Add SwiftShader source to repo
Oct 6 code drop from Transgaming
Review URL: https://chromereviews.googleplex.com/3846015
diff --git a/src/Renderer/Surface.cpp b/src/Renderer/Surface.cpp
new file mode 100644
index 0000000..d072a15
--- /dev/null
+++ b/src/Renderer/Surface.cpp
@@ -0,0 +1,4747 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2011 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#include "Surface.hpp"
+
+#include "Color.hpp"
+#include "Context.hpp"
+#include "Common/Half.hpp"
+#include "Common/Memory.hpp"
+#include "Common/CPUID.hpp"
+#include "Common/Resource.hpp"
+#include "Common/Debug.hpp"
+#include "Reactor/Shell.hpp"
+
+#include <xmmintrin.h>
+#include <emmintrin.h>
+
+#undef min
+#undef max
+
+namespace sw
+{
+ extern bool quadLayoutEnabled;
+ extern bool complementaryDepthBuffer;
+ extern TranscendentalPrecision logPrecision;
+
+ unsigned int *Surface::palette = 0;
+ unsigned int Surface::paletteID = 0;
+
+ void Surface::Buffer::write(int x, int y, int z, const Color<float> &color)
+ {
+ void *element = (unsigned char*)buffer + x * bytes + y * pitchB + z * sliceB;
+
+ write(element, color);
+ }
+
+ void Surface::Buffer::write(int x, int y, const Color<float> &color)
+ {
+ void *element = (unsigned char*)buffer + x * bytes + y * pitchB;
+
+ write(element, color);
+ }
+
+ inline void Surface::Buffer::write(void *element, const Color<float> &color)
+ {
+ switch(format)
+ {
+ case FORMAT_A8:
+ *(unsigned char*)element = unorm<8>(color.a);
+ break;
+ case FORMAT_R8:
+ *(unsigned char*)element = unorm<8>(color.r);
+ break;
+ case FORMAT_R3G3B2:
+ *(unsigned char*)element = (unorm<3>(color.r) << 5) | (unorm<3>(color.g) << 2) | (unorm<2>(color.b) << 0);
+ break;
+ case FORMAT_A8R3G3B2:
+ *(unsigned short*)element = (unorm<8>(color.a) << 8) | (unorm<3>(color.r) << 5) | (unorm<3>(color.g) << 2) | (unorm<2>(color.b) << 0);
+ break;
+ case FORMAT_X4R4G4B4:
+ *(unsigned short*)element = 0xF000 | (unorm<4>(color.r) << 8) | (unorm<4>(color.g) << 4) | (unorm<4>(color.b) << 0);
+ break;
+ case FORMAT_A4R4G4B4:
+ *(unsigned short*)element = (unorm<4>(color.a) << 12) | (unorm<4>(color.r) << 8) | (unorm<4>(color.g) << 4) | (unorm<4>(color.b) << 0);
+ break;
+ case FORMAT_R5G6B5:
+ *(unsigned short*)element = (unorm<5>(color.r) << 11) | (unorm<6>(color.g) << 5) | (unorm<5>(color.b) << 0);
+ break;
+ case FORMAT_A1R5G5B5:
+ *(unsigned short*)element = (unorm<1>(color.a) << 15) | (unorm<5>(color.r) << 10) | (unorm<5>(color.g) << 5) | (unorm<5>(color.b) << 0);
+ break;
+ case FORMAT_X1R5G5B5:
+ *(unsigned short*)element = 0x8000 | (unorm<5>(color.r) << 10) | (unorm<5>(color.g) << 5) | (unorm<5>(color.b) << 0);
+ break;
+ case FORMAT_A8R8G8B8:
+ *(unsigned int*)element = (unorm<8>(color.a) << 24) | (unorm<8>(color.r) << 16) | (unorm<8>(color.g) << 8) | (unorm<8>(color.b) << 0);
+ break;
+ case FORMAT_X8R8G8B8:
+ *(unsigned int*)element = 0xFF000000 | (unorm<8>(color.r) << 16) | (unorm<8>(color.g) << 8) | (unorm<8>(color.b) << 0);
+ break;
+ case FORMAT_A8B8G8R8:
+ *(unsigned int*)element = (unorm<8>(color.a) << 24) | (unorm<8>(color.b) << 16) | (unorm<8>(color.g) << 8) | (unorm<8>(color.r) << 0);
+ break;
+ case FORMAT_X8B8G8R8:
+ *(unsigned int*)element = 0xFF000000 | (unorm<8>(color.b) << 16) | (unorm<8>(color.g) << 8) | (unorm<8>(color.r) << 0);
+ break;
+ case FORMAT_A2R10G10B10:
