Texture load functionality for integer types
- Added cases required to load integer type textures into
swiftshader's internal formats.
- Cleaned up copy functions that simply perform a memcpy
for a given number of bytes per row.
- Removed unused functionality for mini floats. Right now,
all we need is the ability to import these formats, so
there's currently no need to keep the export code.
Change-Id: I61500c41e668f885d3ec1e687b6f888c117221f2
Reviewed-on: https://swiftshader-review.googlesource.com/4140
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/common/Image.cpp b/src/OpenGL/common/Image.cpp
index b77f6a7..04914c8 100644
--- a/src/OpenGL/common/Image.cpp
+++ b/src/OpenGL/common/Image.cpp
@@ -14,6 +14,7 @@
#include "Renderer/Blitter.hpp"
#include "../libEGL/Texture.hpp"
#include "../common/debug.h"
+#include "Common/Math.hpp"
#include "Common/Thread.hpp"
#include <GLES/glext.h>
@@ -31,28 +32,39 @@
enum DataType
{
- Alpha,
+ Bytes_1,
+ Bytes_2,
+ Bytes_4,
+ Bytes_8,
+ Bytes_16,
AlphaFloat,
AlphaHalfFloat,
- Luminance,
LuminanceFloat,
LuminanceHalfFloat,
- LuminanceAlpha,
LuminanceAlphaFloat,
LuminanceAlphaHalfFloat,
+ ByteRGB,
UByteRGB,
+ ShortRGB,
+ UShortRGB,
+ IntRGB,
+ UIntRGB,
RGB565,
FloatRGB,
HalfFloatRGB,
- UByte4,
RGBA4444,
RGBA5551,
- Float4,
- HalfFloat4,
+ RGB10A2UI,
+ R11G11B10F,
+ RGB9E5,
+ SRGB,
+ SRGBA,
D16,
D24,
D32,
+ D32F,
S8,
+ S24_8,
};
template<DataType dataType>
@@ -62,12 +74,36 @@
}
template<>
- void LoadImageRow<Alpha>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ void LoadImageRow<Bytes_1>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset, source, width);
}
template<>
+ void LoadImageRow<Bytes_2>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 2, source, width * 2);
+ }
+
+ template<>
+ void LoadImageRow<Bytes_4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 4, source, width * 4);
+ }
+
+ template<>
+ void LoadImageRow<Bytes_8>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 8, source, width * 8);
+ }
+
+ template<>
+ void LoadImageRow<Bytes_16>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 16, source, width * 16);
+ }
+
+ template<>
void LoadImageRow<AlphaFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
@@ -98,12 +134,6 @@
}
template<>
- void LoadImageRow<Luminance>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
- {
- memcpy(dest + xoffset, source, width);
- }
-
- template<>
void LoadImageRow<LuminanceFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
@@ -134,12 +164,6 @@
}
template<>
- void LoadImageRow<LuminanceAlpha>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
- {
- memcpy(dest + xoffset * 2, source, width * 2);
- }
-
- template<>
void LoadImageRow<LuminanceAlphaFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const float *sourceF = reinterpret_cast<const float*>(source);
@@ -170,6 +194,20 @@
}
template<>
+ void LoadImageRow<ByteRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ unsigned char *destB = dest + xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ destB[4 * x + 0] = source[x * 3 + 0];
+ destB[4 * x + 1] = source[x * 3 + 1];
+ destB[4 * x + 2] = source[x * 3 + 2];
+ destB[4 * x + 3] = 0x7F;
+ }
+ }
+
+ template<>
void LoadImageRow<UByteRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
unsigned char *destB = dest + xoffset * 4;
@@ -184,6 +222,66 @@
}
template<>
+ void LoadImageRow<ShortRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceS = reinterpret_cast<const unsigned short*>(source);
+ unsigned short *destS = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ destS[4 * x + 0] = sourceS[x * 3 + 0];
+ destS[4 * x + 1] = sourceS[x * 3 + 1];
+ destS[4 * x + 2] = sourceS[x * 3 + 2];
