blob: 7699145dfc7afbf98531e5b8a816af2410060846 [file] [log] [blame]
// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkCommandBuffer.hpp"
#include "VkBuffer.hpp"
#include "VkConfig.hpp"
#include "VkDevice.hpp"
#include "VkEvent.hpp"
#include "VkFence.hpp"
#include "VkFramebuffer.hpp"
#include "VkImage.hpp"
#include "VkImageView.hpp"
#include "VkPipeline.hpp"
#include "VkPipelineLayout.hpp"
#include "VkQueryPool.hpp"
#include "VkRenderPass.hpp"
#include "Device/Renderer.hpp"
#include "./Debug/Context.hpp"
#include "./Debug/File.hpp"
#include "./Debug/Thread.hpp"
#include "marl/defer.h"
#include <bitset>
#include <cstring>
namespace {
class CmdBeginRenderPass : public vk::CommandBuffer::Command
{
public:
CmdBeginRenderPass(vk::RenderPass *renderPass, vk::Framebuffer *framebuffer, VkRect2D renderArea,
uint32_t clearValueCount, const VkClearValue *pClearValues,
const VkRenderPassAttachmentBeginInfo *attachmentInfo)
: renderPass(renderPass)
, framebuffer(framebuffer)
, renderArea(renderArea)
, clearValueCount(clearValueCount)
, attachmentCount(attachmentInfo ? attachmentInfo->attachmentCount : 0)
, attachments(nullptr)
{
// FIXME(b/119409619): use an allocator here so we can control all memory allocations
clearValues = new VkClearValue[clearValueCount];
memcpy(clearValues, pClearValues, clearValueCount * sizeof(VkClearValue));
if(attachmentCount > 0)
{
attachments = new vk::ImageView *[attachmentCount];
for(uint32_t i = 0; i < attachmentCount; i++)
{
attachments[i] = vk::Cast(attachmentInfo->pAttachments[i]);
}
}
}
~CmdBeginRenderPass() override
{
delete[] clearValues;
delete[] attachments;
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.renderPass = renderPass;
executionState.renderPassFramebuffer = framebuffer;
executionState.subpassIndex = 0;
for(uint32_t i = 0; i < attachmentCount; i++)
{
framebuffer->setAttachment(attachments[i], i);
}
// Vulkan specifies that the attachments' `loadOp` gets executed "at the beginning of the subpass where it is first used."
// Since we don't discard any contents between subpasses, this is equivalent to executing it at the start of the renderpass.
framebuffer->executeLoadOp(executionState.renderPass, clearValueCount, clearValues, renderArea);
}
std::string description() override { return "vkCmdBeginRenderPass()"; }
private:
vk::RenderPass *const renderPass;
vk::Framebuffer *const framebuffer;
const VkRect2D renderArea;
const uint32_t clearValueCount;
VkClearValue *clearValues;
uint32_t attachmentCount;
vk::ImageView **attachments;
};
class CmdNextSubpass : public vk::CommandBuffer::Command
{
public:
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).pResolveAttachments != nullptr);
if(hasResolveAttachments)
{
// TODO(b/197691918): Avoid halt-the-world synchronization.
executionState.renderer->synchronize();
// TODO(b/197691917): Eliminate redundant resolve operations.
executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex);
}
executionState.subpassIndex++;
}
std::string description() override { return "vkCmdNextSubpass()"; }
};
class CmdEndRenderPass : public vk::CommandBuffer::Command
{
public:
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
// Execute (implicit or explicit) VkSubpassDependency to VK_SUBPASS_EXTERNAL.
// TODO(b/197691918): Avoid halt-the-world synchronization.
executionState.renderer->synchronize();
// TODO(b/197691917): Eliminate redundant resolve operations.
executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex);
executionState.renderPass = nullptr;
executionState.renderPassFramebuffer = nullptr;
}
std::string description() override { return "vkCmdEndRenderPass()"; }
};
class CmdBeginRendering : public vk::CommandBuffer::Command
{
public:
CmdBeginRendering(const VkRenderingInfo *pRenderingInfo)
: dynamicRendering(pRenderingInfo)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicRendering = &dynamicRendering;
if(!executionState.dynamicRendering->resume())
{
VkClearRect rect = {};
rect.rect = executionState.dynamicRendering->getRenderArea();
rect.layerCount = executionState.dynamicRendering->getLayerCount();
uint32_t viewMask = executionState.dynamicRendering->getViewMask();
// Vulkan specifies that the attachments' `loadOp` gets executed "at the beginning of the subpass where it is first used."
// Since we don't discard any contents between subpasses, this is equivalent to executing it at the start of the renderpass.
for(uint32_t i = 0; i < dynamicRendering.getColorAttachmentCount(); i++)
{
const VkRenderingAttachmentInfo *colorAttachment = dynamicRendering.getColorAttachment(i);
if(colorAttachment->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
vk::ImageView *imageView = vk::Cast(colorAttachment->imageView);
if(imageView)
{
imageView->clear(colorAttachment->clearValue, VK_IMAGE_ASPECT_COLOR_BIT, rect, viewMask);
}
}
}
const VkRenderingAttachmentInfo &stencilAttachment = dynamicRendering.getStencilAttachment();
if(stencilAttachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
vk::ImageView *imageView = vk::Cast(stencilAttachment.imageView);
if(imageView)
{
imageView->clear(stencilAttachment.clearValue, VK_IMAGE_ASPECT_STENCIL_BIT, rect, viewMask);
}
}
const VkRenderingAttachmentInfo &depthAttachment = dynamicRendering.getDepthAttachment();
if(depthAttachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
vk::ImageView *imageView = vk::Cast(depthAttachment.imageView);
if(imageView)
{
imageView->clear(depthAttachment.clearValue, VK_IMAGE_ASPECT_DEPTH_BIT, rect, viewMask);
}
}
}
}
std::string description() override { return "vkCmdBeginRendering()"; }
private:
vk::DynamicRendering dynamicRendering;
};
class CmdEndRendering : public vk::CommandBuffer::Command
{
public:
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
// TODO(b/197691918): Avoid halt-the-world synchronization.
executionState.renderer->synchronize();
if(!executionState.dynamicRendering->suspend())
{
uint32_t viewMask = executionState.dynamicRendering->getViewMask();
// TODO(b/197691917): Eliminate redundant resolve operations.
