blob: cd6b3064ac932360d679b9fc8faae917366d2224 [file] [log] [blame]
# Copyright 2020 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# angle setup
find_package(Python2 COMPONENTS Interpreter REQUIRED)
# Depend on .gclient file. Setup only runs if this file doesn't exist in the angle
# submodule checkout.
set(ANGLE_SETUP_OUTPUT
"${CMAKE_CURRENT_SOURCE_DIR}/angle/.gclient"
)
add_custom_command(
COMMENT "Setting up angle"
OUTPUT ${ANGLE_SETUP_OUTPUT}
VERBATIM
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/angle
COMMAND ${Python2_EXECUTABLE} scripts/bootstrap.py
COMMAND gclient sync
# On Linux, run install deps script
COMMAND "$<IF:$<BOOL:1>,build/install-build-deps.sh,echo>"
)
add_custom_target(angle-setup DEPENDS
${ANGLE_SETUP_OUTPUT}
)
set_target_properties(angle-setup PROPERTIES FOLDER ANGLE)
# angle build
# Depend on all angle source files, even though most of these aren't used to build
# the ouput files we want. Ninja will run very quickly anyway, and the output files
# are always touched to make sure subsequent builds do nothing.
file(GLOB_RECURSE ANGLE_SRC_FILES
CONFIGURE_DEPENDS angle/src/*.cpp
)
set(ANGLE_BUILD_OUTPUT
"${CMAKE_BINARY_DIR}/bin-angle/libEGL${CMAKE_SHARED_LIBRARY_SUFFIX}"
"${CMAKE_BINARY_DIR}/bin-angle/libGLESv2${CMAKE_SHARED_LIBRARY_SUFFIX}"
)
# The root CMakeLists adds a dependency from angle onto the PowerVR GL example
# targets. For angle, we copy the PVR output 'bin' folder to 'bin-angle' into
# which we build the angle targets we want.
set(PVR_OUTPUT_DIR "${CMAKE_BINARY_DIR}/bin")
set(ANGLE_OUTPUT_DIR "${CMAKE_BINARY_DIR}/bin-angle")
# For some reason, "gn gen" returns a non-zero code on Windows, despite completing correctly,
# which makes the custom_command below not complete. For now, we work around this by wrapping
# up the call in a generated batch script.
if(WIN32)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/run_gn.bat "gn %*")
set(GN_COMMAND ${CMAKE_CURRENT_BINARY_DIR}/run_gn.bat)
else()
set(GN_COMMAND "gn")
endif()
add_custom_command(
COMMENT "Building angle"
OUTPUT ${ANGLE_BUILD_OUTPUT}
DEPENDS ${ANGLE_SRC_FILES}
VERBATIM
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/angle
# Copy PowerVR's bin directory to bin-angle. Always create the bin folder in case PowerVR isn't being built.
COMMAND ${CMAKE_COMMAND} -E make_directory ${PVR_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PVR_OUTPUT_DIR} ${ANGLE_OUTPUT_DIR}
# Delete the output files that may have been copied over. These are the SwiftShader versions, and we want the ANGLE ones.
COMMAND ${CMAKE_COMMAND} -E remove -f ${ANGLE_BUILD_OUTPUT}
# gn build angle targets we want
COMMAND ${GN_COMMAND} gen ${ANGLE_OUTPUT_DIR}
COMMAND autoninja -C ${ANGLE_OUTPUT_DIR} libEGL libGLESv2
# Always update time stamps of output files since dependencies of this command (${ANGLE_SRC_FILES})
# include files that aren't actually used to build the output files.
COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${ANGLE_BUILD_OUTPUT}
)
add_custom_target(angle ALL DEPENDS
angle-setup
${ANGLE_BUILD_OUTPUT}
)
set_target_properties(angle PROPERTIES FOLDER ANGLE)
# Copy script to setup swangle environment to bin-angle
if(WIN32)
set(EXPORT_SWANGLE_ENV_SCRIPT "export-swangle-env.bat")
else()
set(EXPORT_SWANGLE_ENV_SCRIPT "export-swangle-env.sh")
endif()
configure_file(cmake/${EXPORT_SWANGLE_ENV_SCRIPT} ${ANGLE_OUTPUT_DIR}/${EXPORT_SWANGLE_ENV_SCRIPT})
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${ANGLE_OUTPUT_DIR}/${EXPORT_SWANGLE_ENV_SCRIPT}")