)]}'
{
  "commit": "89c37a4dbdb980d006b140f653b5dda52cb082c7",
  "tree": "aa3de9bbf6852f95c0bd1fc4bc583b7a1249f74d",
  "parents": [
    "2f7f2ecb0520fc90f2ddea9aae27d82da39d9113"
  ],
  "author": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Wed Apr 17 18:28:33 2019 -0700"
  },
  "committer": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Thu Apr 18 17:43:55 2019 +0000"
  },
  "message": "Factor out GetTexelOffset from EmitImageRead/EmitImageWrite\n\nAlso fix the addressing to correctly use the slice pitch to advance to the correct layer in an arrayed 1D texture, rather than using the row pitch.\n\nBug: b/130768731\nTest: dEQP-VK.image.*\nChange-Id: I46b8c4eb353d7901d5953df46138ff9e01f87ead\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29411\nTested-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nPresubmit-Ready: Chris Forbes \u003cchrisforbes@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "301c0d613c3064a735d61ee59479ff03641177cc",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "c5df163afd22ca2c44fe3a49eeab6ccb751f000f",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    },
    {
      "type": "modify",
      "old_id": "e394db171bf22794c43ff5f2a60f14a71a6998e2",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.hpp",
      "new_id": "69dd01e8918c572a6fb2cc7ab5161d1326e56d9b",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.hpp"
    }
  ]
}
