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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_Stream_hpp
#define sw_Stream_hpp
#include "Vulkan/VulkanPlatform.hpp"
namespace sw {
struct Stream
{
const void *buffer = nullptr;
unsigned int robustnessSize = 0;
VkVertexInputRate inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
unsigned int vertexStride = 0;
unsigned int instanceStride = 0;
VkFormat format = VK_FORMAT_UNDEFINED;
unsigned int offset = 0;
unsigned int binding = 0;
};
} // namespace sw
#endif // sw_Stream_hpp