+ *(unsigned int*)element = (unorm<2>(color.a) << 30) | (unorm<10>(color.r) << 20) | (unorm<10>(color.g) << 10) | (unorm<10>(color.b) << 0);
+ break;
+ case FORMAT_A2B10G10R10:
+ *(unsigned int*)element = (unorm<2>(color.a) << 30) | (unorm<10>(color.b) << 20) | (unorm<10>(color.g) << 10) | (unorm<10>(color.r) << 0);
+ break;
+ case FORMAT_G8R8:
+ *(unsigned int*)element = (unorm<8>(color.g) << 8) | (unorm<8>(color.r) << 0);
+ break;
+ case FORMAT_G16R16:
+ *(unsigned int*)element = (unorm<16>(color.g) << 16) | (unorm<16>(color.r) << 0);
+ break;
+ case FORMAT_A16B16G16R16:
+ ((unsigned short*)element)[0] = unorm<16>(color.r);
+ ((unsigned short*)element)[1] = unorm<16>(color.g);
+ ((unsigned short*)element)[2] = unorm<16>(color.b);
+ ((unsigned short*)element)[3] = unorm<16>(color.a);
+ break;
+ case FORMAT_V8U8:
+ *(unsigned short*)element = (snorm<8>(color.g) << 8) | (snorm<8>(color.r) << 0);
+ break;
+ case FORMAT_L6V5U5:
+ *(unsigned short*)element = (unorm<6>(color.b) << 10) | (snorm<5>(color.g) << 5) | (snorm<5>(color.r) << 0);
+ break;
+ case FORMAT_Q8W8V8U8:
+ *(unsigned int*)element = (snorm<8>(color.a) << 24) | (snorm<8>(color.b) << 16) | (snorm<8>(color.g) << 8) | (snorm<8>(color.r) << 0);
+ break;
+ case FORMAT_X8L8V8U8:
+ *(unsigned int*)element = 0xFF000000 | (unorm<8>(color.b) << 16) | (snorm<8>(color.g) << 8) | (snorm<8>(color.r) << 0);
+ break;
+ case FORMAT_V16U16:
+ *(unsigned int*)element = (snorm<16>(color.g) << 16) | (snorm<16>(color.r) << 0);
+ break;
+ case FORMAT_A2W10V10U10:
+ *(unsigned int*)element = (unorm<2>(color.a) << 30) | (snorm<10>(color.b) << 20) | (snorm<10>(color.g) << 10) | (snorm<10>(color.r) << 0);
+ break;
+ case FORMAT_A16W16V16U16:
+ ((unsigned short*)element)[0] = snorm<16>(color.r);
+ ((unsigned short*)element)[1] = snorm<16>(color.g);
+ ((unsigned short*)element)[2] = snorm<16>(color.b);
+ ((unsigned short*)element)[3] = unorm<16>(color.a);
+ break;
+ case FORMAT_Q16W16V16U16:
+ ((unsigned short*)element)[0] = snorm<16>(color.r);
+ ((unsigned short*)element)[1] = snorm<16>(color.g);
+ ((unsigned short*)element)[2] = snorm<16>(color.b);
+ ((unsigned short*)element)[3] = snorm<16>(color.a);
+ break;
+ case FORMAT_R8G8B8:
+ ((unsigned char*)element)[0] = unorm<8>(color.b);
+ ((unsigned char*)element)[1] = unorm<8>(color.g);
+ ((unsigned char*)element)[2] = unorm<8>(color.r);
+ break;
+ case FORMAT_R16F:
+ *(half*)element = (half)color.r;
+ break;
+ case FORMAT_G16R16F:
+ ((half*)element)[0] = (half)color.r;
+ ((half*)element)[1] = (half)color.g;
+ break;
+ case FORMAT_A16B16G16R16F:
+ ((half*)element)[0] = (half)color.r;
+ ((half*)element)[1] = (half)color.g;
+ ((half*)element)[2] = (half)color.b;
+ ((half*)element)[3] = (half)color.a;
+ break;
+ case FORMAT_R32F:
+ *(float*)element = color.r;
+ break;
+ case FORMAT_G32R32F:
+ ((float*)element)[0] = color.r;
+ ((float*)element)[1] = color.g;
+ break;
+ case FORMAT_A32B32G32R32F:
+ ((float*)element)[0] = color.r;
+ ((float*)element)[1] = color.g;
+ ((float*)element)[2] = color.b;
+ ((float*)element)[3] = color.a;
+ break;
+ case FORMAT_D32F:
+ case FORMAT_D32F_LOCKABLE:
+ case FORMAT_D32F_TEXTURE:
+ case FORMAT_D32F_SHADOW:
+ *((float*)element) = color.r;
+ break;
+ case FORMAT_D32F_COMPLEMENTARY:
+ *((float*)element) = 1 - color.r;
+ break;
+ case FORMAT_S8:
+ *((unsigned char*)element) = unorm<8>(color.r);
+ break;
+ case FORMAT_L8:
+ *(unsigned char*)element = unorm<8>(color.r);
