Make Reactor destination variables non-const.
Bug swiftshader:27
Change-Id: I53e2e4858b10d810f649907fda98dc7863752551
Reviewed-on: https://swiftshader-review.googlesource.com/8090
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-on: https://swiftshader-review.googlesource.com/8232
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index 2025da7..7e6c943 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -868,7 +868,7 @@
}
}
- void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
+ void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
@@ -949,7 +949,7 @@
}
}
- void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
+ void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
@@ -1899,7 +1899,7 @@
}
}
- void PixelRoutine::blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
+ void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
@@ -1970,7 +1970,7 @@
}
}
- void PixelRoutine::blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
+ void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
diff --git a/src/Shader/PixelRoutine.hpp b/src/Shader/PixelRoutine.hpp
index ba692c3..d57f2cb 100644
--- a/src/Shader/PixelRoutine.hpp
+++ b/src/Shader/PixelRoutine.hpp
@@ -76,11 +76,11 @@
Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
// Raster operations
- void blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive);
- void blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive);
+ void blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive);
+ void blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive);
void readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel);
- void blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive);
- void blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive);
+ void blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive);
+ void blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive);
void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
diff --git a/src/Shader/SetupRoutine.cpp b/src/Shader/SetupRoutine.cpp
index 1845047..c31bbec 100644
--- a/src/Shader/SetupRoutine.cpp
+++ b/src/Shader/SetupRoutine.cpp
@@ -555,25 +555,23 @@
}
}
- void SetupRoutine::edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &X1, const Int &Y1, const Int &X2, const Int &Y2, Int &q)
+ void SetupRoutine::edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q)
{
- If(Y1 != Y2)
+ If(Ya != Yb)
{
Int xMin = *Pointer<Int>(data + OFFSET(DrawData,scissorX0));
Int xMax = *Pointer<Int>(data + OFFSET(DrawData,scissorX1));
- Bool swap = Y2 < Y1;
+ Bool swap = Yb < Ya;
Pointer<Byte> leftEdge = primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left);
Pointer<Byte> rightEdge = primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right);
Pointer<Byte> edge = IfThenElse(swap, rightEdge, leftEdge);
- Int X0 = X1;
- Int Y0 = Y1;
- X1 = IfThenElse(swap, X2, X1);
- X2 = IfThenElse(swap, X0, X2);
- Y1 = IfThenElse(swap, Y2, Y1);
- Y2 = IfThenElse(swap, Y0, Y2);
+ Int X1 = IfThenElse(swap, Xb, Xa);
+ Int X2 = IfThenElse(swap, Xa, Xb);
+ Int Y1 = IfThenElse(swap, Yb, Ya);
+ Int Y2 = IfThenElse(swap, Ya, Yb);
Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0)));
Int y2 = Min((Y2 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY1)));
diff --git a/src/Shader/SetupRoutine.hpp b/src/Shader/SetupRoutine.hpp
index ac31299..ebcc080 100644
--- a/src/Shader/SetupRoutine.hpp
+++ b/src/Shader/SetupRoutine.hpp
@@ -34,7 +34,7 @@
private:
void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
- void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &X1, const Int &Y1, const Int &X2, const Int &Y2, Int &q);
+ void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
diff --git a/src/Shader/VertexRoutine.hpp b/src/Shader/VertexRoutine.hpp
index 4aec45f..dd4bf13 100644
--- a/src/Shader/VertexRoutine.hpp
+++ b/src/Shader/VertexRoutine.hpp
@@ -29,10 +29,10 @@
virtual ~VertexRoutinePrototype() {};
protected:
- const Pointer<Byte> vertex;
- const Pointer<Byte> batch;
- const Pointer<Byte> task;
- const Pointer<Byte> data;
+ Pointer<Byte> vertex;
+ Pointer<Byte> batch;
+ Pointer<Byte> task;
+ Pointer<Byte> data;
};
class VertexRoutine : public VertexRoutinePrototype