Fix checking dimensions of surfaces.
We were only checking depth stencil surface height against
OUTLINE_RESOLUTION. Instead both color buffers and depth stencil
buffers should be checked against the GL implementation's limits.
Change-Id: I3784f80df4ea950760db7273185fb9312802bdd3
Reviewed-on: https://swiftshader-review.googlesource.com/10410
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libEGL/Surface.cpp b/src/OpenGL/libEGL/Surface.cpp
index d195b46..8cb3b39 100644
--- a/src/OpenGL/libEGL/Surface.cpp
+++ b/src/OpenGL/libEGL/Surface.cpp
@@ -78,11 +78,11 @@
if(libGLES_CM)
{
- backBuffer = libGLES_CM->createBackBuffer(width, height, config);
+ backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamples);
}
else if(libGLESv2)
{
- backBuffer = libGLESv2->createBackBuffer(width, height, config);
+ backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamples);
}
if(!backBuffer)
@@ -96,11 +96,11 @@
{
if(libGLES_CM)
{
- depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples, false);
+ depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples);
}
else if(libGLESv2)
{
- depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples, false);
+ depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples);
}
if(!depthStencil)
diff --git a/src/OpenGL/libGLES_CM/Texture.cpp b/src/OpenGL/libGLES_CM/Texture.cpp
index 494439a..58b80d0 100644
--- a/src/OpenGL/libGLES_CM/Texture.cpp
+++ b/src/OpenGL/libGLES_CM/Texture.cpp
@@ -804,22 +804,23 @@
}
-egl::Image *createBackBuffer(int width, int height, const egl::Config *config)
+egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth)
{
- if(config)
- {
- return egl::Image::create(width, height, config->mRenderTargetFormat, config->mSamples, false);
- }
-
- return nullptr;
-}
-
-egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard)
-{
- if(height > sw::OUTLINE_RESOLUTION)
+ if(width > es1::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || height > es1::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE)
{
ERR("Invalid parameters: %dx%d", width, height);
- return 0;
+ return nullptr;
+ }
+
+ return egl::Image::create(width, height, format, multiSampleDepth, false);
+}
+
+egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth)
+{
+ if(width > es1::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || height > es1::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE)
+ {
+ ERR("Invalid parameters: %dx%d", width, height);
+ return nullptr;
}
bool lockable = true;
diff --git a/src/OpenGL/libGLES_CM/Texture.h b/src/OpenGL/libGLES_CM/Texture.h
index 0c7efc8..c99c1dc 100644
--- a/src/OpenGL/libGLES_CM/Texture.h
+++ b/src/OpenGL/libGLES_CM/Texture.h
@@ -30,7 +30,6 @@
#include <vector>
namespace gl { class Surface; }
-namespace egl { class Config; }
namespace es1
{
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
index 1c66f18..5a3a289 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
@@ -221,8 +221,8 @@
egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config);
__eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname);
- egl::Image *(*createBackBuffer)(int width, int height, const egl::Config *config);
- egl::Image *(*createDepthStencil)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
+ egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
+ egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
};
diff --git a/src/OpenGL/libGLES_CM/main.cpp b/src/OpenGL/libGLES_CM/main.cpp
index 6a2ddc9..f2bd0b7 100644
--- a/src/OpenGL/libGLES_CM/main.cpp
+++ b/src/OpenGL/libGLES_CM/main.cpp
@@ -332,8 +332,8 @@
egl::Context *es1CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config);
extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname);
-egl::Image *createBackBuffer(int width, int height, const egl::Config *config);
-egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
+egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth);
+egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
extern "C"
diff --git a/src/OpenGL/libGLESv2/Texture.cpp b/src/OpenGL/libGLESv2/Texture.cpp
index 95cb8db..bf83472 100644
--- a/src/OpenGL/libGLESv2/Texture.cpp
+++ b/src/OpenGL/libGLESv2/Texture.cpp
@@ -1975,19 +1975,20 @@
}
-egl::Image *createBackBuffer(int width, int height, const egl::Config *config)
+egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth)
{
- if(config)
+ if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE)
{
- return egl::Image::create(width, height, config->mRenderTargetFormat, config->mSamples, false);
+ ERR("Invalid parameters: %dx%d", width, height);
+ return nullptr;
}
- return nullptr;
+ return egl::Image::create(width, height, format, multiSampleDepth, false);
}
-egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard)
+egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth)
{
- if(width == 0 || height == 0 || height > sw::OUTLINE_RESOLUTION)
+ if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE)
{
ERR("Invalid parameters: %dx%d", width, height);
return nullptr;
diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index 1b90f25..143c51e 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -30,7 +30,6 @@
#include <vector>
namespace gl { class Surface; }
-namespace egl { class Config; }
namespace es2
{
diff --git a/src/OpenGL/libGLESv2/libGLESv2.hpp b/src/OpenGL/libGLESv2/libGLESv2.hpp
index 15ae813..42febd8 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.hpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.hpp
@@ -244,8 +244,8 @@
egl::Context *(*es2CreateContext)(egl::Display *display, const egl::Context *shareContext, int clientVersion, const egl::Config *config);
__eglMustCastToProperFunctionPointerType (*es2GetProcAddress)(const char *procname);
- egl::Image *(*createBackBuffer)(int width, int height, const egl::Config *config);
- egl::Image *(*createDepthStencil)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
+ egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
+ egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
};
diff --git a/src/OpenGL/libGLESv2/main.cpp b/src/OpenGL/libGLESv2/main.cpp
index 3e6021c..81b1689 100644
--- a/src/OpenGL/libGLESv2/main.cpp
+++ b/src/OpenGL/libGLESv2/main.cpp
@@ -1340,8 +1340,8 @@
egl::Context *es2CreateContext(egl::Display *display, const egl::Context *shareContext, int clientVersion, const egl::Config *config);
extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname);
-egl::Image *createBackBuffer(int width, int height, const egl::Config *config);
-egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
+egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth);
+egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
LibGLESv2exports::LibGLESv2exports()