+ break;
+ case FORMAT_A4L4:
+ *(unsigned char*)element = (unorm<4>(color.a) << 4) | (unorm<4>(color.r) << 0);
+ break;
+ case FORMAT_L16:
+ *(unsigned short*)element = unorm<16>(color.r);
+ break;
+ case FORMAT_A8L8:
+ *(unsigned short*)element = (unorm<8>(color.a) << 8) | (unorm<8>(color.r) << 0);
+ break;
+ default:
+ ASSERT(false);
+ }
+ }
+
+ Color<float> Surface::Buffer::read(int x, int y, int z) const
+ {
+ void *element = (unsigned char*)buffer + x * bytes + y * pitchB + z * sliceB;
+
+ return read(element);
+ }
+
+ Color<float> Surface::Buffer::read(int x, int y) const
+ {
+ void *element = (unsigned char*)buffer + x * bytes + y * pitchB;
+
+ return read(element);
+ }
+
+ inline Color<float> Surface::Buffer::read(void *element) const
+ {
+ float r = 1;
+ float g = 1;
+ float b = 1;
+ float a = 1;
+
+ switch(format)
+ {
+ case FORMAT_P8:
+ {
+ ASSERT(palette);
+
+ unsigned int abgr = palette[*(unsigned char*)element];
+
+ r = (abgr & 0x000000FF) * (1.0f / 0x000000FF);
+ g = (abgr & 0x0000FF00) * (1.0f / 0x0000FF00);
+ b = (abgr & 0x00FF0000) * (1.0f / 0x00FF0000);
+ a = (abgr & 0xFF000000) * (1.0f / 0xFF000000);
+ }
+ break;
+ case FORMAT_A8P8:
+ {
+ ASSERT(palette);
+
+ unsigned int bgr = palette[((unsigned char*)element)[0]];
+
+ r = (bgr & 0x000000FF) * (1.0f / 0x000000FF);
+ g = (bgr & 0x0000FF00) * (1.0f / 0x0000FF00);
+ b = (bgr & 0x00FF0000) * (1.0f / 0x00FF0000);
+ a = ((unsigned char*)element)[1] * (1.0f / 0xFF);
+ }
+ break;
+ case FORMAT_A8:
+ r = 0;
+ g = 0;
+ b = 0;
+ a = *(unsigned char*)element * (1.0f / 0xFF);
+ break;
+ case FORMAT_R8:
+ r = *(unsigned char*)element * (1.0f / 0xFF);
+ break;
+ case FORMAT_R3G3B2:
+ {
+ unsigned char rgb = *(unsigned char*)element;
+
+ r = (rgb & 0xE0) * (1.0f / 0xE0);
+ g = (rgb & 0x1C) * (1.0f / 0x1C);
+ b = (rgb & 0x03) * (1.0f / 0x03);
+ }
+ break;
+ case FORMAT_A8R3G3B2:
+ {
+ unsigned short argb = *(unsigned short*)element;
+
+ a = (argb & 0xFF00) * (1.0f / 0xFF00);
+ r = (argb & 0x00E0) * (1.0f / 0x00E0);
+ g = (argb & 0x001C) * (1.0f / 0x001C);
+ b = (argb & 0x0003) * (1.0f / 0x0003);
+ }
+ break;
+ case FORMAT_X4R4G4B4:
+ {
+ unsigned short rgb = *(unsigned short*)element;
+
+ r = (rgb & 0x0F00) * (1.0f / 0x0F00);
+ g = (rgb & 0x00F0) * (1.0f / 0x00F0);
+ b = (rgb & 0x000F) * (1.0f / 0x000F);
+ }
+ break;
+ case FORMAT_A4R4G4B4:
+ {
+ unsigned short argb = *(unsigned short*)element;
+
+ a = (argb & 0xF000) * (1.0f / 0xF000);
+ r = (argb & 0x0F00) * (1.0f / 0x0F00);
+ g = (argb & 0x00F0) * (1.0f / 0x00F0);
+ b = (argb & 0x000F) * (1.0f / 0x000F);
+ }
+ break;
+ case FORMAT_R5G6B5:
+ {
+ unsigned short rgb = *(unsigned short*)element;
+
+ r = (rgb & 0xF800) * (1.0f / 0xF800);
+ g = (rgb & 0x07E0) * (1.0f / 0x07E0);
+ b = (rgb & 0x001F) * (1.0f / 0x001F);
+ }
+ break;
+ case FORMAT_A1R5G5B5:
+ {
+ unsigned short argb = *(unsigned short*)element;
+
+ a = (argb & 0x8000) * (1.0f / 0x8000);
+ r = (argb & 0x7C00) * (1.0f / 0x7C00);
+ g = (argb & 0x03E0) * (1.0f / 0x03E0);
+ b = (argb & 0x001F) * (1.0f / 0x001F);
+ }
+ break;
+ case FORMAT_X1R5G5B5:
+ {
+ unsigned short xrgb = *(unsigned short*)element;
+
+ r = (xrgb & 0x7C00) * (1.0f / 0x7C00);
+ g = (xrgb & 0x03E0) * (1.0f / 0x03E0);
+ b = (xrgb & 0x001F) * (1.0f / 0x001F);
+ }
+ break;
+ case FORMAT_A8R8G8B8:
+ {
+ unsigned int argb = *(unsigned int*)element;
+
+ a = (argb & 0xFF000000) * (1.0f / 0xFF000000);