+ destS[4 * x + 3] = 0x7FFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<UShortRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceS = reinterpret_cast<const unsigned short*>(source);
+ unsigned short *destS = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ destS[4 * x + 0] = sourceS[x * 3 + 0];
+ destS[4 * x + 1] = sourceS[x * 3 + 1];
+ destS[4 * x + 2] = sourceS[x * 3 + 2];
+ destS[4 * x + 3] = 0xFFFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<IntRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source);
+ unsigned int *destI = reinterpret_cast<unsigned int*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++)
+ {
+ destI[4 * x + 0] = sourceI[x * 3 + 0];
+ destI[4 * x + 1] = sourceI[x * 3 + 1];
+ destI[4 * x + 2] = sourceI[x * 3 + 2];
+ destI[4 * x + 3] = 0x7FFFFFFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<UIntRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source);
+ unsigned int *destI = reinterpret_cast<unsigned int*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++)
+ {
+ destI[4 * x + 0] = sourceI[x * 3 + 0];
+ destI[4 * x + 1] = sourceI[x * 3 + 1];
+ destI[4 * x + 2] = sourceI[x * 3 + 2];
+ destI[4 * x + 3] = 0xFFFFFFFF;
+ }
+ }
+
+ template<>
void LoadImageRow<RGB565>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
memcpy(dest + xoffset * 2, source, width * 2);
@@ -220,12 +318,6 @@
}
template<>
- void LoadImageRow<UByte4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
- {
- memcpy(dest + xoffset * 4, source, width * 4);
- }
-
- template<>
void LoadImageRow<RGBA4444>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
const unsigned short *source4444 = reinterpret_cast<const unsigned short*>(source);
@@ -258,15 +350,75 @@
}
template<>
- void LoadImageRow<Float4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ void LoadImageRow<RGB10A2UI>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
- memcpy(dest + xoffset * 16, source, width * 16);
+ const unsigned int *source1010102U = reinterpret_cast<const unsigned int*>(source);
+ unsigned short *dest16U = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int rgba = source1010102U[x];
+ dest16U[4 * x + 0] = (rgba & 0x00000FFC) >> 2;
+ dest16U[4 * x + 1] = (rgba & 0x003FF000) >> 12;
+ dest16U[4 * x + 2] = (rgba & 0xFFC00000) >> 22;
+ dest16U[4 * x + 3] = (rgba & 0x00000003);
+ }
}
template<>
- void LoadImageRow<HalfFloat4>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ void LoadImageRow<R11G11B10F>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
{
- memcpy(dest + xoffset * 8, source, width * 8);
+ const sw::R11G11B10FData *sourceRGB = reinterpret_cast<const sw::R11G11B10FData*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++, sourceRGB++, destF+=4)
+ {
+ sourceRGB->toRGBFloats(destF);
+ destF[3] = 1.0f;
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGB9E5>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const sw::RGB9E5Data *sourceRGB = reinterpret_cast<const sw::RGB9E5Data*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++, sourceRGB++, destF += 4)
+ {
+ sourceRGB->toRGBFloats(destF);
+ destF[3] = 1.0f;
+ }
+ }
+
+ template<>
+ void LoadImageRow<SRGB>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ dest += xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ for(int rgb = 0; rgb < 3; ++rgb)
+ {
+ *dest++ = sw::sRGB8toLinear8(*source++);
+ }
+ *dest++ = 255;
+ }
+ }
+
+ template<>
+ void LoadImageRow<SRGBA>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ dest += xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ for(int rgb = 0; rgb < 3; ++rgb)
+ {
+ *dest++ = sw::sRGB8toLinear8(*source++);
+ }
+ *dest++ = *source++;
+ }
}
template<>
@@ -317,6 +469,32 @@
}
}
+ template<>