uint32_t colorAttachmentCount = executionState.dynamicRendering->getColorAttachmentCount();
for(uint32_t i = 0; i < colorAttachmentCount; i++)
{
const VkRenderingAttachmentInfo *colorAttachment = executionState.dynamicRendering->getColorAttachment(i);
if(colorAttachment && colorAttachment->resolveMode != VK_RESOLVE_MODE_NONE)
{
vk::ImageView *imageView = vk::Cast(colorAttachment->imageView);
vk::ImageView *resolveImageView = vk::Cast(colorAttachment->resolveImageView);
imageView->resolve(resolveImageView, viewMask);
}
}
const VkRenderingAttachmentInfo &depthAttachment = executionState.dynamicRendering->getDepthAttachment();
if(depthAttachment.resolveMode != VK_RESOLVE_MODE_NONE)
{
vk::ImageView *imageView = vk::Cast(depthAttachment.imageView);
vk::ImageView *resolveImageView = vk::Cast(depthAttachment.resolveImageView);
imageView->resolveDepthStencil(resolveImageView, depthAttachment.resolveMode, VK_RESOLVE_MODE_NONE);
}
const VkRenderingAttachmentInfo &stencilAttachment = executionState.dynamicRendering->getStencilAttachment();
if(stencilAttachment.resolveMode != VK_RESOLVE_MODE_NONE)
{
vk::ImageView *imageView = vk::Cast(stencilAttachment.imageView);
vk::ImageView *resolveImageView = vk::Cast(stencilAttachment.resolveImageView);
imageView->resolveDepthStencil(resolveImageView, VK_RESOLVE_MODE_NONE, stencilAttachment.resolveMode);
}
}
executionState.dynamicRendering = nullptr;
}
std::string description() override { return "vkCmdEndRendering()"; }
};
class CmdExecuteCommands : public vk::CommandBuffer::Command
{
public:
CmdExecuteCommands(const vk::CommandBuffer *commandBuffer)
: commandBuffer(commandBuffer)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
commandBuffer->submitSecondary(executionState);
}
std::string description() override { return "vkCmdExecuteCommands()"; }
private:
const vk::CommandBuffer *const commandBuffer;
};
class CmdPipelineBind : public vk::CommandBuffer::Command
{
public:
CmdPipelineBind(VkPipelineBindPoint pipelineBindPoint, vk::Pipeline *pipeline)
: pipelineBindPoint(pipelineBindPoint)
, pipeline(pipeline)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.pipelineState[pipelineBindPoint].pipeline = pipeline;
}
std::string description() override { return "vkCmdPipelineBind()"; }
private:
const VkPipelineBindPoint pipelineBindPoint;
vk::Pipeline *const pipeline;
};
class CmdDispatch : public vk::CommandBuffer::Command
{
public:
CmdDispatch(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
: baseGroupX(baseGroupX)
, baseGroupY(baseGroupY)
, baseGroupZ(baseGroupZ)
, groupCountX(groupCountX)
, groupCountY(groupCountY)
, groupCountZ(groupCountZ)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
const auto &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE];
vk::ComputePipeline *pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline);
pipeline->run(baseGroupX, baseGroupY, baseGroupZ,
groupCountX, groupCountY, groupCountZ,
pipelineState.descriptorSetObjects,
pipelineState.descriptorSets,
pipelineState.descriptorDynamicOffsets,
executionState.pushConstants);
}
std::string description() override { return "vkCmdDispatch()"; }
private:
const uint32_t baseGroupX;
const uint32_t baseGroupY;
const uint32_t baseGroupZ;
const uint32_t groupCountX;
const uint32_t groupCountY;
const uint32_t groupCountZ;
};
class CmdDispatchIndirect : public vk::CommandBuffer::Command
{
public:
CmdDispatchIndirect(vk::Buffer *buffer, VkDeviceSize offset)
: buffer(buffer)
, offset(offset)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
const auto *cmd = reinterpret_cast<const VkDispatchIndirectCommand *>(buffer->getOffsetPointer(offset));
const auto &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE];
auto *pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline);
pipeline->run(0, 0, 0, cmd->x, cmd->y, cmd->z,
pipelineState.descriptorSetObjects,
pipelineState.descriptorSets,
pipelineState.descriptorDynamicOffsets,
executionState.pushConstants);
}
std::string description() override { return "vkCmdDispatchIndirect()"; }
private:
const vk::Buffer *const buffer;
const VkDeviceSize offset;
};
class CmdVertexBufferBind : public vk::CommandBuffer::Command
{
public:
CmdVertexBufferBind(uint32_t binding, vk::Buffer *buffer, const VkDeviceSize offset, const VkDeviceSize size, const VkDeviceSize stride, bool hasStride)
: binding(binding)
, buffer(buffer)
, offset(offset)
, size(size)
, stride(stride)
, hasStride(hasStride)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.vertexInputBindings[binding] = { buffer, offset, size };
if(hasStride)
{
executionState.dynamicState.vertexInputBindings[binding].stride = stride;
}
}
std::string description() override { return "vkCmdVertexBufferBind()"; }
private:
const uint32_t binding;
vk::Buffer *const buffer;
const VkDeviceSize offset;
const VkDeviceSize size;
const VkDeviceSize stride;
const bool hasStride;
};
class CmdIndexBufferBind : public vk::CommandBuffer::Command
{
public:
CmdIndexBufferBind(vk::Buffer *buffer, const VkDeviceSize offset, const VkIndexType indexType)
: buffer(buffer)
, offset(offset)
, indexType(indexType)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.indexBufferBinding = { buffer, offset, 0 };
executionState.indexType = indexType;
}
std::string description() override { return "vkCmdIndexBufferBind()"; }
private:
vk::Buffer *const buffer;
const VkDeviceSize offset;
const VkIndexType indexType;
};
class CmdSetViewport : public vk::CommandBuffer::Command
{
public:
CmdSetViewport(const VkViewport &viewport, uint32_t viewportID)
: viewport(viewport)
, viewportID(viewportID)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.viewport = viewport;
}
std::string description() override { return "vkCmdSetViewport()"; }
private:
const VkViewport viewport;
const uint32_t viewportID;
};
class CmdSetScissor : public vk::CommandBuffer::Command
{
public:
CmdSetScissor(const VkRect2D &scissor, uint32_t scissorID)
: scissor(scissor)
, scissorID(scissorID)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.scissor = scissor;
}
std::string description() override { return "vkCmdSetScissor()"; }
private:
const VkRect2D scissor;
const uint32_t scissorID;
};
class CmdSetLineWidth : public vk::CommandBuffer::Command
{
public:
CmdSetLineWidth(float lineWidth)
: lineWidth(lineWidth)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.lineWidth = lineWidth;
}
std::string description() override { return "vkCmdSetLineWidth()"; }
private:
const float lineWidth;
};
class CmdSetDepthBias : public vk::CommandBuffer::Command
{
public:
CmdSetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
: depthBiasConstantFactor(depthBiasConstantFactor)
, depthBiasClamp(depthBiasClamp)
, depthBiasSlopeFactor(depthBiasSlopeFactor)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor;
executionState.dynamicState.depthBiasClamp = depthBiasClamp;
executionState.dynamicState.depthBiasSlopeFactor = depthBiasSlopeFactor;
}
std::string description() override { return "vkCmdSetDepthBias()"; }
private:
const float depthBiasConstantFactor;
const float depthBiasClamp;
const float depthBiasSlopeFactor;
};
class CmdSetBlendConstants : public vk::CommandBuffer::Command
{
public:
CmdSetBlendConstants(const float blendConstants[4])
{
memcpy(this->blendConstants, blendConstants, sizeof(this->blendConstants));
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
memcpy(&(executionState.dynamicState.blendConstants[0]), blendConstants, sizeof(blendConstants));
}
std::string description() override { return "vkCmdSetBlendConstants()"; }
private:
float blendConstants[4];
};
class CmdSetDepthBounds : public vk::CommandBuffer::Command
{
public:
CmdSetDepthBounds(float minDepthBounds, float maxDepthBounds)
: minDepthBounds(minDepthBounds)
, maxDepthBounds(maxDepthBounds)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.minDepthBounds = minDepthBounds;
executionState.dynamicState.maxDepthBounds = maxDepthBounds;
}
std::string description() override { return "vkCmdSetDepthBounds()"; }
private:
const float minDepthBounds;
const float maxDepthBounds;
};
class CmdSetStencilCompareMask : public vk::CommandBuffer::Command
{
public:
CmdSetStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask)
: faceMask(faceMask)
, compareMask(compareMask)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
{
executionState.dynamicState.frontStencil.compareMask = compareMask;