+ r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000);
+ g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00);
+ b = (argb & 0x000000FF) * (1.0f / 0x000000FF);
+ }
+ break;
+ case FORMAT_X8R8G8B8:
+ {
+ unsigned int xrgb = *(unsigned int*)element;
+
+ r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000);
+ g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00);
+ b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF);
+ }
+ break;
+ case FORMAT_A8B8G8R8:
+ {
+ unsigned int abgr = *(unsigned int*)element;
+
+ a = (abgr & 0xFF000000) * (1.0f / 0xFF000000);
+ b = (abgr & 0x00FF0000) * (1.0f / 0x00FF0000);
+ g = (abgr & 0x0000FF00) * (1.0f / 0x0000FF00);
+ r = (abgr & 0x000000FF) * (1.0f / 0x000000FF);
+ }
+ break;
+ case FORMAT_X8B8G8R8:
+ {
+ unsigned int xbgr = *(unsigned int*)element;
+
+ b = (xbgr & 0x00FF0000) * (1.0f / 0x00FF0000);
+ g = (xbgr & 0x0000FF00) * (1.0f / 0x0000FF00);
+ r = (xbgr & 0x000000FF) * (1.0f / 0x000000FF);
+ }
+ break;
+ case FORMAT_G8R8:
+ {
+ unsigned short gr = *(unsigned short*)element;
+
+ g = (gr & 0xFF00) * (1.0f / 0xFF00);
+ r = (gr & 0x00FF) * (1.0f / 0x00FF);
+ }
+ break;
+ case FORMAT_G16R16:
+ {
+ unsigned int gr = *(unsigned int*)element;
+
+ g = (gr & 0xFFFF0000) * (1.0f / 0xFFFF0000);
+ r = (gr & 0x0000FFFF) * (1.0f / 0x0000FFFF);
+ }
+ break;
+ case FORMAT_A2R10G10B10:
+ {
+ unsigned int argb = *(unsigned int*)element;
+
+ a = (argb & 0xC0000000) * (1.0f / 0xC0000000);
+ r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000);
+ g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00);
+ b = (argb & 0x000003FF) * (1.0f / 0x000003FF);
+ }
+ break;
+ case FORMAT_A2B10G10R10:
+ {
+ unsigned int abgr = *(unsigned int*)element;
+
+ a = (abgr & 0xC0000000) * (1.0f / 0xC0000000);
+ b = (abgr & 0x3FF00000) * (1.0f / 0x3FF00000);
+ g = (abgr & 0x000FFC00) * (1.0f / 0x000FFC00);
+ r = (abgr & 0x000003FF) * (1.0f / 0x000003FF);
+ }
+ break;
+ case FORMAT_A16B16G16R16:
+ r = ((unsigned short*)element)[0] * (1.0f / 0xFFFF);
+ g = ((unsigned short*)element)[1] * (1.0f / 0xFFFF);
+ b = ((unsigned short*)element)[2] * (1.0f / 0xFFFF);
+ a = ((unsigned short*)element)[3] * (1.0f / 0xFFFF);
+ break;
+ case FORMAT_V8U8:
+ {
+ unsigned short vu = *(unsigned short*)element;
+
+ r = ((int)(vu & 0x00FF) << 24) * (1.0f / 0x7F000000);
+ g = ((int)(vu & 0xFF00) << 16) * (1.0f / 0x7F000000);
+ }
+ break;
+ case FORMAT_L6V5U5:
+ {
+ unsigned short lvu = *(unsigned short*)element;
+
+ r = ((int)(lvu & 0x001F) << 27) * (1.0f / 0x78000000);
+ g = ((int)(lvu & 0x03E0) << 22) * (1.0f / 0x78000000);
+ b = (lvu & 0xFC00) * (1.0f / 0xFC00);
+ }
+ break;
+ case FORMAT_Q8W8V8U8:
+ {
+ unsigned int qwvu = *(unsigned int*)element;
+
+ r = ((int)(qwvu & 0x000000FF) << 24) * (1.0f / 0x7F000000);
+ g = ((int)(qwvu & 0x0000FF00) << 16) * (1.0f / 0x7F000000);
+ b = ((int)(qwvu & 0x00FF0000) << 8) * (1.0f / 0x7F000000);
+ a = ((int)(qwvu & 0xFF000000) << 0) * (1.0f / 0x7F000000);
+ }
+ break;
+ case FORMAT_X8L8V8U8:
+ {
+ unsigned int xlvu = *(unsigned int*)element;
+
+ r = ((int)(xlvu & 0x000000FF) << 24) * (1.0f / 0x7F000000);
+ g = ((int)(xlvu & 0x0000FF00) << 16) * (1.0f / 0x7F000000);
+ b = (xlvu & 0x00FF0000) * (1.0f / 0x00FF0000);
+ }
+ break;
+ case FORMAT_R8G8B8:
+ r = ((unsigned char*)element)[2] * (1.0f / 0xFF);
+ g = ((unsigned char*)element)[1] * (1.0f / 0xFF);
+ b = ((unsigned char*)element)[0] * (1.0f / 0xFF);