+ void LoadImageRow<D32F>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ struct D32FS8 { float depth32f; unsigned int stencil24_8; };
+ const D32FS8 *sourceD32FS8 = reinterpret_cast<const D32FS8*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[x] = sourceD32FS8[x].depth32f;
+ }
+ }
+
+ template<>
+ void LoadImageRow<S24_8>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ struct D32FS8 { float depth32f; unsigned int stencil24_8; };
+ const D32FS8 *sourceD32FS8 = reinterpret_cast<const D32FS8*>(source);
+ unsigned char *destI = dest + xoffset;
+
+ for(int x = 0; x < width; x++)
+ {
+ destI[x] = static_cast<unsigned char>(sourceD32FS8[x].stencil24_8 & 0x000000FF); // FIXME: Quad layout
+ }
+ }
+
template<DataType dataType>
void LoadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int inputHeight, int destPitch, GLsizei destHeight, const void *input, void *buffer)
{
@@ -351,6 +529,12 @@
default: UNREACHABLE(type);
}
break;
+ case GL_LUMINANCE8_EXT:
+ return sw::FORMAT_L8;
+ case GL_LUMINANCE16F_EXT:
+ return sw::FORMAT_L16F;
+ case GL_LUMINANCE32F_EXT:
+ return sw::FORMAT_L32F;
case GL_LUMINANCE_ALPHA:
switch(type)
{
@@ -361,6 +545,12 @@
default: UNREACHABLE(type);
}
break;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return sw::FORMAT_A8L8;
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return sw::FORMAT_A16L16F;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return sw::FORMAT_A32L32F;
case GL_RGBA:
switch(type)
{
@@ -401,6 +591,12 @@
default: UNREACHABLE(type);
}
break;
+ case GL_ALPHA8_EXT:
+ return sw::FORMAT_A8;
+ case GL_ALPHA16F_EXT:
+ return sw::FORMAT_A16F;
+ case GL_ALPHA32F_EXT:
+ return sw::FORMAT_A32F;
default:
UNREACHABLE(format);
}
@@ -503,85 +699,248 @@
break;
}
- if(type == GL_FLOAT)
+ switch(type)
{
+ case GL_FLOAT:
+ switch(format)
+ {
+ case GL_RED:
+ case GL_R32F:
+ return sw::FORMAT_R32F;
+ case GL_RG:
+ case GL_RG32F:
+ return sw::FORMAT_G32R32F;
+ case GL_RGB:
+ case GL_RGB32F:
+ case GL_RGBA:
+ case GL_RGBA32F:
return sw::FORMAT_A32B32G32R32F;
- }
- else if(type == GL_HALF_FLOAT || type == GL_HALF_FLOAT_OES)
- {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT32F:
+ return sw::FORMAT_D32F;
+ default:
+ UNREACHABLE(format);
+ }
+ case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ switch(format)
+ {
+ case GL_RED:
+ case GL_R16F:
+ return sw::FORMAT_R16F;
+ case GL_RG:
+ case GL_RG16F:
+ return sw::FORMAT_G16R16F;
+ case GL_RGB:
+ case GL_RGB16F:
+ case GL_RGBA:
+ case GL_RGBA16F:
return sw::FORMAT_A16B16G16R16F;
- }
- else if(type == GL_UNSIGNED_BYTE)
- {
- if(format == GL_LUMINANCE)
+ default:
+ UNREACHABLE(format);
+ }
+ case GL_BYTE:
+ switch(format)
{
+ case GL_R8_SNORM:
+ case GL_R8:
+ case GL_RED:
+ return sw::FORMAT_R8I_SNORM;
+ case GL_R8I:
+ case GL_RED_INTEGER:
+ return sw::FORMAT_R8I;
+ case GL_RG8_SNORM:
+ case GL_RG8:
+ case GL_RG:
+ return sw::FORMAT_G8R8I_SNORM;
+ case GL_RG8I:
+ case GL_RG_INTEGER:
+ return sw::FORMAT_G8R8I;
+ case GL_RGB8_SNORM:
+ case GL_RGB8:
+ case GL_RGB:
+ return sw::FORMAT_X8B8G8R8I_SNORM;
+ case GL_RGB8I:
+ case GL_RGB_INTEGER:
+ return sw::FORMAT_X8B8G8R8I;
+ case GL_RGBA8_SNORM:
+ case GL_RGBA8:
+ case GL_RGBA:
+ return sw::FORMAT_A8B8G8R8I_SNORM;
+ case GL_RGBA8I:
+ case GL_RGBA_INTEGER:
+ return sw::FORMAT_A8B8G8R8I;
+ default:
+ UNREACHABLE(format);
+ }
+ case GL_UNSIGNED_BYTE:
+ switch(format)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8_EXT:
return sw::FORMAT_L8;
- }
- else if(format == GL_LUMINANCE_ALPHA)
- {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8_EXT:
return sw::FORMAT_A8L8;
- }
- else if(format == GL_RGBA)
- {
- return sw::FORMAT_A8B8G8R8;
- }
- else if(format == GL_BGRA_EXT)
- {