}
if(faceMask & VK_STENCIL_FACE_BACK_BIT)
{
executionState.dynamicState.backStencil.compareMask = compareMask;
}
}
std::string description() override { return "vkCmdSetStencilCompareMask()"; }
private:
const VkStencilFaceFlags faceMask;
const uint32_t compareMask;
};
class CmdSetStencilWriteMask : public vk::CommandBuffer::Command
{
public:
CmdSetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask)
: faceMask(faceMask)
, writeMask(writeMask)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
{
executionState.dynamicState.frontStencil.writeMask = writeMask;
}
if(faceMask & VK_STENCIL_FACE_BACK_BIT)
{
executionState.dynamicState.backStencil.writeMask = writeMask;
}
}
std::string description() override { return "vkCmdSetStencilWriteMask()"; }
private:
const VkStencilFaceFlags faceMask;
const uint32_t writeMask;
};
class CmdSetStencilReference : public vk::CommandBuffer::Command
{
public:
CmdSetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference)
: faceMask(faceMask)
, reference(reference)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
{
executionState.dynamicState.frontStencil.reference = reference;
}
if(faceMask & VK_STENCIL_FACE_BACK_BIT)
{
executionState.dynamicState.backStencil.reference = reference;
}
}
std::string description() override { return "vkCmdSetStencilReference()"; }
private:
const VkStencilFaceFlags faceMask;
const uint32_t reference;
};
class CmdSetCullMode : public vk::CommandBuffer::Command
{
public:
CmdSetCullMode(VkCullModeFlags cullMode)
: cullMode(cullMode)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.cullMode = cullMode;
}
std::string description() override { return "vkCmdSetCullModeEXT()"; }
private:
const VkCullModeFlags cullMode;
};
class CmdSetDepthBoundsTestEnable : public vk::CommandBuffer::Command
{
public:
CmdSetDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable)
: depthBoundsTestEnable(depthBoundsTestEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.depthBoundsTestEnable = depthBoundsTestEnable;
}
std::string description() override { return "vkCmdSetDepthBoundsTestEnableEXT()"; }
private:
const VkBool32 depthBoundsTestEnable;
};
class CmdSetDepthCompareOp : public vk::CommandBuffer::Command
{
public:
CmdSetDepthCompareOp(VkCompareOp depthCompareOp)
: depthCompareOp(depthCompareOp)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.depthCompareOp = depthCompareOp;
}
std::string description() override { return "vkCmdSetDepthCompareOpEXT()"; }
private:
const VkCompareOp depthCompareOp;
};
class CmdSetDepthTestEnable : public vk::CommandBuffer::Command
{
public:
CmdSetDepthTestEnable(VkBool32 depthTestEnable)
: depthTestEnable(depthTestEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.depthTestEnable = depthTestEnable;
}
std::string description() override { return "vkCmdSetDepthTestEnableEXT()"; }
private:
const VkBool32 depthTestEnable;
};
class CmdSetDepthWriteEnable : public vk::CommandBuffer::Command
{
public:
CmdSetDepthWriteEnable(VkBool32 depthWriteEnable)
: depthWriteEnable(depthWriteEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.depthWriteEnable = depthWriteEnable;
}
std::string description() override { return "vkCmdSetDepthWriteEnableEXT()"; }
private:
const VkBool32 depthWriteEnable;
};
class CmdSetFrontFace : public vk::CommandBuffer::Command
{
public:
CmdSetFrontFace(VkFrontFace frontFace)
: frontFace(frontFace)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.frontFace = frontFace;
}
std::string description() override { return "vkCmdSetFrontFaceEXT()"; }
private:
const VkFrontFace frontFace;
};
class CmdSetPrimitiveTopology : public vk::CommandBuffer::Command
{
public:
CmdSetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
: primitiveTopology(primitiveTopology)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.primitiveTopology = primitiveTopology;
}
std::string description() override { return "vkCmdSetPrimitiveTopologyEXT()"; }
private:
const VkPrimitiveTopology primitiveTopology;
};
class CmdSetScissorWithCount : public vk::CommandBuffer::Command
{
public:
CmdSetScissorWithCount(uint32_t scissorCount, const VkRect2D *pScissors)
: scissorCount(scissorCount)
{
memcpy(&(scissors[0]), pScissors, scissorCount * sizeof(VkRect2D));
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.scissorCount = scissorCount;
for(uint32_t i = 0; i < scissorCount; i++)
{
executionState.dynamicState.scissors[i] = scissors[i];
}
}
std::string description() override { return "vkCmdSetScissorWithCountEXT()"; }
private:
const uint32_t scissorCount;
VkRect2D scissors[vk::MAX_VIEWPORTS];
};
class CmdSetStencilOp : public vk::CommandBuffer::Command
{
public:
CmdSetStencilOp(VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp)
: faceMask(faceMask)
, failOp(failOp)
, passOp(passOp)
, depthFailOp(depthFailOp)
, compareOp(compareOp)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.faceMask |= faceMask;
if(faceMask & VK_STENCIL_FACE_FRONT_BIT)
{
executionState.dynamicState.frontStencil.failOp = failOp;
executionState.dynamicState.frontStencil.passOp = passOp;
executionState.dynamicState.frontStencil.depthFailOp = depthFailOp;
executionState.dynamicState.frontStencil.compareOp = compareOp;
}
if(faceMask & VK_STENCIL_FACE_BACK_BIT)
{
executionState.dynamicState.backStencil.failOp = failOp;
executionState.dynamicState.backStencil.passOp = passOp;
executionState.dynamicState.backStencil.depthFailOp = depthFailOp;
executionState.dynamicState.backStencil.compareOp = compareOp;
}
}
std::string description() override { return "vkCmdSetStencilOpEXT()"; }
private:
const VkStencilFaceFlags faceMask;
const VkStencilOp failOp;
const VkStencilOp passOp;
const VkStencilOp depthFailOp;
const VkCompareOp compareOp;
};
class CmdSetStencilTestEnable : public vk::CommandBuffer::Command
{
public:
CmdSetStencilTestEnable(VkBool32 stencilTestEnable)
: stencilTestEnable(stencilTestEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.stencilTestEnable = stencilTestEnable;
}
std::string description() override { return "vkCmdSetStencilTestEnableEXT()"; }
private:
const VkBool32 stencilTestEnable;
};
class CmdSetViewportWithCount : public vk::CommandBuffer::Command
{
public:
CmdSetViewportWithCount(uint32_t viewportCount, const VkViewport *pViewports)
: viewportCount(viewportCount)
{
memcpy(&(viewports[0]), pViewports, viewportCount * sizeof(VkRect2D));
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.viewportCount = viewportCount;
for(uint32_t i = 0; i < viewportCount; i++)
{
executionState.dynamicState.viewports[i] = viewports[i];
}
}
std::string description() override { return "vkCmdSetViewportWithCountEXT()"; }
private:
const uint32_t viewportCount;
VkRect2D viewports[vk::MAX_VIEWPORTS];
};
class CmdSetRasterizerDiscardEnable : public vk::CommandBuffer::Command
{
public:
CmdSetRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable)
: rasterizerDiscardEnable(rasterizerDiscardEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.rasterizerDiscardEnable = rasterizerDiscardEnable;
}
std::string description() override { return "vkCmdSetRasterizerDiscardEnable()"; }
private:
const VkBool32 rasterizerDiscardEnable;
};
class CmdSetDepthBiasEnable : public vk::CommandBuffer::Command
{
public:
CmdSetDepthBiasEnable(VkBool32 depthBiasEnable)
: depthBiasEnable(depthBiasEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.depthBiasEnable = depthBiasEnable;
}
std::string description() override { return "vkCmdSetDepthBiasEnable()"; }
private:
const VkBool32 depthBiasEnable;
};
class CmdSetPrimitiveRestartEnable : public vk::CommandBuffer::Command
{
public:
CmdSetPrimitiveRestartEnable(VkBool32 primitiveRestartEnable)
: primitiveRestartEnable(primitiveRestartEnable)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.dynamicState.primitiveRestartEnable = primitiveRestartEnable;
}
std::string description() override { return "vkCmdSetPrimitiveRestartEnable()"; }
private:
const VkBool32 primitiveRestartEnable;
};
class CmdSetVertexInput : public vk::CommandBuffer::Command
{
public:
CmdSetVertexInput(uint32_t vertexBindingDescriptionCount,
const VkVertexInputBindingDescription2EXT *pVertexBindingDescriptions,
uint32_t vertexAttributeDescriptionCount,
const VkVertexInputAttributeDescription2EXT *pVertexAttributeDescriptions)
: // Note: the pNext values are unused, so this copy is currently safe.