+ break;
+ case FORMAT_V16U16:
+ {
+ unsigned int vu = *(unsigned int*)element;
+
+ r = ((int)(vu & 0x0000FFFF) << 16) * (1.0f / 0x7FFF0000);
+ g = ((int)(vu & 0xFFFF0000) << 0) * (1.0f / 0x7FFF0000);
+ }
+ break;
+ case FORMAT_A2W10V10U10:
+ {
+ unsigned int awvu = *(unsigned int*)element;
+
+ r = ((int)(awvu & 0x000003FF) << 22) * (1.0f / 0x7FC00000);
+ g = ((int)(awvu & 0x000FFC00) << 12) * (1.0f / 0x7FC00000);
+ b = ((int)(awvu & 0x3FF00000) << 2) * (1.0f / 0x7FC00000);
+ a = (awvu & 0xC0000000) * (1.0f / 0xC0000000);
+ }
+ break;
+ case FORMAT_A16W16V16U16:
+ r = ((signed short*)element)[0] * (1.0f / 0x7FFF);
+ g = ((signed short*)element)[1] * (1.0f / 0x7FFF);
+ b = ((signed short*)element)[2] * (1.0f / 0x7FFF);
+ a = ((unsigned short*)element)[3] * (1.0f / 0xFFFF);
+ break;
+ case FORMAT_Q16W16V16U16:
+ r = ((signed short*)element)[0] * (1.0f / 0x7FFF);
+ g = ((signed short*)element)[1] * (1.0f / 0x7FFF);
+ b = ((signed short*)element)[2] * (1.0f / 0x7FFF);
+ a = ((signed short*)element)[3] * (1.0f / 0x7FFF);
+ break;
+ case FORMAT_L8:
+ r =
+ g =
+ b = *(unsigned char*)element * (1.0f / 0xFF);
+ break;
+ case FORMAT_A4L4:
+ {
+ unsigned char al = *(unsigned char*)element;
+
+ r =
+ g =
+ b = (al & 0x0F) * (1.0f / 0x0F);
+ a = (al & 0xF0) * (1.0f / 0xF0);
+ }
+ break;
+ case FORMAT_L16:
+ r =
+ g =
+ b = *(unsigned short*)element * (1.0f / 0xFFFF);
+ break;
+ case FORMAT_A8L8:
+ r =
+ g =
+ b = ((unsigned char*)element)[0] * (1.0f / 0xFF);
+ a = ((unsigned char*)element)[1] * (1.0f / 0xFF);
+ break;
+ case FORMAT_R16F:
+ r = *(half*)element;
+ break;
+ case FORMAT_G16R16F:
+ r = ((half*)element)[0];
+ g = ((half*)element)[1];
+ break;
+ case FORMAT_A16B16G16R16F:
+ r = ((half*)element)[0];
+ g = ((half*)element)[1];
+ b = ((half*)element)[2];
+ a = ((half*)element)[3];
+ break;
+ case FORMAT_R32F:
+ r = *(float*)element;
+ break;
+ case FORMAT_G32R32F:
+ r = ((float*)element)[0];
+ g = ((float*)element)[1];
+ break;
+ case FORMAT_A32B32G32R32F:
+ r = ((float*)element)[0];
+ g = ((float*)element)[1];
+ b = ((float*)element)[2];
+ a = ((float*)element)[3];
+ break;
+ case FORMAT_D32F:
+ case FORMAT_D32F_LOCKABLE:
+ case FORMAT_D32F_TEXTURE:
+ case FORMAT_D32F_SHADOW:
+ r = *(float*)element;
+ g = r;
+ b = r;
+ a = r;
+ break;
+ case FORMAT_D32F_COMPLEMENTARY:
+ r = 1 - *(float*)element;
+ g = r;
+ b = r;
+ a = r;
+ break;
+ case FORMAT_S8:
+ r = *(unsigned char*)element * (1.0f / 0xFF);
+ break;
+ default:
+ ASSERT(false);
+ }
+
+ // if(sRGB)
+ // {
+ // r = sRGBtoLinear(r);
+ // g = sRGBtoLinear(g);
+ // b = sRGBtoLinear(b);
+ // }
+
+ return Color<float>(r, g, b, a);
+ }
+
+ Color<float> Surface::Buffer::sample(float x, float y, float z) const
+ {
+ x -= 0.5f;
+ y -= 0.5f;
+ z -= 0.5f;
+
+ int x0 = clamp((int)x, 0, width - 1);
+ int x1 = (x0 + 1 >= width) ? x0 : x0 + 1;
+
+ int y0 = clamp((int)y, 0, height - 1);
+ int y1 = (y0 + 1 >= height) ? y0 : y0 + 1;
+
+ int z0 = clamp((int)z, 0, depth - 1);
+ int z1 = (z0 + 1 >= depth) ? z0 : z0 + 1;
+
+ Color<float> c000 = read(x0, y0, z0);
+ Color<float> c100 = read(x1, y0, z0);
+ Color<float> c010 = read(x0, y1, z0);
+ Color<float> c110 = read(x1, y1, z0);
+ Color<float> c001 = read(x0, y0, z1);
+ Color<float> c101 = read(x1, y0, z1);
+ Color<float> c011 = read(x0, y1, z1);
+ Color<float> c111 = read(x1, y1, z1);
+
+ float fx = x - x0;
+ float fy = y - y0;
+ float fz = z - z0;
+
