TextureSize implementation

Initial TextureSize parsing and implementation

Change-Id: I8b9b1808366b1013a5001e2dfa15a26d8471ab6a
Reviewed-on: https://swiftshader-review.googlesource.com/3753
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexProgram.cpp b/src/Shader/VertexProgram.cpp
index 2040480..916a7fd 100644
--- a/src/Shader/VertexProgram.cpp
+++ b/src/Shader/VertexProgram.cpp
@@ -289,6 +289,7 @@
 			case Shader::OPCODE_NE:         notEqual(d, s0, s1);            break;
 			case Shader::OPCODE_TEXLDL:		TEXLDL(r, d, s0, src1);			break;
 			case Shader::OPCODE_TEX:		TEX(r, d, s0, src1);			break;
+			case Shader::OPCODE_TEXSIZE:	TEXSIZE(r, d, s0.x, src1);		break;
 			case Shader::OPCODE_END:										break;
 			default:
 				ASSERT(false);
@@ -1487,6 +1488,18 @@
 		dst.w = tmp[(src1.swizzle >> 6) & 0x3];
 	}
 
+	void VertexProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+	{
+		Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap[16]) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+		for(int i = 0; i < 4; ++i)
+		{
+			Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
+			dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
+			dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
+			dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
+		}
+	}
+
 	void VertexProgram::sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q)
 	{
 		if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID)