Move loop register usage to relative addressing.
Bug 22652760
Change-Id: I50c6935bac91f586953b0dd2abd0d2a859468ee1
Reviewed-on: https://swiftshader-review.googlesource.com/4579
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelProgram.cpp b/src/Shader/PixelProgram.cpp
index 12a99c8..9fec0b3 100644
--- a/src/Shader/PixelProgram.cpp
+++ b/src/Shader/PixelProgram.cpp
@@ -754,12 +754,6 @@
{
reg = v[i];
}
- else if(src.rel.type == Shader::PARAMETER_LOOP)
- {
- Int aL = this->aL[loopDepth];
-
- reg = v[i + aL];
- }
else
{
Int a = relativeAddress(src);
@@ -947,6 +941,10 @@
return Extract(c, 0) * var.rel.scale;
}
+ else if(var.rel.type == Shader::PARAMETER_LOOP)
+ {
+ return aL[loopDepth];
+ }
else ASSERT(false);
return 0;