Pipeline/SpirvShader: Process OpString instructions

Strings are used for debug instructions.

Bug: b/145351270
Change-Id: I6bc711c6c8b320bef6e5abbe9c4bda189fdafc0b
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39884
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index 0ee4bd4..a4ef814 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -433,10 +433,13 @@
 			case spv::OpLine:
 			case spv::OpNoLine:
 			case spv::OpModuleProcessed:
-			case spv::OpString:
 				// No semantic impact
 				break;
 
+			case spv::OpString:
+				strings.emplace(insn.word(1), insn.string(2));
+				break;
+
 			case spv::OpFunctionParameter:
 				// These should have all been removed by preprocessing passes. If we see them here,
 				// our assumptions are wrong and we will probably generate wrong code.