- return sw::FORMAT_A8R8G8B8;
- }
- else if(format == GL_RGB)
- {
+ case GL_R8_SNORM:
+ case GL_R8:
+ case GL_RED:
+ return sw::FORMAT_R8;
+ case GL_R8UI:
+ case GL_RED_INTEGER:
+ return sw::FORMAT_R8UI;
+ case GL_RG8_SNORM:
+ case GL_RG8:
+ case GL_RG:
+ return sw::FORMAT_G8R8;
+ case GL_RG8UI:
+ case GL_RG_INTEGER:
+ return sw::FORMAT_G8R8UI;
+ case GL_RGB8_SNORM:
+ case GL_RGB8:
+ case GL_RGB:
+ case GL_SRGB8:
return sw::FORMAT_X8B8G8R8;
- }
- else if(format == GL_ALPHA)
- {
+ case GL_RGB8UI:
+ case GL_RGB_INTEGER:
+ return sw::FORMAT_X8B8G8R8UI;
+ case GL_RGBA8_SNORM:
+ case GL_RGBA8:
+ case GL_RGBA:
+ case GL_SRGB8_ALPHA8:
+ return sw::FORMAT_A8B8G8R8;
+ case GL_RGBA8UI:
+ case GL_RGBA_INTEGER:
+ return sw::FORMAT_A8B8G8R8UI;
+ case GL_BGRA_EXT:
+ return sw::FORMAT_A8R8G8B8;
+ case GL_ALPHA:
+ case GL_ALPHA8_EXT:
return sw::FORMAT_A8;
+ default:
+ UNREACHABLE(format);
}
- else if(format == SW_YV12_BT601)
+ case GL_SHORT:
+ switch(format)
{
- return sw::FORMAT_YV12_BT601;
+ case GL_R16I:
+ case GL_RED_INTEGER:
+ return sw::FORMAT_R16I;
+ case GL_RG16I:
+ case GL_RG_INTEGER:
+ return sw::FORMAT_G16R16I;
+ case GL_RGB16I:
+ case GL_RGB_INTEGER:
+ return sw::FORMAT_X16B16G16R16I;
+ case GL_RGBA16I:
+ case GL_RGBA_INTEGER:
+ return sw::FORMAT_A16B16G16R16I;
+ default:
+ UNREACHABLE(format);
}
- else if(format == SW_YV12_BT709)
+ case GL_UNSIGNED_SHORT:
+ switch(format)
{
- return sw::FORMAT_YV12_BT709;
+ case GL_R16UI:
+ case GL_RED_INTEGER:
+ return sw::FORMAT_R16UI;
+ case GL_RG16UI:
+ case GL_RG_INTEGER:
+ return sw::FORMAT_G16R16UI;
+ case GL_RGB16UI:
+ case GL_RGB_INTEGER:
+ return sw::FORMAT_X16B16G16R16UI;
+ case GL_RGBA16UI:
+ case GL_RGBA_INTEGER:
+ return sw::FORMAT_A16B16G16R16UI;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ return sw::FORMAT_D32FS8_TEXTURE;
+ default:
+ UNREACHABLE(format);
}
- else if(format == SW_YV12_JFIF)
+ case GL_INT:
+ switch(format)
{
- return sw::FORMAT_YV12_JFIF;
+ case GL_RED_INTEGER:
+ case GL_R32I:
+ return sw::FORMAT_R32I;
+ case GL_RG_INTEGER:
+ case GL_RG32I:
+ return sw::FORMAT_G32R32I;
+ case GL_RGB_INTEGER:
+ case GL_RGB32I:
+ return sw::FORMAT_X32B32G32R32I;
+ case GL_RGBA_INTEGER:
+ case GL_RGBA32I:
+ return sw::FORMAT_A32B32G32R32I;
+ default:
+ UNREACHABLE(format);
}
- else UNREACHABLE(format);
- }
- else if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT)
- {
- if(format == GL_DEPTH_COMPONENT)
+ case GL_UNSIGNED_INT:
+ switch(format)
+ {
+ case GL_RED_INTEGER:
+ case GL_R32UI:
+ return sw::FORMAT_R32UI;
+ case GL_RG_INTEGER:
+ case GL_RG32UI:
+ return sw::FORMAT_G32R32UI;
+ case GL_RGB_INTEGER:
+ case GL_RGB32UI:
+ return sw::FORMAT_X32B32G32R32UI;
+ case GL_RGBA_INTEGER:
+ case GL_RGBA32UI:
+ return sw::FORMAT_A32B32G32R32UI;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32_OES:
+ return sw::FORMAT_D32FS8_TEXTURE;
+ default:
+ UNREACHABLE(format);
+ }
+ case GL_UNSIGNED_INT_24_8_OES:
+ if(format == GL_DEPTH_STENCIL || format == GL_DEPTH24_STENCIL8)
{
return sw::FORMAT_D32FS8_TEXTURE;
}
else UNREACHABLE(format);
- }
- else if(type == GL_UNSIGNED_INT_24_8_OES)
- {
- if(format == GL_DEPTH_STENCIL_OES)
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ if(format == GL_DEPTH_STENCIL || format == GL_DEPTH32F_STENCIL8)
{
return sw::FORMAT_D32FS8_TEXTURE;
}
else UNREACHABLE(format);
- }
- else if(type == GL_UNSIGNED_SHORT_4_4_4_4)
- {
+ case GL_UNSIGNED_SHORT_4_4_4_4:
return sw::FORMAT_A8R8G8B8;
- }
- else if(type == GL_UNSIGNED_SHORT_5_5_5_1)
- {
+ case GL_UNSIGNED_SHORT_5_5_5_1:
return sw::FORMAT_A8R8G8B8;
- }
- else if(type == GL_UNSIGNED_SHORT_5_6_5)
- {
+ case GL_UNSIGNED_SHORT_5_6_5:
return sw::FORMAT_R5G6B5;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if(format == GL_RGB10_A2UI)
