Fix broken SwANGLE documentation link

We no longer support building SwANGLE from a SwiftShader checkout, and
the documentation was already removed but a link remained in README.md.

This change just replaces that with a brief mention of ANGLE.

Bug: b/147516027
Change-Id: Ia19200878b72d5c3e8af0ac20d7d6e0cb5c8f297
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/62168
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
diff --git a/README.md b/README.md
index d8ce708..bd5a9b8 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@
 

 SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API<sup>1</sup><sup>2</sup>. Its goal is to provide hardware independence for advanced 3D graphics.

 

-> NOTE: SwiftShader's OpenGL ES implementation is no longer supported, and will be removed. Read more about our recommendation to use [ANGLE on top of SwiftShader Vulkan here](docs/ANGLE.md) (aka. "SwANGLE").

+> NOTE: SwiftShader's OpenGL ES implementation is no longer supported, and will be removed. The [ANGLE](http://angleproject.org/) project can be used to achieve a layered implementation of OpenGL ES (aka. "SwANGLE").

 

 Building

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