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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef egl_Texture_hpp
#define egl_Texture_hpp
#include "common/Object.hpp"
namespace sw
{
class Resource;
}
namespace egl
{
class [[clang::lto_visibility_public]] Texture : public gl::NamedObject
{
public:
Texture(GLuint name) : NamedObject(name) {}
virtual void releaseTexImage() = 0;
virtual sw::Resource *getResource() const = 0;
virtual void sweep() = 0; // Garbage collect if no external references
void release() override
{
int refs = dereference();
if(refs > 0)
{
sweep();
}
else
{
delete this;
}
}
};
}
#endif // egl_Texture_hpp