePipeline(const VkComputePipelineCreateInfo *pCreateInfo, void *mem, Device *device)
: Pipeline(vk::Cast(pCreateInfo->layout), device, getPipelineRobustBufferAccess(pCreateInfo->pNext, device))
{
}
void ComputePipeline::destroyPipeline(const VkAllocationCallbacks *pAllocator)
{
shader.reset();
program.reset();
}
size_t ComputePipeline::ComputeRequiredAllocationSize(const VkComputePipelineCreateInfo *pCreateInfo)
{
return 0;
}
VkResult ComputePipeline::compileShaders(const VkAllocationCallbacks *pAllocator, const VkComputePipelineCreateInfo *pCreateInfo, PipelineCache *pPipelineCache)
{
PipelineCreationFeedback pipelineCreationFeedback(pCreateInfo);
pipelineCreationFeedback.stageCreationBegins(0);
auto &stage = pCreateInfo->stage;
const ShaderModule *module = vk::Cast(stage.module);
// VK_EXT_graphics_pipeline_library allows VkShaderModuleCreateInfo to be chained to
// VkPipelineShaderStageCreateInfo, which is used if stageInfo.module is
// VK_NULL_HANDLE.
VkShaderModule tempModule = {};
if(stage.module == VK_NULL_HANDLE)
{
const auto *moduleCreateInfo = vk::GetExtendedStruct<VkShaderModuleCreateInfo>(stage.pNext,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
ASSERT(moduleCreateInfo);
VkResult createResult = vk::ShaderModule::Create(nullptr, moduleCreateInfo, &tempModule);
if(createResult != VK_SUCCESS)
{
return createResult;
}
module = vk::Cast(tempModule);
}
ASSERT(shader.get() == nullptr);
ASSERT(program.get() == nullptr);
const bool optimize = true; // TODO(b/251802301): Don't optimize when debugging shaders.
const PipelineCache::SpirvBinaryKey shaderKey(module->getBinary(), stage.pSpecializationInfo, robustBufferAccess, optimize);
if((pCreateInfo->flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT) &&
(!pPipelineCache || !pPipelineCache->contains(shaderKey)))
{
pipelineCreationFeedback.pipelineCreationError();
return VK_PIPELINE_COMPILE_REQUIRED_EXT;
}
sw::SpirvBinary spirv;
if(pPipelineCache)
{
auto onCacheMiss = [&] { return optimizeSpirv(shaderKey); };
auto onCacheHit = [&] { pipelineCreationFeedback.cacheHit(0); };
spirv = pPipelineCache->getOrOptimizeSpirv(shaderKey, onCacheMiss, onCacheHit);
}
else
{
spirv = optimizeSpirv(shaderKey);
// If the pipeline does not have specialization constants, there's a 1-to-1 mapping between the unoptimized and optimized SPIR-V,
// so we should use a 1-to-1 mapping of the identifiers to avoid JIT routine recompiles.
if(!shaderKey.getSpecializationInfo())
{
spirv.mapOptimizedIdentifier(shaderKey.getBinary());
}
}
const bool stageRobustBufferAccess = getPipelineStageRobustBufferAccess(stage.pNext, device, robustBufferAccess);
// TODO(b/201798871): use allocator.
shader = std::make_shared<sw::SpirvShader>(stage.stage, stage.pName, spirv,
nullptr, 0, stageRobustBufferAccess);
const PipelineCache::ComputeProgramKey programKey(shader->getIdentifier(), layout->identifier);
if(pPipelineCache)
{
program = pPipelineCache->getOrCreateComputeProgram(programKey, [&] {
return createProgram(device, shader, layout);
});
}
else
{
program = createProgram(device, shader, layout);
}
pipelineCreationFeedback.stageCreationEnds(0);
return VK_SUCCESS;
}
void ComputePipeline::run(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ,
const vk::DescriptorSet::Array &descriptorSetObjects,
const vk::DescriptorSet::Bindings &descriptorSets,
const vk::DescriptorSet::DynamicOffsets &descriptorDynamicOffsets,
const vk::Pipeline::PushConstantStorage &pushConstants)
{
ASSERT_OR_RETURN(program != nullptr);
program->run(
descriptorSetObjects, descriptorSets, descriptorDynamicOffsets, pushConstants,
baseGroupX, baseGroupY, baseGroupZ,
groupCountX, groupCountY, groupCountZ);
}
} // namespace vk