vertexBindingDescriptions(pVertexBindingDescriptions, pVertexBindingDescriptions + vertexBindingDescriptionCount)
, vertexAttributeDescriptions(pVertexAttributeDescriptions, pVertexAttributeDescriptions + vertexAttributeDescriptionCount)
{}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
for(const auto &desc : vertexBindingDescriptions)
{
vk::DynamicVertexInputBindingState &state = executionState.dynamicState.vertexInputBindings[desc.binding];
state.inputRate = desc.inputRate;
state.stride = desc.stride;
state.divisor = desc.divisor;
}
for(const auto &desc : vertexAttributeDescriptions)
{
vk::DynamicVertexInputAttributeState &state = executionState.dynamicState.vertexInputAttributes[desc.location];
state.format = desc.format;
state.offset = desc.offset;
state.binding = desc.binding;
}
}
std::string description() override { return "vkCmdSetVertexInputEXT()"; }
private:
const std::vector<VkVertexInputBindingDescription2EXT> vertexBindingDescriptions;
const std::vector<VkVertexInputAttributeDescription2EXT> vertexAttributeDescriptions;
};
class CmdDrawBase : public vk::CommandBuffer::Command
{
public:
void draw(vk::CommandBuffer::ExecutionState &executionState, bool indexed,
uint32_t count, uint32_t instanceCount, uint32_t first, int32_t vertexOffset, uint32_t firstInstance)
{
const auto &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_GRAPHICS];
auto *pipeline = static_cast<vk::GraphicsPipeline *>(pipelineState.pipeline);
vk::Attachments &attachments = pipeline->getAttachments();
executionState.bindAttachments(&attachments);
vk::Inputs &inputs = pipeline->getInputs();
inputs.updateDescriptorSets(pipelineState.descriptorSetObjects,
pipelineState.descriptorSets,
pipelineState.descriptorDynamicOffsets);
inputs.setVertexInputBinding(executionState.vertexInputBindings, executionState.dynamicState);
inputs.bindVertexInputs(firstInstance);
if(indexed)
{
vk::IndexBuffer &indexBuffer = pipeline->getIndexBuffer();
indexBuffer.setIndexBufferBinding(executionState.indexBufferBinding, executionState.indexType);
}
std::vector<std::pair<uint32_t, void *>> indexBuffers;
pipeline->getIndexBuffers(executionState.dynamicState, count, first, indexed, &indexBuffers);
VkRect2D renderArea = executionState.getRenderArea();
for(uint32_t instance = firstInstance; instance != firstInstance + instanceCount; instance++)
{
// FIXME: reconsider instances/views nesting.
auto layerMask = executionState.getLayerMask();
while(layerMask)
{
int layer = sw::log2i(layerMask);
layerMask &= ~(1 << layer);
for(auto indexBuffer : indexBuffers)
{
executionState.renderer->draw(pipeline, executionState.dynamicState, indexBuffer.first, vertexOffset,
executionState.events, instance, layer, indexBuffer.second,
renderArea, executionState.pushConstants);
}
}
if(instanceCount > 1)
{
UNOPTIMIZED("Optimize instancing to use a single draw call."); // TODO(b/137740918)
inputs.advanceInstanceAttributes();
}
}
}
};
class CmdDraw : public CmdDrawBase
{
public:
CmdDraw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
: vertexCount(vertexCount)
, instanceCount(instanceCount)
, firstVertex(firstVertex)
, firstInstance(firstInstance)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
draw(executionState, false, vertexCount, instanceCount, 0, firstVertex, firstInstance);
}
std::string description() override { return "vkCmdDraw()"; }
private:
const uint32_t vertexCount;
const uint32_t instanceCount;
const uint32_t firstVertex;
const uint32_t firstInstance;
};
class CmdDrawIndexed : public CmdDrawBase
{
public:
CmdDrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
: indexCount(indexCount)
, instanceCount(instanceCount)
, firstIndex(firstIndex)
, vertexOffset(vertexOffset)
, firstInstance(firstInstance)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
draw(executionState, true, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
std::string description() override { return "vkCmdDrawIndexed()"; }
private:
const uint32_t indexCount;
const uint32_t instanceCount;
const uint32_t firstIndex;
const int32_t vertexOffset;
const uint32_t firstInstance;
};
class CmdDrawIndirect : public CmdDrawBase
{
public:
CmdDrawIndirect(vk::Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
: buffer(buffer)
, offset(offset)
, drawCount(drawCount)
, stride(stride)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
for(auto drawId = 0u; drawId < drawCount; drawId++)
{
const auto *cmd = reinterpret_cast<const VkDrawIndirectCommand *>(buffer->getOffsetPointer(offset + drawId * stride));
draw(executionState, false, cmd->vertexCount, cmd->instanceCount, 0, cmd->firstVertex, cmd->firstInstance);
}
}
std::string description() override { return "vkCmdDrawIndirect()"; }
private:
const vk::Buffer *const buffer;
const VkDeviceSize offset;
const uint32_t drawCount;
const uint32_t stride;
};
class CmdDrawIndexedIndirect : public CmdDrawBase
{
public:
CmdDrawIndexedIndirect(vk::Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
: buffer(buffer)
, offset(offset)
, drawCount(drawCount)
, stride(stride)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
for(auto drawId = 0u; drawId < drawCount; drawId++)
{
const auto *cmd = reinterpret_cast<const VkDrawIndexedIndirectCommand *>(buffer->getOffsetPointer(offset + drawId * stride));
draw(executionState, true, cmd->indexCount, cmd->instanceCount, cmd->firstIndex, cmd->vertexOffset, cmd->firstInstance);
}
}
std::string description() override { return "vkCmdDrawIndexedIndirect()"; }
private:
const vk::Buffer *const buffer;
const VkDeviceSize offset;
const uint32_t drawCount;
const uint32_t stride;
};
class CmdCopyImage : public vk::CommandBuffer::Command
{
public:
CmdCopyImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageCopy2 &region)
: srcImage(srcImage)
, dstImage(dstImage)
, region(region)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
srcImage->copyTo(dstImage, region);
}
std::string description() override { return "vkCmdCopyImage()"; }
private:
const vk::Image *const srcImage;
vk::Image *const dstImage;
const VkImageCopy2 region;
};
class CmdCopyBuffer : public vk::CommandBuffer::Command
{
public:
CmdCopyBuffer(const vk::Buffer *srcBuffer, vk::Buffer *dstBuffer, const VkBufferCopy2 &region)
: srcBuffer(srcBuffer)
, dstBuffer(dstBuffer)
, region(region)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
srcBuffer->copyTo(dstBuffer, region);
}
std::string description() override { return "vkCmdCopyBuffer()"; }
private:
const vk::Buffer *const srcBuffer;
vk::Buffer *const dstBuffer;
const VkBufferCopy2 region;
};
class CmdCopyImageToBuffer : public vk::CommandBuffer::Command
{
public:
CmdCopyImageToBuffer(vk::Image *srcImage, vk::Buffer *dstBuffer, const VkBufferImageCopy2 &region)
: srcImage(srcImage)
, dstBuffer(dstBuffer)
, region(region)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
srcImage->copyTo(dstBuffer, region);
}
std::string description() override { return "vkCmdCopyImageToBuffer()"; }
private:
vk::Image *const srcImage;
vk::Buffer *const dstBuffer;
const VkBufferImageCopy2 region;
};
class CmdCopyBufferToImage : public vk::CommandBuffer::Command
{
public:
CmdCopyBufferToImage(vk::Buffer *srcBuffer, vk::Image *dstImage, const VkBufferImageCopy2 &region)
: srcBuffer(srcBuffer)
, dstImage(dstImage)
, region(region)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
dstImage->copyFrom(srcBuffer, region);
}
std::string description() override { return "vkCmdCopyBufferToImage()"; }
private:
vk::Buffer *const srcBuffer;
vk::Image *const dstImage;
const VkBufferImageCopy2 region;
};
class CmdFillBuffer : public vk::CommandBuffer::Command
{
public:
CmdFillBuffer(vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
: dstBuffer(dstBuffer)
, dstOffset(dstOffset)
, size(size)
, data(data)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
dstBuffer->fill(dstOffset, size, data);
}
std::string description() override { return "vkCmdFillBuffer()"; }
private:
vk::Buffer *const dstBuffer;
const VkDeviceSize dstOffset;
const VkDeviceSize size;
const uint32_t data;
};
class CmdUpdateBuffer : public vk::CommandBuffer::Command
{
public:
CmdUpdateBuffer(vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint8_t *pData)
: dstBuffer(dstBuffer)
, dstOffset(dstOffset)
, data(pData, &pData[dataSize])
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
dstBuffer->update(dstOffset, data.size(), data.data());
}
std::string description() override { return "vkCmdUpdateBuffer()"; }
private:
vk::Buffer *const dstBuffer;
const VkDeviceSize dstOffset;
const std::vector<uint8_t> data; // FIXME(b/119409619): replace this vector by an allocator so we can control all memory allocations
};
class CmdClearColorImage : public vk::CommandBuffer::Command
{
public:
CmdClearColorImage(vk::Image *image, const VkClearColorValue &color, const VkImageSubresourceRange &range)
: image(image)
, color(color)
, range(range)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
image->clear(color, range);
}
std::string description() override { return "vkCmdClearColorImage()"; }
private:
vk::Image *const image;
const VkClearColorValue color;
const VkImageSubresourceRange range;
};
class CmdClearDepthStencilImage : public vk::CommandBuffer::Command
{
public:
CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const VkImageSubresourceRange &range)
: image(image)
, depthStencil(depthStencil)
, range(range)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
image->clear(depthStencil, range);
}
std::string description() override { return "vkCmdClearDepthStencilImage()"; }
private:
vk::Image *const image;
const VkClearDepthStencilValue depthStencil;
const VkImageSubresourceRange range;
};
class CmdClearAttachment : public vk::CommandBuffer::Command
{
public:
CmdClearAttachment(const VkClearAttachment &attachment, const VkClearRect &rect)
: attachment(attachment)
, rect(rect)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
// attachment clears are drawing operations, and so have rasterization-order guarantees.
