)]}'
{
  "commit": "91dd1c4c3e28a9485139b5bdbf1d2451e8549ebb",
  "tree": "dcc925ffae698e0e394425be38dea011f4ccd629",
  "parents": [
    "e9c8bd76f484147cf8ed7793226846458bf1d2aa"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Tue Jul 18 13:03:42 2017 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Thu Jul 20 20:20:14 2017 +0000"
  },
  "message": "Unnormalized integer formats now all use the same path\n\nInteger formats are: UInt32/Int32/UInt16/Int16/UInt8/Int8\nThe 32 bit formats required using the floating point path for precision,\nwhile the 16 bit and 8 bit formats were going through the short integer\npath. Since all formats need to be treated as Int within a 32 bit Float\nin the end, this cl unifies all integer formats under the same path.\n\nRelated dEQP tests are: functional.texture.format.sized.2d.*\n\nBug swiftshader:76\n\nChange-Id: Ia2e0972243290e8b1139081222a3f19ab9e65c9f\nReviewed-on: https://swiftshader-review.googlesource.com/10748\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6615b4bab7ae3aa403eec528ca0163b2b8429692",
      "old_mode": 33188,
      "old_path": "src/Renderer/Surface.cpp",
      "new_id": "1a63ff9379f3aea2bd76e6cf1760bd9a2638d3c0",
      "new_mode": 33188,
      "new_path": "src/Renderer/Surface.cpp"
    },
    {
      "type": "modify",
      "old_id": "bf0ff25c18d43a0708f14d7277b123cd1d372e51",
      "old_mode": 33188,
      "old_path": "src/Shader/SamplerCore.cpp",
      "new_id": "55c171225b16ee151c4b85043e238580feaa5675",
      "new_mode": 33188,
      "new_path": "src/Shader/SamplerCore.cpp"
    },
    {
      "type": "modify",
      "old_id": "62c011663bc1cced6593f9e601786cf596737b26",
      "old_mode": 33188,
      "old_path": "src/Shader/SamplerCore.hpp",
      "new_id": "e4529e25e574ec87f8063e2ca5aab06a8d692ef0",
      "new_mode": 33188,
      "new_path": "src/Shader/SamplerCore.hpp"
    }
  ]
}
