Fix the Code::Blocks builds.

Change-Id: Ic505bc34e41f5c6a5f6d223f6ea6189edc748e7c
Reviewed-on: https://swiftshader-review.googlesource.com/2262
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cbp b/src/OpenGL/libGLES_CM/libGLES_CM.cbp
index b1f7bd3..9fb1e6c 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.cbp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.cbp
@@ -247,6 +247,8 @@
 		<Unit filename="../../Shader/VertexRoutine.hpp" />
 		<Unit filename="../../Shader/VertexShader.cpp" />
 		<Unit filename="../../Shader/VertexShader.hpp" />
+		<Unit filename="../common/NameSpace.cpp" />
+		<Unit filename="../common/NameSpace.hpp" />
 		<Unit filename="../common/Object.cpp" />
 		<Unit filename="../common/Object.hpp" />
 		<Unit filename="../common/debug.cpp" />
@@ -257,7 +259,6 @@
 		<Unit filename="../include/GLES2/gl2.h" />
 		<Unit filename="../include/GLES2/gl2ext.h" />
 		<Unit filename="../include/GLES2/gl2platform.h" />
-		<Unit filename="../include/GLSLANG/ShaderLang.h" />
 		<Unit filename="../include/KHR/khrplatform.h" />
 		<Unit filename="Buffer.cpp" />
 		<Unit filename="Buffer.h" />
@@ -267,8 +268,6 @@
 		<Unit filename="Device.hpp" />
 		<Unit filename="Framebuffer.cpp" />
 		<Unit filename="Framebuffer.h" />
-		<Unit filename="HandleAllocator.cpp" />
-		<Unit filename="HandleAllocator.h" />
 		<Unit filename="Image.cpp" />
 		<Unit filename="Image.hpp" />
 		<Unit filename="IndexDataManager.cpp" />
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cbp b/src/OpenGL/libGLESv2/libGLESv2.cbp
index 80ec8a0..83585ab 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cbp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cbp
@@ -247,6 +247,8 @@
 		<Unit filename="../../Shader/VertexRoutine.hpp" />
 		<Unit filename="../../Shader/VertexShader.cpp" />
 		<Unit filename="../../Shader/VertexShader.hpp" />
+		<Unit filename="../common/NameSpace.cpp" />
+		<Unit filename="../common/NameSpace.hpp" />
 		<Unit filename="../common/Object.cpp" />
 		<Unit filename="../common/Object.hpp" />
 		<Unit filename="../common/debug.cpp" />
@@ -256,6 +258,7 @@
 		<Unit filename="../compiler/BaseTypes.h" />
 		<Unit filename="../compiler/Common.h" />
 		<Unit filename="../compiler/Compiler.cpp" />
+		<Unit filename="../compiler/Compiler.h" />
 		<Unit filename="../compiler/ConstantUnion.h" />
 		<Unit filename="../compiler/Diagnostics.cpp" />
 		<Unit filename="../compiler/Diagnostics.h" />
@@ -266,8 +269,6 @@
 		<Unit filename="../compiler/InfoSink.h" />
 		<Unit filename="../compiler/Initialize.cpp" />
 		<Unit filename="../compiler/Initialize.h" />
-		<Unit filename="../compiler/InitializeDll.cpp" />
-		<Unit filename="../compiler/InitializeDll.h" />
 		<Unit filename="../compiler/InitializeGlobals.h" />
 		<Unit filename="../compiler/InitializeParseContext.cpp" />
 		<Unit filename="../compiler/InitializeParseContext.h" />
@@ -281,8 +282,6 @@
 		<Unit filename="../compiler/PoolAlloc.cpp" />
 		<Unit filename="../compiler/PoolAlloc.h" />
 		<Unit filename="../compiler/Pragma.h" />
-		<Unit filename="../compiler/ShHandle.h" />
-		<Unit filename="../compiler/ShaderLang.cpp" />
 		<Unit filename="../compiler/SymbolTable.cpp" />
 		<Unit filename="../compiler/SymbolTable.h" />
 		<Unit filename="../compiler/TranslatorASM.cpp" />
@@ -336,7 +335,6 @@
 		<Unit filename="../include/GLES2/gl2.h" />
 		<Unit filename="../include/GLES2/gl2ext.h" />
 		<Unit filename="../include/GLES2/gl2platform.h" />
-		<Unit filename="../include/GLSLANG/ShaderLang.h" />
 		<Unit filename="../include/KHR/khrplatform.h" />
 		<Unit filename="Buffer.cpp" />
 		<Unit filename="Buffer.h" />
@@ -348,8 +346,6 @@
 		<Unit filename="Fence.h" />
 		<Unit filename="Framebuffer.cpp" />
 		<Unit filename="Framebuffer.h" />
-		<Unit filename="HandleAllocator.cpp" />
-		<Unit filename="HandleAllocator.h" />
 		<Unit filename="Image.cpp" />
 		<Unit filename="Image.hpp" />
 		<Unit filename="IndexDataManager.cpp" />