+ {
+ return sw::FORMAT_A16B16G16R16UI;
+ }
+ else
+ {
+ return sw::FORMAT_A2B10G10R10;
+ }
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ return sw::FORMAT_A32B32G32R32F;
+ case SW_YV12_BT601:
+ return sw::FORMAT_YV12_BT601;
+ case SW_YV12_BT709:
+ return sw::FORMAT_YV12_BT709;
+ case SW_YV12_JFIF:
+ return sw::FORMAT_YV12_JFIF;
+ default:
+ UNREACHABLE(type);
}
- else UNREACHABLE(type);
- return sw::FORMAT_A8B8G8R8;
+ return sw::FORMAT_NULL;
}
// Returns the size, in bytes, of a single texel in an Image
@@ -589,34 +948,155 @@
{
switch(type)
{
+ case GL_BYTE:
+ switch(format)
+ {
+ case GL_R8:
+ case GL_R8I:
+ case GL_R8_SNORM:
+ case GL_RED: return sizeof(char);
+ case GL_RED_INTEGER: return sizeof(char);
+ case GL_RG8:
+ case GL_RG8I:
+ case GL_RG8_SNORM:
+ case GL_RG: return sizeof(char) * 2;
+ case GL_RG_INTEGER: return sizeof(char) * 2;
+ case GL_RGB8:
+ case GL_RGB8I:
+ case GL_RGB8_SNORM:
+ case GL_RGB: return sizeof(char) * 3;
+ case GL_RGB_INTEGER: return sizeof(char) * 3;
+ case GL_RGBA8:
+ case GL_RGBA8I:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA: return sizeof(char) * 4;
+ case GL_RGBA_INTEGER: return sizeof(char) * 4;
+ default: UNREACHABLE(format);
+ }
+ break;
case GL_UNSIGNED_BYTE:
switch(format)
{
+ case GL_R8:
+ case GL_R8UI:
+ case GL_RED: return sizeof(unsigned char);
+ case GL_RED_INTEGER: return sizeof(unsigned char);
+ case GL_ALPHA8_EXT:
case GL_ALPHA: return sizeof(unsigned char);
+ case GL_LUMINANCE8_EXT:
case GL_LUMINANCE: return sizeof(unsigned char);
+ case GL_LUMINANCE8_ALPHA8_EXT:
case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2;
+ case GL_RG8:
+ case GL_RG8UI:
+ case GL_RG: return sizeof(unsigned char) * 2;
+ case GL_RG_INTEGER: return sizeof(unsigned char) * 2;
+ case GL_RGB8:
+ case GL_RGB8UI:
+ case GL_SRGB8:
case GL_RGB: return sizeof(unsigned char) * 3;
+ case GL_RGB_INTEGER: return sizeof(unsigned char) * 3;
+ case GL_RGBA8:
+ case GL_RGBA8UI:
+ case GL_SRGB8_ALPHA8:
case GL_RGBA: return sizeof(unsigned char) * 4;
+ case GL_RGBA_INTEGER: return sizeof(unsigned char) * 4;
case GL_BGRA_EXT: return sizeof(unsigned char) * 4;
default: UNREACHABLE(format);
}
break;
+ case GL_SHORT:
+ switch(format)
+ {
+ case GL_R16I:
+ case GL_RED_INTEGER: return sizeof(short);
+ case GL_RG16I:
+ case GL_RG_INTEGER: return sizeof(short) * 2;
+ case GL_RGB16I:
+ case GL_RGB_INTEGER: return sizeof(short) * 3;
+ case GL_RGBA16I:
+ case GL_RGBA_INTEGER: return sizeof(short) * 4;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ switch(format)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT: return sizeof(unsigned short);
+ case GL_R16UI:
+ case GL_RED_INTEGER: return sizeof(unsigned short);
+ case GL_RG16UI:
+ case GL_RG_INTEGER: return sizeof(unsigned short) * 2;
+ case GL_RGB16UI:
+ case GL_RGB_INTEGER: return sizeof(unsigned short) * 3;
+ case GL_RGBA16UI:
+ case GL_RGBA_INTEGER: return sizeof(unsigned short) * 4;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_INT:
+ switch(format)
+ {
+ case GL_R32I:
+ case GL_RED_INTEGER: return sizeof(int);
+ case GL_RG32I:
+ case GL_RG_INTEGER: return sizeof(int) * 2;
+ case GL_RGB32I:
+ case GL_RGB_INTEGER: return sizeof(int) * 3;
+ case GL_RGBA32I:
+ case GL_RGBA_INTEGER: return sizeof(int) * 4;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ switch(format)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_COMPONENT: return sizeof(unsigned int);
+ case GL_R32UI:
+ case GL_RED_INTEGER: return sizeof(unsigned int);
+ case GL_RG32UI:
+ case GL_RG_INTEGER: return sizeof(unsigned int) * 2;
+ case GL_RGB32UI:
+ case GL_RGB_INTEGER: return sizeof(unsigned int) * 3;
+ case GL_RGBA32UI:
