Rename color output semantic.
Change-Id: Iaa6cf9367f291a4bc3bde899484ca323ff54a0d4
Reviewed-on: https://swiftshader-review.googlesource.com/5381
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/VertexProcessor.cpp b/src/Renderer/VertexProcessor.cpp
index 0b76520..fa13b2b 100644
--- a/src/Renderer/VertexProcessor.cpp
+++ b/src/Renderer/VertexProcessor.cpp
@@ -956,12 +956,12 @@
if(context->diffuseActive() && (context->lightingEnable || context->input[Color0]))
{
- state.output[D0].write = 0xF;
+ state.output[C0].write = 0xF;
}
if(context->specularActive())
{
- state.output[D1].write = 0xF;
+ state.output[C1].write = 0xF;
}
for(int stage = 0; stage < 8; stage++)
@@ -990,7 +990,7 @@
{
if(context->input[Color0 + i])
{
- state.output[D0 + i].write = 0xF;
+ state.output[C0 + i].write = 0xF;
}
}
@@ -1010,8 +1010,8 @@
if(context->vertexShaderVersion() < 0x0300)
{
- state.output[D0].clamp = 0xF;
- state.output[D1].clamp = 0xF;
+ state.output[C0].clamp = 0xF;
+ state.output[C1].clamp = 0xF;
state.output[Fog].xClamp = true;
}