// however, we don't do the clear through the rasterizer, so need to ensure prior drawing
// has completed first.
executionState.renderer->synchronize();
if(executionState.renderPassFramebuffer)
{
executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.subpassIndex, attachment, rect);
}
else if(executionState.dynamicRendering)
{
uint32_t viewMask = executionState.dynamicRendering->getViewMask();
if(attachment.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
{
ASSERT(attachment.colorAttachment < executionState.dynamicRendering->getColorAttachmentCount());
const VkRenderingAttachmentInfo *colorAttachment =
executionState.dynamicRendering->getColorAttachment(attachment.colorAttachment);
if(colorAttachment)
{
vk::ImageView *imageView = vk::Cast(colorAttachment->imageView);
if(imageView)
{
imageView->clear(attachment.clearValue, VK_IMAGE_ASPECT_COLOR_BIT, rect, viewMask);
}
}
}
if(attachment.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
{
const VkRenderingAttachmentInfo &depthAttachment = executionState.dynamicRendering->getDepthAttachment();
vk::ImageView *imageView = vk::Cast(depthAttachment.imageView);
if(imageView)
{
imageView->clear(attachment.clearValue, VK_IMAGE_ASPECT_DEPTH_BIT, rect, viewMask);
}
}
if(attachment.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)
{
const VkRenderingAttachmentInfo &stencilAttachment = executionState.dynamicRendering->getStencilAttachment();
vk::ImageView *imageView = vk::Cast(stencilAttachment.imageView);
if(imageView)
{
imageView->clear(attachment.clearValue, VK_IMAGE_ASPECT_STENCIL_BIT, rect, viewMask);
}
}
}
}
std::string description() override { return "vkCmdClearAttachment()"; }
private:
const VkClearAttachment attachment;
const VkClearRect rect;
};
class CmdBlitImage : public vk::CommandBuffer::Command
{
public:
CmdBlitImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageBlit2 &region, VkFilter filter)
: srcImage(srcImage)
, dstImage(dstImage)
, region(region)
, filter(filter)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
srcImage->blitTo(dstImage, region, filter);
}
std::string description() override { return "vkCmdBlitImage()"; }
private:
const vk::Image *const srcImage;
vk::Image *const dstImage;
const VkImageBlit2 region;
const VkFilter filter;
};
class CmdResolveImage : public vk::CommandBuffer::Command
{
public:
CmdResolveImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageResolve2 &region)
: srcImage(srcImage)
, dstImage(dstImage)
, region(region)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
srcImage->resolveTo(dstImage, region);
}
std::string description() override { return "vkCmdBlitImage()"; }
private:
const vk::Image *const srcImage;
vk::Image *const dstImage;
const VkImageResolve2 region;
};
class CmdPipelineBarrier : public vk::CommandBuffer::Command
{
public:
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
// This is a very simple implementation that simply calls sw::Renderer::synchronize(),
// since the driver is free to move the source stage towards the bottom of the pipe
// and the target stage towards the top, so a full pipeline sync is spec compliant.
executionState.renderer->synchronize();
// Right now all buffers are read-only in drawcalls but a similar mechanism will be required once we support SSBOs.
// Also note that this would be a good moment to update cube map borders or decompress compressed textures, if necessary.
}
std::string description() override { return "vkCmdPipelineBarrier()"; }
};
class CmdSignalEvent : public vk::CommandBuffer::Command
{
public:
CmdSignalEvent(vk::Event *ev)
: ev(ev)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.renderer->synchronize();
ev->signal();
}
std::string description() override { return "vkCmdSignalEvent()"; }
private:
vk::Event *const ev;
};
class CmdResetEvent : public vk::CommandBuffer::Command
{
public:
CmdResetEvent(vk::Event *ev, VkPipelineStageFlags2 stageMask)
: ev(ev)
, stageMask(stageMask)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
ev->reset();
}
std::string description() override { return "vkCmdResetEvent()"; }
private:
vk::Event *const ev;
const VkPipelineStageFlags2 stageMask; // FIXME(b/117835459): We currently ignore the flags and reset the event at the last stage
};
class CmdWaitEvent : public vk::CommandBuffer::Command
{
public:
CmdWaitEvent(vk::Event *ev)
: ev(ev)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
executionState.renderer->synchronize();
ev->wait();
}
std::string description() override { return "vkCmdWaitEvent()"; }
private:
vk::Event *const ev;
};
class CmdBindDescriptorSets : public vk::CommandBuffer::Command
{
public:
CmdBindDescriptorSets(VkPipelineBindPoint pipelineBindPoint,
uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
uint32_t firstDynamicOffset, uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets)
: pipelineBindPoint(pipelineBindPoint)
, firstSet(firstSet)
, descriptorSetCount(descriptorSetCount)
, firstDynamicOffset(firstDynamicOffset)
, dynamicOffsetCount(dynamicOffsetCount)
{
for(uint32_t i = 0; i < descriptorSetCount; i++)
{
// We need both a descriptor set object for updates and a descriptor set data pointer for routines
descriptorSetObjects[firstSet + i] = vk::Cast(pDescriptorSets[i]);
descriptorSets[firstSet + i] = vk::Cast(pDescriptorSets[i])->getDataAddress();
}
for(uint32_t i = 0; i < dynamicOffsetCount; i++)
{
dynamicOffsets[firstDynamicOffset + i] = pDynamicOffsets[i];
}
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
ASSERT((size_t)pipelineBindPoint < executionState.pipelineState.size());
ASSERT(firstSet + descriptorSetCount <= vk::MAX_BOUND_DESCRIPTOR_SETS);
ASSERT(firstDynamicOffset + dynamicOffsetCount <= vk::MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC);
auto &pipelineState = executionState.pipelineState[pipelineBindPoint];
for(uint32_t i = firstSet; i < firstSet + descriptorSetCount; i++)
{
pipelineState.descriptorSetObjects[i] = descriptorSetObjects[i];
pipelineState.descriptorSets[i] = descriptorSets[i];
}
for(uint32_t i = firstDynamicOffset; i < firstDynamicOffset + dynamicOffsetCount; i++)
{
pipelineState.descriptorDynamicOffsets[i] = dynamicOffsets[i];
}
}
std::string description() override { return "vkCmdBindDescriptorSets()"; }
private:
const VkPipelineBindPoint pipelineBindPoint;
const uint32_t firstSet;
const uint32_t descriptorSetCount;
const uint32_t firstDynamicOffset;
const uint32_t dynamicOffsetCount;
vk::DescriptorSet::Array descriptorSetObjects;
vk::DescriptorSet::Bindings descriptorSets;
vk::DescriptorSet::DynamicOffsets dynamicOffsets;
};
class CmdSetPushConstants : public vk::CommandBuffer::Command
{
public:
CmdSetPushConstants(uint32_t offset, uint32_t size, const void *pValues)
: offset(offset)
, size(size)
{
ASSERT(offset < vk::MAX_PUSH_CONSTANT_SIZE);
ASSERT(offset + size <= vk::MAX_PUSH_CONSTANT_SIZE);
memcpy(data, pValues, size);
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
memcpy(&executionState.pushConstants.data[offset], data, size);
}
std::string description() override { return "vkCmdSetPushConstants()"; }
private:
const uint32_t offset;
const uint32_t size;
unsigned char data[vk::MAX_PUSH_CONSTANT_SIZE];
};
class CmdBeginQuery : public vk::CommandBuffer::Command
{
public:
CmdBeginQuery(vk::QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags)
: queryPool(queryPool)
, query(query)
, flags(flags)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
// "If queries are used while executing a render pass instance that has multiview enabled, the query uses
// N consecutive query indices in the query pool (starting at `query`)"
for(uint32_t i = 0; i < executionState.viewCount(); i++)
{
queryPool->begin(query + i, flags);
}
// The renderer accumulates the result into a single query.