+ c000 *= (1 - fx) * (1 - fy) * (1 - fz);
+ c100 *= fx * (1 - fy) * (1 - fz);
+ c010 *= (1 - fx) * fy * (1 - fz);
+ c110 *= fx * fy * (1 - fz);
+ c001 *= (1 - fx) * (1 - fy) * fz;
+ c101 *= fx * (1 - fy) * fz;
+ c011 *= (1 - fx) * fy * fz;
+ c111 *= fx * fy * fz;
+
+ return c000 + c100 + c010 + c110 + c001 + c101 + c011 + c111;
+ }
+
+ Color<float> Surface::Buffer::sample(float x, float y) const
+ {
+ x -= 0.5f;
+ y -= 0.5f;
+
+ int x0 = clamp((int)x, 0, width - 1);
+ int x1 = (x0 + 1 >= width) ? x0 : x0 + 1;
+
+ int y0 = clamp((int)y, 0, height - 1);
+ int y1 = (y0 + 1 >= height) ? y0 : y0 + 1;
+
+ Color<float> c00 = read(x0, y0);
+ Color<float> c10 = read(x1, y0);
+ Color<float> c01 = read(x0, y1);
+ Color<float> c11 = read(x1, y1);
+
+ float fx = x - x0;
+ float fy = y - y0;
+
+ c00 *= (1 - fx) * (1 - fy);
+ c10 *= fx * (1 - fy);
+ c01 *= (1 - fx) * fy;
+ c11 *= fx * fy;
+
+ return c00 + c10 + c01 + c11;
+ }
+
+ void *Surface::Buffer::lockRect(int left, int top, int front, Lock lock)
+ {
+ this->lock = lock;
+
+ switch(lock)
+ {
+ case LOCK_UNLOCKED:
+ case LOCK_READONLY:
+ break;
+ case LOCK_WRITEONLY:
+ case LOCK_READWRITE:
+ case LOCK_DISCARD:
+ dirty = true;
+ break;
+ default:
+ ASSERT(false);
+ }
+
+ switch(format)
+ {
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ case FORMAT_ATI1:
+ return (unsigned char*)buffer + 8 * (left / 4) + (top / 4) * pitchB + front * sliceB;
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ case FORMAT_ATI2:
+ return (unsigned char*)buffer + 16 * (left / 4) + (top / 4) * pitchB + front * sliceB;
+ #endif
+ default:
+ return (unsigned char*)buffer + left * bytes + top * pitchB + front * sliceB;
+ }
+
+ return 0;
+ }
+
+ void Surface::Buffer::unlockRect()
+ {
+ lock = LOCK_UNLOCKED;
+ }
+
+ Surface::Surface(Resource *texture, int width, int height, int depth, Format format, bool lockable, bool renderTarget) : lockable(lockable), renderTarget(renderTarget)
+ {
+ resource = texture ? texture : new Resource(0);
+ hasParent = texture;
+ depth = max(1, depth);
+
+ external.buffer = 0;
+ external.width = width;
+ external.height = height;
+ external.depth = depth;
+ external.format = format;
+ external.bytes = bytes(external.format);
+ external.pitchB = pitchB(external.width, external.format, renderTarget && !texture);
+ external.pitchP = pitchP(external.width, external.format, renderTarget && !texture);
+ external.sliceB = sliceB(external.width, external.height, external.format, renderTarget && !texture);
+ external.sliceP = sliceP(external.width, external.height, external.format, renderTarget && !texture);
+ external.lock = LOCK_UNLOCKED;
+ external.dirty = false;
+ external.paletteUsed = 0;
+
+ internal.buffer = 0;
+ internal.width = width;
+ internal.height = height;
+ internal.depth = depth;
+ internal.format = selectInternalFormat(format);
+ internal.bytes = bytes(internal.format);
+ internal.pitchB = pitchB(internal.width, internal.format, renderTarget);
+ internal.pitchP = pitchP(internal.width, internal.format, renderTarget);
+ internal.sliceB = sliceB(internal.width, internal.height, internal.format, renderTarget);
+ internal.sliceP = sliceP(internal.width, internal.height, internal.format, renderTarget);
+ internal.lock = LOCK_UNLOCKED;
+ internal.dirty = false;
+ internal.paletteUsed = 0;
+
+ stencil.buffer = 0;
+ stencil.width = width;
+ stencil.height = height;
+ stencil.depth = depth;