+ case GL_RGBA_INTEGER: return sizeof(unsigned int) * 4;
+ default: UNREACHABLE(format);
+ }
+ break;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT:
return sizeof(unsigned short);
- case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_OES:
return sizeof(unsigned int);
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return sizeof(float) + sizeof(unsigned int);
case GL_FLOAT:
switch(format)
{
+ case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH_COMPONENT: return sizeof(float);
+ case GL_ALPHA32F_EXT:
case GL_ALPHA: return sizeof(float);
+ case GL_LUMINANCE32F_EXT:
case GL_LUMINANCE: return sizeof(float);
+ case GL_LUMINANCE_ALPHA32F_EXT:
case GL_LUMINANCE_ALPHA: return sizeof(float) * 2;
+ case GL_RED: return sizeof(float);
+ case GL_R32F: return sizeof(float);
+ case GL_RG: return sizeof(float) * 2;
+ case GL_RG32F: return sizeof(float) * 2;
case GL_RGB: return sizeof(float) * 3;
+ case GL_RGB32F: return sizeof(float) * 3;
case GL_RGBA: return sizeof(float) * 4;
+ case GL_RGBA32F: return sizeof(float) * 4;
default: UNREACHABLE(format);
}
break;
@@ -624,11 +1104,20 @@
case GL_HALF_FLOAT_OES:
switch(format)
{
+ case GL_ALPHA16F_EXT:
case GL_ALPHA: return sizeof(unsigned short);
+ case GL_LUMINANCE16F_EXT:
case GL_LUMINANCE: return sizeof(unsigned short);
+ case GL_LUMINANCE_ALPHA16F_EXT:
case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2;
+ case GL_RED: return sizeof(unsigned short);
+ case GL_R16F: return sizeof(unsigned short);
+ case GL_RG: return sizeof(unsigned short) * 2;
+ case GL_RG16F: return sizeof(unsigned short) * 2;
case GL_RGB: return sizeof(unsigned short) * 3;
+ case GL_RGB16F: return sizeof(unsigned short) * 3;
case GL_RGBA: return sizeof(unsigned short) * 4;
+ case GL_RGBA16F: return sizeof(unsigned short) * 4;
default: UNREACHABLE(format);
}
break;
@@ -765,8 +1254,13 @@
GLsizei inputPitch = ComputePitch((unpackInfo.rowLength == 0) ? width : unpackInfo.rowLength, format, type, unpackInfo.alignment);
GLsizei inputHeight = (unpackInfo.imageHeight == 0) ? height : unpackInfo.imageHeight;
input = ((char*)input) + (unpackInfo.skipImages * inputHeight + unpackInfo.skipRows) * inputPitch + unpackInfo.skipPixels;
+ sw::Format selectedInternalFormat = SelectInternalFormat(format, type);
+ if(selectedInternalFormat == sw::FORMAT_NULL)
+ {
+ return;
+ }
- if(SelectInternalFormat(format, type) == internalFormat)
+ if(selectedInternalFormat == internalFormat)
{
void *buffer = lock(0, 0, sw::LOCK_WRITEONLY);
@@ -774,24 +1268,90 @@
{
switch(type)
{
+ case GL_BYTE:
+ switch(format)
+ {
+ case GL_R8:
+ case GL_R8I:
+ case GL_R8_SNORM:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_ALPHA:
+ case GL_ALPHA8_EXT:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8_EXT:
+ LoadImageData<Bytes_1>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG8:
+ case GL_RG8I:
+ case GL_RG8_SNORM:
+ case GL_RG:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ LoadImageData<Bytes_2>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGB8:
+ case GL_RGB8I:
+ case GL_RGB8_SNORM:
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ LoadImageData<ByteRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGBA8:
+ case GL_RGBA8I:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_BGRA_EXT:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
+ break;
case GL_UNSIGNED_BYTE:
switch(format)
{
+ case GL_R8:
+ case GL_R8UI:
+ case GL_R8_SNORM:
+ case GL_RED:
+ case GL_RED_INTEGER:
case GL_ALPHA:
- LoadImageData<Alpha>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
- break;
+ case GL_ALPHA8_EXT:
case GL_LUMINANCE:
- LoadImageData<Luminance>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ case GL_LUMINANCE8_EXT:
