Fix min/max constant folding.
Change-Id: I9ac2051f5cc8703e804b86c0006bb1b9fe48f521
Reviewed-on: https://swiftshader-review.googlesource.com/5082
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/ParseHelper.cpp b/src/OpenGL/compiler/ParseHelper.cpp
index df9ffd0..ddf0765 100644
--- a/src/OpenGL/compiler/ParseHelper.cpp
+++ b/src/OpenGL/compiler/ParseHelper.cpp
@@ -3581,6 +3581,25 @@
functionCallLValueErrorCheck(fnCandidate, aggregate);
callNode = aggregate;
+
+ if(fnCandidate->getParamCount() == 2)
+ {
+ TIntermSequence ¶meters = paramNode->getAsAggregate()->getSequence();
+ TIntermTyped *left = parameters[0]->getAsTyped();
+ TIntermTyped *right = parameters[1]->getAsTyped();
+
+ TIntermConstantUnion *leftTempConstant = left->getAsConstantUnion();
+ TIntermConstantUnion *rightTempConstant = right->getAsConstantUnion();
+ if (leftTempConstant && rightTempConstant)
+ {
+ TIntermTyped *typedReturnNode = leftTempConstant->fold(op, rightTempConstant, infoSink());
+
+ if(typedReturnNode)
+ {
+ callNode = typedReturnNode;
+ }
+ }
+ }
}
}
else