ASSERT(queryPool->getType() == VK_QUERY_TYPE_OCCLUSION);
executionState.renderer->addQuery(queryPool->getQuery(query));
}
std::string description() override { return "vkCmdBeginQuery()"; }
private:
vk::QueryPool *const queryPool;
const uint32_t query;
const VkQueryControlFlags flags;
};
class CmdEndQuery : public vk::CommandBuffer::Command
{
public:
CmdEndQuery(vk::QueryPool *queryPool, uint32_t query)
: queryPool(queryPool)
, query(query)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
// The renderer accumulates the result into a single query.
ASSERT(queryPool->getType() == VK_QUERY_TYPE_OCCLUSION);
executionState.renderer->removeQuery(queryPool->getQuery(query));
// "implementations may write the total result to the first query and write zero to the other queries."
for(uint32_t i = 1; i < executionState.viewCount(); i++)
{
queryPool->getQuery(query + i)->set(0);
}
for(uint32_t i = 0; i < executionState.viewCount(); i++)
{
queryPool->end(query + i);
}
}
std::string description() override { return "vkCmdEndQuery()"; }
private:
vk::QueryPool *const queryPool;
const uint32_t query;
};
class CmdResetQueryPool : public vk::CommandBuffer::Command
{
public:
CmdResetQueryPool(vk::QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount)
: queryPool(queryPool)
, firstQuery(firstQuery)
, queryCount(queryCount)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
queryPool->reset(firstQuery, queryCount);
}
std::string description() override { return "vkCmdResetQueryPool()"; }
private:
vk::QueryPool *const queryPool;
const uint32_t firstQuery;
const uint32_t queryCount;
};
class CmdWriteTimeStamp : public vk::CommandBuffer::Command
{
public:
CmdWriteTimeStamp(vk::QueryPool *queryPool, uint32_t query, VkPipelineStageFlagBits2 stage)
: queryPool(queryPool)
, query(query)
, stage(stage)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
if(stage & ~(VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT))
{
// The `top of pipe` and `draw indirect` stages are handled in command buffer processing so a timestamp write
// done in those stages can just be done here without any additional synchronization.
// Everything else is deferred to the Renderer; we will treat those stages all as if they were
// `bottom of pipe`.
//
// FIXME(chrisforbes): once Marl is integrated, do this in a task so we don't have to stall here.
executionState.renderer->synchronize();
}
// "the timestamp uses N consecutive query indices in the query pool (starting at `query`) where
// N is the number of bits set in the view mask of the subpass the command is executed in."
for(uint32_t i = 0; i < executionState.viewCount(); i++)
{
queryPool->writeTimestamp(query + i);
}
}
std::string description() override { return "vkCmdWriteTimeStamp()"; }
private:
vk::QueryPool *const queryPool;
const uint32_t query;
const VkPipelineStageFlagBits2 stage;
};
class CmdCopyQueryPoolResults : public vk::CommandBuffer::Command
{
public:
CmdCopyQueryPoolResults(const vk::QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
: queryPool(queryPool)
, firstQuery(firstQuery)
, queryCount(queryCount)
, dstBuffer(dstBuffer)
, dstOffset(dstOffset)
, stride(stride)
, flags(flags)
{
}
void execute(vk::CommandBuffer::ExecutionState &executionState) override
{
queryPool->getResults(firstQuery, queryCount, dstBuffer->getSize() - dstOffset,
dstBuffer->getOffsetPointer(dstOffset), stride, flags);
}
std::string description() override { return "vkCmdCopyQueryPoolResults()"; }
private:
const vk::QueryPool *const queryPool;
const uint32_t firstQuery;
const uint32_t queryCount;
vk::Buffer *const dstBuffer;
const VkDeviceSize dstOffset;
const VkDeviceSize stride;
const VkQueryResultFlags flags;
};
} // anonymous namespace
namespace vk {
DynamicRendering::DynamicRendering(const VkRenderingInfo *pRenderingInfo)
: renderArea(pRenderingInfo->renderArea)
, layerCount(pRenderingInfo->layerCount)
, viewMask(pRenderingInfo->viewMask)
, colorAttachmentCount(pRenderingInfo->colorAttachmentCount)
, flags(pRenderingInfo->flags)
{
if(colorAttachmentCount > 0)
{
for(uint32_t i = 0; i < colorAttachmentCount; ++i)
{
colorAttachments[i] = pRenderingInfo->pColorAttachments[i];
}
}
if(pRenderingInfo->pDepthAttachment)
{
depthAttachment = *pRenderingInfo->pDepthAttachment;
}
if(pRenderingInfo->pStencilAttachment)
{
stencilAttachment = *pRenderingInfo->pStencilAttachment;
}
}
void DynamicRendering::getAttachments(Attachments *attachments) const
{
for(uint32_t i = 0; i < sw::MAX_COLOR_BUFFERS; ++i)
{
attachments->colorBuffer[i] =
(i < colorAttachmentCount) ? vk::Cast(colorAttachments[i].imageView) : nullptr;
}
attachments->depthBuffer = vk::Cast(depthAttachment.imageView);
attachments->stencilBuffer = vk::Cast(stencilAttachment.imageView);
}
CommandBuffer::CommandBuffer(Device *device, VkCommandBufferLevel pLevel)
: device(device)
, level(pLevel)
{
}
void CommandBuffer::destroy(const VkAllocationCallbacks *pAllocator)
{
}
void CommandBuffer::resetState()
{
// FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations
commands.clear();
state = INITIAL;
}
VkResult CommandBuffer::begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo)
{
ASSERT((state != RECORDING) && (state != PENDING));
// Nothing interesting to do based on flags. We don't have any optimizations
// to apply for ONE_TIME_SUBMIT or (lack of) SIMULTANEOUS_USE. RENDER_PASS_CONTINUE
// must also provide a non-null pInheritanceInfo, which we don't implement yet, but is caught below.
(void)flags;
// pInheritanceInfo merely contains optimization hints, so we currently ignore it
// "pInheritanceInfo is a pointer to a VkCommandBufferInheritanceInfo structure, used if commandBuffer is a
// secondary command buffer. If this is a primary command buffer, then this value is ignored."
