)]}'
{
  "commit": "8d086fc37024f046c16d6fa553928f64cc8c25a9",
  "tree": "1237b4af0218424a24d4d973feae08f85afcb97b",
  "parents": [
    "779a2f34f6d14f7ab1ec7f38619589d2f8bf5857"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Mon Sep 14 12:56:16 2020 +0100"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Mon Sep 14 16:39:36 2020 +0000"
  },
  "message": "SpirvShaderDebugger: Add PRINT_EACH_DEFINED_DBG_INSTRUCTION\n\nPrints each debug instruction as it is defined. Yet another tool in debugging the debugger.\n\nAlso rename `PRINT_EACH_PROCESSED_INSTRUCTION` to `PRINT_EACH_EMITTED_INSTRUCTION` as that\u0027s really what it meant.\n\nBug: b/148401179\nChange-Id: I9ddf90eab1919deefb5f4557756364478f06375a\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48430\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Result: kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "ea2adc8fe4d039e93e96c04f4430e464a4bf8754",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShaderDebugger.cpp",
      "new_id": "1608bc5719361638a264912dad9673aa58d8dccc",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShaderDebugger.cpp"
    }
  ]
}