+ stencil.format = FORMAT_S8;
+ stencil.bytes = bytes(stencil.format);
+ stencil.pitchB = pitchB(stencil.width, stencil.format, renderTarget);
+ stencil.pitchP = pitchP(stencil.width, stencil.format, renderTarget);
+ stencil.sliceB = sliceB(stencil.width, stencil.height, stencil.format, renderTarget);
+ stencil.sliceP = sliceP(stencil.width, stencil.height, stencil.format, renderTarget);
+ stencil.lock = LOCK_UNLOCKED;
+ stencil.dirty = false;
+ stencil.paletteUsed = 0;
+
+ dirtyMipmaps = true;
+ }
+
+ Surface::~Surface()
+ {
+ if(!hasParent)
+ {
+ resource->destruct();
+ }
+
+ deallocate(external.buffer);
+
+ if(internal.buffer != external.buffer)
+ {
+ deallocate(internal.buffer);
+ }
+
+ deallocate(stencil.buffer);
+
+ external.buffer = 0;
+ internal.buffer = 0;
+ stencil.buffer = 0;
+ }
+
+ void *Surface::lockExternal(int left, int top, int front, Lock lock, Accessor client)
+ {
+ resource->lock(client);
+
+ if(!external.buffer)
+ {
+ if(internal.buffer && identicalFormats())
+ {
+ external.buffer = internal.buffer;
+ }
+ else
+ {
+ external.buffer = allocateBuffer(external.width, external.height, external.depth, external.format);
+ }
+ }
+
+ if(internal.dirty)
+ {
+ if(lock != LOCK_DISCARD)
+ {
+ update(external, internal);
+ }
+ }
+
+ switch(lock)
+ {
+ case LOCK_READONLY:
+ break;
+ case LOCK_WRITEONLY:
+ case LOCK_READWRITE:
+ case LOCK_DISCARD:
+ dirtyMipmaps = true;
+ break;
+ default:
+ ASSERT(false);
+ }
+
+ return external.lockRect(left, top, front, lock);
+ }
+
+ void Surface::unlockExternal()
+ {
+ resource->unlock();
+
+ external.unlockRect();
+ }
+
+ void *Surface::lockInternal(int left, int top, int front, Lock lock, Accessor client)
+ {
+ if(lock != LOCK_UNLOCKED)
+ {
+ resource->lock(client);
+ }
+
+ if(!internal.buffer)
+ {
+ if(external.buffer && identicalFormats())
+ {
+ internal.buffer = external.buffer;
+ }
+ else
+ {
+ internal.buffer = allocateBuffer(internal.width, internal.height, internal.depth, internal.format);
+ }
+ }
+
+ // FIXME: WHQL requires conversion to lower external precision and back
+ if(logPrecision >= WHQL)
+ {
+ if(internal.dirty && renderTarget && internal.format != external.format)
+ {
+ if(lock != LOCK_DISCARD)
+ {
+ switch(external.format)
+ {
+ case FORMAT_R3G3B2:
+ case FORMAT_A8R3G3B2:
+ case FORMAT_A1R5G5B5:
+ case FORMAT_A2R10G10B10:
+ case FORMAT_A2B10G10R10:
+ lockExternal(0, 0, 0, LOCK_READWRITE, client);
+ unlockExternal();
+ break;
+ default:
+ // Difference passes WHQL
+ break;
+ }
+ }
+ }
+ }
+
+ if(external.dirty)
+ {
+ if(lock != LOCK_DISCARD)
+ {
+ update(internal, external);
+ }
+ }
+
+ if(isPalette(external.format) && internal.paletteUsed != Surface::paletteID)
+ {
+ update(internal, external);
+ }
+
+ switch(lock)
+ {
+ case LOCK_UNLOCKED:
+ case LOCK_READONLY:
+ break;
+ case LOCK_WRITEONLY:
+ case LOCK_READWRITE:
+ case LOCK_DISCARD:
+ dirtyMipmaps = true;
+ break;
+ default:
+ ASSERT(false);
+ }
+
+ if(lock == LOCK_READONLY && client == PUBLIC)
+ {
+ resolve();
+ }
+
+ return internal.lockRect(left, top, front, lock);
+ }
+
+ void Surface::unlockInternal()
+ {
+ resource->unlock();
+
+ internal.unlockRect();
+ }
+
+ void *Surface::lockStencil(int front, Accessor client)
+ {
+ resource->lock(client);
+
+ if(!stencil.buffer)
+ {
+ stencil.buffer = allocateBuffer(stencil.width, stencil.height, stencil.depth, stencil.format);
+ }
+
+ if(external.dirty)
+ {
