TextureSize implementation
Initial TextureSize parsing and implementation
Change-Id: I8b9b1808366b1013a5001e2dfa15a26d8471ab6a
Reviewed-on: https://swiftshader-review.googlesource.com/3753
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/OutputASM.cpp b/src/OpenGL/compiler/OutputASM.cpp
index 3ed7975..dec9c30 100644
--- a/src/OpenGL/compiler/OutputASM.cpp
+++ b/src/OpenGL/compiler/OutputASM.cpp
@@ -1136,6 +1136,10 @@
emit(sw::Shader::OPCODE_TEXLDL, result, &proj, arg[0]);
}
+ else if(name == "textureSize")
+ {
+ emit(sw::Shader::OPCODE_TEXSIZE, result, arg[1], arg[0]);
+ }
else UNREACHABLE(0);
}
}
diff --git a/src/Shader/PixelProgram.cpp b/src/Shader/PixelProgram.cpp
index aca41bd..80fe7d6 100644
--- a/src/Shader/PixelProgram.cpp
+++ b/src/Shader/PixelProgram.cpp
@@ -267,6 +267,7 @@
case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
+ case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
case Shader::OPCODE_DFDX: DFDX(d, s0); break;
@@ -1020,6 +1021,18 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
+ void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+ {
+ Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+ for(int i = 0; i < 4; ++i)
+ {
+ Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
+ dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
+ dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
+ dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
+ }
+ }
+
void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
{
Int kill = -1;
diff --git a/src/Shader/PixelProgram.hpp b/src/Shader/PixelProgram.hpp
index 82d2c87..9c5eaaf 100644
--- a/src/Shader/PixelProgram.hpp
+++ b/src/Shader/PixelProgram.hpp
@@ -109,6 +109,7 @@
void TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
void TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias);
void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
+ void TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1);
void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
void DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction);
void DFDX(Vector4f &dst, Vector4f &src);
diff --git a/src/Shader/Shader.cpp b/src/Shader/Shader.cpp
index f92ee73..7767e79 100644
--- a/src/Shader/Shader.cpp
+++ b/src/Shader/Shader.cpp
@@ -866,6 +866,7 @@
case OPCODE_CMP: return "cmp";
case OPCODE_TEXLDL: return "texldl";
case OPCODE_BREAKP: return "breakp";
+ case OPCODE_TEXSIZE: return "texsize";
case OPCODE_PHASE: return "phase";
case OPCODE_COMMENT: return "comment";
case OPCODE_END: return "end";
diff --git a/src/Shader/Shader.hpp b/src/Shader/Shader.hpp
index 094d3b7..18c723b 100644
--- a/src/Shader/Shader.hpp
+++ b/src/Shader/Shader.hpp
@@ -115,6 +115,7 @@
OPCODE_CMP, // D3DSIO_SETP
OPCODE_TEXLDL,
OPCODE_BREAKP,
+ OPCODE_TEXSIZE,
OPCODE_PHASE = 0xFFFD,
OPCODE_COMMENT = 0xFFFE,
diff --git a/src/Shader/VertexProgram.cpp b/src/Shader/VertexProgram.cpp
index 2040480..916a7fd 100644
--- a/src/Shader/VertexProgram.cpp
+++ b/src/Shader/VertexProgram.cpp
@@ -289,6 +289,7 @@
case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1); break;
case Shader::OPCODE_TEX: TEX(r, d, s0, src1); break;
+ case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
case Shader::OPCODE_END: break;
default:
ASSERT(false);
@@ -1487,6 +1488,18 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
+ void VertexProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+ {
+ Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap[16]) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+ for(int i = 0; i < 4; ++i)
+ {
+ Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
+ dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
+ dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
+ dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
+ }
+ }
+
void VertexProgram::sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q)
{
if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID)
diff --git a/src/Shader/VertexProgram.hpp b/src/Shader/VertexProgram.hpp
index dc2121b..4c384d7 100644
--- a/src/Shader/VertexProgram.hpp
+++ b/src/Shader/VertexProgram.hpp
@@ -79,6 +79,7 @@
void LEAVE(Registers &r);
void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src, const Src&);
void TEX(Registers &r, Vector4f &dst, Vector4f &src, const Src&);
+ void TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src&);
void sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q);