if(level == VK_COMMAND_BUFFER_LEVEL_SECONDARY)
{
if(pInheritanceInfo->queryFlags != 0)
{
// "If the inherited queries feature is not enabled, queryFlags must be 0"
UNSUPPORTED("VkPhysicalDeviceFeatures::inheritedQueries");
}
}
if(state != INITIAL)
{
// Implicit reset
resetState();
}
state = RECORDING;
return VK_SUCCESS;
}
VkResult CommandBuffer::end()
{
ASSERT(state == RECORDING);
state = EXECUTABLE;
return VK_SUCCESS;
}
VkResult CommandBuffer::reset(VkCommandPoolResetFlags flags)
{
ASSERT(state != PENDING);
resetState();
return VK_SUCCESS;
}
template<typename T, typename... Args>
void CommandBuffer::addCommand(Args &&...args)
{
// FIXME (b/119409619): use an allocator here so we can control all memory allocations
commands.push_back(std::make_unique<T>(std::forward<Args>(args)...));
}
void CommandBuffer::beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea,
uint32_t clearValueCount, const VkClearValue *clearValues, VkSubpassContents contents,
const VkRenderPassAttachmentBeginInfo *attachmentInfo)
{
ASSERT(state == RECORDING);
addCommand<::CmdBeginRenderPass>(renderPass, framebuffer, renderArea, clearValueCount, clearValues, attachmentInfo);
}
void CommandBuffer::nextSubpass(VkSubpassContents contents)
{
ASSERT(state == RECORDING);
addCommand<::CmdNextSubpass>();
}
void CommandBuffer::endRenderPass()
{
addCommand<::CmdEndRenderPass>();
}
void CommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers)
{
ASSERT(state == RECORDING);
for(uint32_t i = 0; i < commandBufferCount; ++i)
{
addCommand<::CmdExecuteCommands>(vk::Cast(pCommandBuffers[i]));
}
}
void CommandBuffer::beginRendering(const VkRenderingInfo *pRenderingInfo)
{
ASSERT(state == RECORDING);
addCommand<::CmdBeginRendering>(pRenderingInfo);
}
void CommandBuffer::endRendering()
{
ASSERT(state == RECORDING);
addCommand<::CmdEndRendering>();
}
void CommandBuffer::setDeviceMask(uint32_t deviceMask)
{
// SwiftShader only has one device, so we ignore the device mask
}
void CommandBuffer::dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
{
addCommand<::CmdDispatch>(baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ);
}
void CommandBuffer::pipelineBarrier(const VkDependencyInfo &pDependencyInfo)
{
addCommand<::CmdPipelineBarrier>();
}
void CommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline)
{
switch(pipelineBindPoint)
{
case VK_PIPELINE_BIND_POINT_COMPUTE:
case VK_PIPELINE_BIND_POINT_GRAPHICS:
addCommand<::CmdPipelineBind>(pipelineBindPoint, pipeline);
break;
default:
UNSUPPORTED("VkPipelineBindPoint %d", int(pipelineBindPoint));
}
}
void CommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
const VkBuffer *pBuffers, const VkDeviceSize *pOffsets,
const VkDeviceSize *pSizes, const VkDeviceSize *pStrides)
{
for(uint32_t i = 0; i < bindingCount; ++i)
{
addCommand<::CmdVertexBufferBind>(i + firstBinding, vk::Cast(pBuffers[i]), pOffsets[i],
pSizes ? pSizes[i] : 0,
pStrides ? pStrides[i] : 0,
pStrides);
}
}
void CommandBuffer::beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags)
{
addCommand<::CmdBeginQuery>(queryPool, query, flags);
}
void CommandBuffer::endQuery(QueryPool *queryPool, uint32_t query)
{
addCommand<::CmdEndQuery>(queryPool, query);
}
void CommandBuffer::resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount)
{
addCommand<::CmdResetQueryPool>(queryPool, firstQuery, queryCount);
}
void CommandBuffer::writeTimestamp(VkPipelineStageFlags2 pipelineStage, QueryPool *queryPool, uint32_t query)
{
addCommand<::CmdWriteTimeStamp>(queryPool, query, pipelineStage);
}
void CommandBuffer::copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
{
addCommand<::CmdCopyQueryPoolResults>(queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags);
}
void CommandBuffer::pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags,
uint32_t offset, uint32_t size, const void *pValues)
{
addCommand<::CmdSetPushConstants>(offset, size, pValues);
}
void CommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports)
{
if(firstViewport != 0 || viewportCount > 1)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport");
}
for(uint32_t i = 0; i < viewportCount; i++)
{
addCommand<::CmdSetViewport>(pViewports[i], i + firstViewport);
}
}
void CommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors)
{
if(firstScissor != 0 || scissorCount > 1)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport");
}
for(uint32_t i = 0; i < scissorCount; i++)
{
addCommand<::CmdSetScissor>(pScissors[i], i + firstScissor);
}
}
void CommandBuffer::setLineWidth(float lineWidth)
{
addCommand<::CmdSetLineWidth>(lineWidth);
}
void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
{
addCommand<::CmdSetDepthBias>(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
}
void CommandBuffer::setBlendConstants(const float blendConstants[4])
{
addCommand<::CmdSetBlendConstants>(blendConstants);
}
void CommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds)
{
addCommand<::CmdSetDepthBounds>(minDepthBounds, maxDepthBounds);
}
void CommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask)
{
// faceMask must not be 0
ASSERT(faceMask != 0);
addCommand<::CmdSetStencilCompareMask>(faceMask, compareMask);
}
void CommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask)
{
// faceMask must not be 0
ASSERT(faceMask != 0);
addCommand<::CmdSetStencilWriteMask>(faceMask, writeMask);
}
void CommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference)
{
// faceMask must not be 0
ASSERT(faceMask != 0);
addCommand<::CmdSetStencilReference>(faceMask, reference);
}
void CommandBuffer::setCullMode(VkCullModeFlags cullMode)
{
addCommand<::CmdSetCullMode>(cullMode);
}
void CommandBuffer::setDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable)
{
addCommand<::CmdSetDepthBoundsTestEnable>(depthBoundsTestEnable);
}
void CommandBuffer::setDepthCompareOp(VkCompareOp depthCompareOp)
{
addCommand<::CmdSetDepthCompareOp>(depthCompareOp);
}
void CommandBuffer::setDepthTestEnable(VkBool32 depthTestEnable)
{
addCommand<::CmdSetDepthTestEnable>(depthTestEnable);
}
void CommandBuffer::setDepthWriteEnable(VkBool32 depthWriteEnable)
{
addCommand<::CmdSetDepthWriteEnable>(depthWriteEnable);
}
void CommandBuffer::setFrontFace(VkFrontFace frontFace)
{
addCommand<::CmdSetFrontFace>(frontFace);
}
void CommandBuffer::setPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
{
addCommand<::CmdSetPrimitiveTopology>(primitiveTopology);
}
void CommandBuffer::setScissorWithCount(uint32_t scissorCount, const VkRect2D *pScissors)
{
addCommand<::CmdSetScissorWithCount>(scissorCount, pScissors);
}
void CommandBuffer::setStencilOp(VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp)
{
addCommand<::CmdSetStencilOp>(faceMask, failOp, passOp, depthFailOp, compareOp);
}
void CommandBuffer::setStencilTestEnable(VkBool32 stencilTestEnable)
{
addCommand<::CmdSetStencilTestEnable>(stencilTestEnable);
}
void CommandBuffer::setViewportWithCount(uint32_t viewportCount, const VkViewport *pViewports)
{
addCommand<::CmdSetViewportWithCount>(viewportCount, pViewports);
}
void CommandBuffer::setRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable)
{
addCommand<::CmdSetRasterizerDiscardEnable>(rasterizerDiscardEnable);
}
void CommandBuffer::setDepthBiasEnable(VkBool32 depthBiasEnable)
{
addCommand<::CmdSetDepthBiasEnable>(depthBiasEnable);
}
void CommandBuffer::setPrimitiveRestartEnable(VkBool32 primitiveRestartEnable)
{
addCommand<::CmdSetPrimitiveRestartEnable>(primitiveRestartEnable);
}
void CommandBuffer::setVertexInput(uint32_t vertexBindingDescriptionCount,
const VkVertexInputBindingDescription2EXT *pVertexBindingDescriptions,
uint32_t vertexAttributeDescriptionCount,
const VkVertexInputAttributeDescription2EXT *pVertexAttributeDescriptions)
{
addCommand<::CmdSetVertexInput>(vertexBindingDescriptionCount, pVertexBindingDescriptions,
vertexAttributeDescriptionCount, pVertexAttributeDescriptions);
}
void CommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *pipelineLayout,
uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets)
{
ASSERT(state == RECORDING);
auto firstDynamicOffset = (dynamicOffsetCount != 0) ? pipelineLayout->getDynamicOffsetIndex(firstSet, 0) : 0;
addCommand<::CmdBindDescriptorSets>(
pipelineBindPoint, firstSet, descriptorSetCount, pDescriptorSets,
firstDynamicOffset, dynamicOffsetCount, pDynamicOffsets);
}
void CommandBuffer::bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType)
{
addCommand<::CmdIndexBufferBind>(buffer, offset, indexType);
}
void CommandBuffer::dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)
{
addCommand<::CmdDispatch>(0, 0, 0, groupCountX, groupCountY, groupCountZ);
}
void CommandBuffer::dispatchIndirect(Buffer *buffer, VkDeviceSize offset)
{
addCommand<::CmdDispatchIndirect>(buffer, offset);
}
void CommandBuffer::copyBuffer(const VkCopyBufferInfo2 &copyBufferInfo)
{
ASSERT(state == RECORDING);
for(uint32_t i = 0; i < copyBufferInfo.regionCount; i++)
{
addCommand<::CmdCopyBuffer>(
vk::Cast(copyBufferInfo.srcBuffer),
vk::Cast(copyBufferInfo.dstBuffer),
copyBufferInfo.pRegions[i]);
}
}
void CommandBuffer::copyImage(const VkCopyImageInfo2 &copyImageInfo)
{
ASSERT(state == RECORDING);
ASSERT(copyImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
copyImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
ASSERT(copyImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
copyImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_GENERAL);
for(uint32_t i = 0; i < copyImageInfo.regionCount; i++)
{
addCommand<::CmdCopyImage>(
vk::Cast(copyImageInfo.srcImage),
vk::Cast(copyImageInfo.dstImage),
copyImageInfo.pRegions[i]);
}
}
void CommandBuffer::blitImage(const VkBlitImageInfo2 &blitImageInfo)
{
ASSERT(state == RECORDING);
ASSERT(blitImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
blitImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
ASSERT(blitImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
blitImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_GENERAL);
for(uint32_t i = 0; i < blitImageInfo.regionCount; i++)
{
addCommand<::CmdBlitImage>(
vk::Cast(blitImageInfo.srcImage),
vk::Cast(blitImageInfo.dstImage),
blitImageInfo.pRegions[i],
blitImageInfo.filter);
}
}
void CommandBuffer::copyBufferToImage(const VkCopyBufferToImageInfo2 &copyBufferToImageInfo)
{
ASSERT(state == RECORDING);
for(uint32_t i = 0; i < copyBufferToImageInfo.regionCount; i++)
{
addCommand<::CmdCopyBufferToImage>(
vk::Cast(copyBufferToImageInfo.srcBuffer),
vk::Cast(copyBufferToImageInfo.dstImage),
copyBufferToImageInfo.pRegions[i]);
}
}
void CommandBuffer::copyImageToBuffer(const VkCopyImageToBufferInfo2 &copyImageToBufferInfo)
{
ASSERT(state == RECORDING);
ASSERT(copyImageToBufferInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
copyImageToBufferInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
for(uint32_t i = 0; i < copyImageToBufferInfo.regionCount; i++)
{
addCommand<::CmdCopyImageToBuffer>(
vk::Cast(copyImageToBufferInfo.srcImage),
vk::Cast(copyImageToBufferInfo.dstBuffer),
copyImageToBufferInfo.pRegions[i]);
}
}
void CommandBuffer::updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData)
{
ASSERT(state == RECORDING);
addCommand<::CmdUpdateBuffer>(dstBuffer, dstOffset, dataSize, reinterpret_cast<const uint8_t *>(pData));
}
void CommandBuffer::fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
{
ASSERT(state == RECORDING);
addCommand<::CmdFillBuffer>(dstBuffer, dstOffset, size, data);
}
void CommandBuffer::clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges)
{
ASSERT(state == RECORDING);
for(uint32_t i = 0; i < rangeCount; i++)
{
addCommand<::CmdClearColorImage>(image, *pColor, pRanges[i]);
}
}
void CommandBuffer::clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges)
{
ASSERT(state == RECORDING);
for(uint32_t i = 0; i < rangeCount; i++)
{
addCommand<::CmdClearDepthStencilImage>(image, *pDepthStencil, pRanges[i]);
}
}
void CommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments,
uint32_t rectCount, const VkClearRect *pRects)
{
ASSERT(state == RECORDING);
for(uint32_t i = 0; i < attachmentCount; i++)
{
for(uint32_t j = 0; j < rectCount; j++)
{
addCommand<::CmdClearAttachment>(pAttachments[i], pRects[j]);
}
}
}
void CommandBuffer::resolveImage(const VkResolveImageInfo2 &resolveImageInfo)
{
ASSERT(state == RECORDING);
ASSERT(resolveImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ||
resolveImageInfo.srcImageLayout == VK_IMAGE_LAYOUT_GENERAL);
ASSERT(resolveImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
resolveImageInfo.dstImageLayout == VK_IMAGE_LAYOUT_GENERAL);
for(uint32_t i = 0; i < resolveImageInfo.regionCount; i++)
{
addCommand<::CmdResolveImage>(
vk::Cast(resolveImageInfo.srcImage),
vk::Cast(resolveImageInfo.dstImage),
resolveImageInfo.pRegions[i]);
}
}
void CommandBuffer::setEvent(Event *event, const VkDependencyInfo &pDependencyInfo)
{
ASSERT(state == RECORDING);
// TODO(b/117835459): We currently ignore the flags and signal the event at the last stage
addCommand<::CmdSignalEvent>(event);
}
void CommandBuffer::resetEvent(Event *event, VkPipelineStageFlags2 stageMask)
{
ASSERT(state == RECORDING);
addCommand<::CmdResetEvent>(event, stageMask);
}
void CommandBuffer::waitEvents(uint32_t eventCount, const VkEvent *pEvents, const VkDependencyInfo &pDependencyInfo)
{
ASSERT(state == RECORDING);
// TODO(b/117835459): Since we always do a full barrier, all memory barrier related arguments are ignored
// Note: srcStageMask and dstStageMask are currently ignored
for(uint32_t i = 0; i < eventCount; i++)
{
addCommand<::CmdWaitEvent>(vk::Cast(pEvents[i]));
}
}
void CommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
{
addCommand<::CmdDraw>(vertexCount, instanceCount, firstVertex, firstInstance);
}
void CommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
{
addCommand<::CmdDrawIndexed>(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
void CommandBuffer::drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
{
addCommand<::CmdDrawIndirect>(buffer, offset, drawCount, stride);
}
void CommandBuffer::drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
{
addCommand<::CmdDrawIndexedIndirect>(buffer, offset, drawCount, stride);
}
void CommandBuffer::beginDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo)
{
// Optional debug label region
}
void CommandBuffer::endDebugUtilsLabel()
{
// Close debug label region opened with beginDebugUtilsLabel()
}
void CommandBuffer::insertDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo)
{
// Optional single debug label
}
void CommandBuffer::submit(CommandBuffer::ExecutionState &executionState)
{
// Perform recorded work
state = PENDING;
for(auto &command : commands)
{
command->execute(executionState);
}
// After work is completed
state = EXECUTABLE;
}
void CommandBuffer::submitSecondary(CommandBuffer::ExecutionState &executionState) const
{
for(auto &command : commands)
{
command->execute(executionState);
}
}
void CommandBuffer::ExecutionState::bindAttachments(Attachments *attachments)
{
// Binds all the attachments for the current subpass
// Ideally this would be performed by BeginRenderPass and NextSubpass, but
// there is too much stomping of the renderer's state by setContext() in
// draws.
if(renderPass)
{
const auto &subpass = renderPass->getSubpass(subpassIndex);
for(auto i = 0u; i < subpass.colorAttachmentCount; i++)
{
auto attachmentReference = subpass.pColorAttachments[i];
if(attachmentReference.attachment != VK_ATTACHMENT_UNUSED)
{
attachments->colorBuffer[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment);
}
}
auto attachmentReference = subpass.pDepthStencilAttachment;
if(attachmentReference && attachmentReference->attachment != VK_ATTACHMENT_UNUSED)
{
auto *attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment);
if(attachment->hasDepthAspect())
{
attachments->depthBuffer = attachment;
}
if(attachment->hasStencilAspect())
{
attachments->stencilBuffer = attachment;
}
}
}
else if(dynamicRendering)
{
dynamicRendering->getAttachments(attachments);
}
}
VkRect2D CommandBuffer::ExecutionState::getRenderArea() const
{
VkRect2D renderArea = {};
if(renderPassFramebuffer)
{
renderArea.extent = renderPassFramebuffer->getExtent();
}
else if(dynamicRendering)
{
renderArea = dynamicRendering->getRenderArea();
}
return renderArea;
}
// The layer mask is the same as the view mask when multiview is enabled,
// or 1 if multiview is disabled.
uint32_t CommandBuffer::ExecutionState::getLayerMask() const
{
uint32_t layerMask = 1;
if(renderPass)
{
layerMask = renderPass->getViewMask(subpassIndex);
}
else if(dynamicRendering)
{
layerMask = dynamicRendering->getViewMask();
}
return sw::max(layerMask, 1u);
}
// Returns the number of bits set in the view mask, or 1 if multiview is disabled.
uint32_t CommandBuffer::ExecutionState::viewCount() const
{
return static_cast<uint32_t>(std::bitset<32>(getLayerMask()).count());
}
} // namespace vk