Rename NonNormalized to Unnormalized

That's what it's called by the Vulkan spec.

Fixes: b/29203875
Change-Id: Id5049147692b0c845b1bb7afeb8ff5fa94c25773
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40114
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Pipeline/SamplerCore.cpp b/src/Pipeline/SamplerCore.cpp
index 9668d12..9b20c1d 100644
--- a/src/Pipeline/SamplerCore.cpp
+++ b/src/Pipeline/SamplerCore.cpp
@@ -2040,7 +2040,7 @@
 
 		Vector4s cs = sampleTexel(index, buffer);
 
-		bool isInteger = state.textureFormat.isNonNormalizedInteger();
+		bool isInteger = state.textureFormat.isUnnormalizedInteger();
 		int componentCount = textureComponentCount();
 		for(int n = 0; n < componentCount; n++)
 		{
@@ -2511,7 +2511,7 @@
 
 bool SamplerCore::hasUnnormalizedIntegerTexture() const
 {
-	return state.textureFormat.isNonNormalizedInteger();
+	return state.textureFormat.isUnnormalizedInteger();
 }
 
 bool SamplerCore::hasUnsignedTextureComponent(int component) const