+ LoadImageData<Bytes_1>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
+ case GL_RG8:
+ case GL_RG8UI:
+ case GL_RG8_SNORM:
+ case GL_RG:
+ case GL_RG_INTEGER:
case GL_LUMINANCE_ALPHA:
- LoadImageData<LuminanceAlpha>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ LoadImageData<Bytes_2>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
+ case GL_RGB8:
+ case GL_RGB8UI:
+ case GL_RGB8_SNORM:
case GL_RGB:
+ case GL_RGB_INTEGER:
LoadImageData<UByteRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
+ case GL_RGBA8:
+ case GL_RGBA8UI:
+ case GL_RGBA8_SNORM:
case GL_RGBA:
+ case GL_RGBA_INTEGER:
case GL_BGRA_EXT:
- LoadImageData<UByte4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_SRGB8:
+ LoadImageData<SRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_SRGB8_ALPHA8:
+ LoadImageData<SRGBA>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE(format);
}
@@ -799,6 +1359,7 @@
case GL_UNSIGNED_SHORT_5_6_5:
switch(format)
{
+ case GL_RGB565:
case GL_RGB:
LoadImageData<RGB565>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
@@ -808,6 +1369,7 @@
case GL_UNSIGNED_SHORT_4_4_4_4:
switch(format)
{
+ case GL_RGBA4:
case GL_RGBA:
LoadImageData<RGBA4444>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
@@ -817,30 +1379,82 @@
case GL_UNSIGNED_SHORT_5_5_5_1:
switch(format)
{
+ case GL_RGB5_A1:
case GL_RGBA:
LoadImageData<RGBA5551>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE(format);
}
break;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ switch(format)
+ {
+ case GL_R11F_G11F_B10F:
+ case GL_RGB:
+ LoadImageData<R11G11B10F>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ switch(format)
+ {
+ case GL_RGB9_E5:
+ case GL_RGB:
+ LoadImageData<RGB9E5>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ switch(format)
+ {
+ case GL_RGB10_A2UI:
+ LoadImageData<RGB10A2UI>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGB10_A2:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
+ break;
case GL_FLOAT:
switch(format)
{
// float textures are converted to RGBA, not BGRA
case GL_ALPHA:
+ case GL_ALPHA32F_EXT:
LoadImageData<AlphaFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
+ case GL_LUMINANCE32F_EXT:
LoadImageData<LuminanceFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA32F_EXT:
LoadImageData<LuminanceAlphaFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
+ case GL_RED:
+ case GL_R32F:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG:
+ case GL_RG32F:
+ LoadImageData<Bytes_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
case GL_RGB:
+ case GL_RGB32F:
LoadImageData<FloatRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
- LoadImageData<Float4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ case GL_RGBA32F:
+ LoadImageData<Bytes_16>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT32F:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE(format);
}
@@ -850,32 +1464,172 @@
switch(format)
{
case GL_ALPHA:
+ case GL_ALPHA16F_EXT:
LoadImageData<AlphaHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
+ case GL_LUMINANCE16F_EXT:
LoadImageData<LuminanceHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA16F_EXT:
LoadImageData<LuminanceAlphaHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
+ case GL_RED:
+ case GL_R16F:
+ LoadImageData<Bytes_2>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG:
+ case GL_RG16F:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
case GL_RGB:
+ case GL_RGB16F:
LoadImageData<HalfFloatRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
- LoadImageData<HalfFloat4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ case GL_RGBA16F:
+ LoadImageData<Bytes_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_SHORT:
