Short4 warnings fixed

Switched the Short4 constructor from 'short' to 'unsigned short'
in order to accept hexadecimal values, which is generally how
Short4 values are initialized.

Change-Id: I89eb41bfd65f9071ba42dbb6a06d4349cbb89d67
Reviewed-on: https://swiftshader-review.googlesource.com/5701
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index c26e7ca..173561b 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -545,29 +545,29 @@
 			break;
 		case ALPHA_EQUAL:
 			cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
-			aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
+			aMask = SignMask(Pack(cmp, Short4(0x0000)));
 			break;
-		case ALPHA_NOTEQUAL:		// a != b ~ !(a == b)
-			cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF);   // FIXME
-			aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
+		case ALPHA_NOTEQUAL:       // a != b ~ !(a == b)
+			cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFFFFu);   // FIXME
+			aMask = SignMask(Pack(cmp, Short4(0x0000)));
 			break;
-		case ALPHA_LESS:			// a < b ~ b > a
+		case ALPHA_LESS:           // a < b ~ b > a
 			cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha);
-			aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
+			aMask = SignMask(Pack(cmp, Short4(0x0000)));
 			break;
-		case ALPHA_GREATEREQUAL:	// a >= b ~ (a > b) || (a == b) ~ !(b > a)   // TODO: Approximate
+		case ALPHA_GREATEREQUAL:   // a >= b ~ (a > b) || (a == b) ~ !(b > a)   // TODO: Approximate
 			equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
 			cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
 			cmp |= equal;
-			aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
+			aMask = SignMask(Pack(cmp, Short4(0x0000)));
 			break;
-		case ALPHA_LESSEQUAL:		// a <= b ~ !(a > b)
-			cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF);   // FIXME
-			aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
+		case ALPHA_LESSEQUAL:      // a <= b ~ !(a > b)
+			cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFFFFu);   // FIXME
+			aMask = SignMask(Pack(cmp, Short4(0x0000)));
 			break;
-		case ALPHA_GREATER:			// a > b
+		case ALPHA_GREATER:        // a > b
 			cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
-			aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
+			aMask = SignMask(Pack(cmp, Short4(0x0000)));
 			break;
 		default:
 			ASSERT(false);
@@ -1224,9 +1224,9 @@
 			current.z = pixel.z;
 			break;
 		case BLENDOP_NULL:
-			current.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
-			current.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
-			current.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+			current.x = Short4(0x0000);
+			current.y = Short4(0x0000);
+			current.z = Short4(0x0000);
 			break;
 		default:
 			ASSERT(false);
@@ -1269,7 +1269,7 @@
 			current.w = pixel.w;
 			break;
 		case BLENDOP_NULL:
-			current.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+			current.w = Short4(0x0000);
 			break;
 		default:
 			ASSERT(false);
@@ -1289,14 +1289,14 @@
 		switch(state.logicalOperation)
 		{
 		case LOGICALOP_CLEAR:
-			current.x = 0;
-			current.y = 0;
-			current.z = 0;
+			current.x = UShort4(0);
+			current.y = UShort4(0);
+			current.z = UShort4(0);
 			break;
 		case LOGICALOP_SET:
-			current.x = 0xFFFFu;
-			current.y = 0xFFFFu;
-			current.z = 0xFFFFu;
+			current.x = UShort4(0xFFFFu);
+			current.y = UShort4(0xFFFFu);
+			current.z = UShort4(0xFFFFu);
 			break;
 		case LOGICALOP_COPY:
 			ASSERT(false);   // Optimized out
@@ -1396,10 +1396,10 @@
 			case FORMAT_SRGB8_X8:
 			case FORMAT_SRGB8_A8:
 			case FORMAT_R8:
-				current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
-				current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
-				current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
-				current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
+				current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080);
+				current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080);
+				current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080);
+				current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080);
 				break;
 			default:
 				break;