Update Visual Studio LLVM project

Re-generated using build/cmake.sh after the LLVM source file set
minimization. Manually removed and re-added the LLVM project from
build\Visual Studio 15 2017 Win64\llvm.vcxproj and as a Reactor
dependency (since CMake produces new GUIDs to identify the projects
every time).

This required adding back lib/Support/APSInt.cpp

Bug: b/129772660
Change-Id: I0fd51b02e25f1e698d2d9d468870ae69e2651183
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30150
Tested-by: Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
diff --git a/CMakeLists.txt b/CMakeLists.txt
index bb27a2d..e11f983 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -811,6 +811,7 @@
     ${LLVM_DIR}/lib/ProfileData/InstrProf.cpp
     ${LLVM_DIR}/lib/Support/APFloat.cpp
     ${LLVM_DIR}/lib/Support/APInt.cpp
+    ${LLVM_DIR}/lib/Support/APSInt.cpp
     ${LLVM_DIR}/lib/Support/ARMAttributeParser.cpp
     ${LLVM_DIR}/lib/Support/ARMBuildAttrs.cpp
     ${LLVM_DIR}/lib/Support/BinaryStreamError.cpp