+ switch(format)
+ {
+ case GL_R16I:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ LoadImageData<Bytes_2>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG16I:
+ case GL_RG:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_ALPHA:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGB16I:
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ LoadImageData<ShortRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGBA16I:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_BGRA_EXT:
+ LoadImageData<Bytes_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE(format);
}
break;
case GL_UNSIGNED_SHORT:
- LoadImageData<D16>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ switch(format)
+ {
+ case GL_R16UI:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ LoadImageData<Bytes_2>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG16UI:
+ case GL_RG:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_ALPHA:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGB16UI:
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ LoadImageData<UShortRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGBA16UI:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_BGRA_EXT:
+ LoadImageData<Bytes_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ LoadImageData<D16>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
+ break;
+ case GL_INT:
+ switch(format)
+ {
+ case GL_R32I:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG32I:
+ case GL_RG:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_ALPHA:
+ LoadImageData<Bytes_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGB32I:
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ LoadImageData<IntRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGBA32I:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_BGRA_EXT:
+ LoadImageData<Bytes_16>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
break;
case GL_UNSIGNED_INT:
- LoadImageData<D32>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ switch(format)
+ {
+ case GL_R32UI:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ LoadImageData<Bytes_2>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RG32UI:
+ case GL_RG:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_ALPHA:
+ LoadImageData<Bytes_4>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGB32UI:
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ LoadImageData<UIntRGB>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_RGBA32UI:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_BGRA_EXT:
+ LoadImageData<Bytes_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_COMPONENT:
+ LoadImageData<D32>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+ break;
+ default: UNREACHABLE(format);
+ }
break;
case GL_UNSIGNED_INT_24_8_OES:
loadD24S8ImageData(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, input, buffer);
break;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ loadD32FS8ImageData(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, input, buffer);
+ break;
default: UNREACHABLE(type);
}
}
@@ -905,6 +1659,20 @@
}
}
+ void Image::loadD32FS8ImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int inputHeight, const void *input, void *buffer)
+ {
+ LoadImageData<D32F>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getPitch(), getHeight(), input, buffer);
+
+ unsigned char *stencil = reinterpret_cast<unsigned char*>(lockStencil(0, sw::PUBLIC));
+
+ if(stencil)
+ {
+ LoadImageData<S24_8>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, inputHeight, getStencilPitchB(), getHeight(), input, stencil);
+
+ unlockStencil();
+ }
+ }
+
void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
if(zoffset != 0 || depth != 1)