[vulkan]: Implement VkSemaphore using Marl primitives. Proper implementation of a VkSemaphore using an std::mutex and a marl::ConditionVariable. This should make the implementation compatible with both fibers and threads at the same time. A future CL will add platform-specific implementations to cover external semaphores as well. Which explains why the implementation details are hidden from VkSemaphore.hpp. Bug: b/140421726 Change-Id: I1db55493a41db0eb60ce9181fe864253db09f4f8 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35933 Tested-by: David Turner <digit@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Vulkan/BUILD.gn b/src/Vulkan/BUILD.gn index 8c6141b..8e19658 100644 --- a/src/Vulkan/BUILD.gn +++ b/src/Vulkan/BUILD.gn
@@ -113,6 +113,7 @@ "VkQueue.cpp", "VkRenderPass.cpp", "VkSampler.cpp", + "VkSemaphore.cpp", "VkShaderModule.cpp", "Vulkan.rc", "libVulkan.cpp",