+ update(stencil, external); // FIXME: Only when not discarding
+ }
+
+ return stencil.lockRect(0, 0, front, LOCK_READWRITE); // FIXME
+ }
+
+ void Surface::unlockStencil()
+ {
+ resource->unlock();
+
+ stencil.unlockRect();
+ }
+
+ int Surface::bytes(Format format)
+ {
+ switch(format)
+ {
+ case FORMAT_NULL: return 0;
+ case FORMAT_P8: return 1;
+ case FORMAT_A8P8: return 2;
+ case FORMAT_A8: return 1;
+ case FORMAT_R8: return 1;
+ case FORMAT_R3G3B2: return 1;
+ case FORMAT_A8R3G3B2: return 2;
+ case FORMAT_R5G6B5: return 2;
+ case FORMAT_A1R5G5B5: return 2;
+ case FORMAT_X1R5G5B5: return 2;
+ case FORMAT_X4R4G4B4: return 2;
+ case FORMAT_A4R4G4B4: return 2;
+ case FORMAT_R8G8B8: return 3;
+ case FORMAT_X8R8G8B8: return 4;
+ // case FORMAT_X8G8R8B8Q: return 4;
+ case FORMAT_A8R8G8B8: return 4;
+ // case FORMAT_A8G8R8B8Q: return 4;
+ case FORMAT_X8B8G8R8: return 4;
+ case FORMAT_A8B8G8R8: return 4;
+ case FORMAT_A2R10G10B10: return 4;
+ case FORMAT_A2B10G10R10: return 4;
+ case FORMAT_G8R8: return 2;
+ case FORMAT_G16R16: return 4;
+ case FORMAT_A16B16G16R16: return 8;
+ // Compressed formats
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1: return 2; // Column of four pixels
+ case FORMAT_DXT3: return 4; // Column of four pixels
+ case FORMAT_DXT5: return 4; // Column of four pixels
+ case FORMAT_ATI1: return 2; // Column of four pixels
+ case FORMAT_ATI2: return 4; // Column of four pixels
+ #endif
+ // Bumpmap formats
+ case FORMAT_V8U8: return 2;
+ case FORMAT_L6V5U5: return 2;
+ case FORMAT_Q8W8V8U8: return 4;
+ case FORMAT_X8L8V8U8: return 4;
+ case FORMAT_A2W10V10U10: return 4;
+ case FORMAT_V16U16: return 4;
+ case FORMAT_A16W16V16U16: return 8;
+ case FORMAT_Q16W16V16U16: return 8;
+ // Luminance formats
+ case FORMAT_L8: return 1;
+ case FORMAT_A4L4: return 1;
+ case FORMAT_L16: return 2;
+ case FORMAT_A8L8: return 2;
+ // Floating-point formats
+ case FORMAT_R16F: return 2;
+ case FORMAT_G16R16F: return 4;
+ case FORMAT_A16B16G16R16F: return 8;
+ case FORMAT_R32F: return 4;
+ case FORMAT_G32R32F: return 8;
+ case FORMAT_A32B32G32R32F: return 16;
+ // Depth/stencil formats
+ case FORMAT_D16: return 2;
+ case FORMAT_D32: return 4;
+ case FORMAT_D24X8: return 4;
+ case FORMAT_D24S8: return 4;
+ case FORMAT_D24FS8: return 4;
+ case FORMAT_D32F: return 4;
+ case FORMAT_D32F_COMPLEMENTARY: return 4;
+ case FORMAT_D32F_LOCKABLE: return 4;
+ case FORMAT_D32F_TEXTURE: return 4;
+ case FORMAT_D32F_SHADOW: return 4;
+ case FORMAT_DF24: return 4;
+ case FORMAT_DF16: return 2;
+ case FORMAT_INTZ: return 4;
+ case FORMAT_S8: return 1;
+ default:
+ ASSERT(false);
+ }
+
+ return 0;
+ }
+
+ int Surface::pitchB(int width, Format format, bool target)
+ {
+ if(target || isDepth(format) || isStencil(format))
+ {
+ width = ((width + 1) & ~1);
+ }
+
+ switch(format)
+ {
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ return 8 * ((width + 3) / 4); // 64 bit per 4x4 block, computed per 4 rows
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ return 16 * ((width + 3) / 4); // 128 bit per 4x4 block, computed per 4 rows
+ case FORMAT_ATI1:
+ return 2 * ((width + 3) / 4); // 64 bit per 4x4 block, computed per row
+ case FORMAT_ATI2:
+ return 4 * ((width + 3) / 4); // 128 bit per 4x4 block, computed per row
+ #endif
+ default:
+ return bytes(format) * width;
+ }
+ }
+
+ int Surface::pitchP(int width, Format format, bool target)
+ {
+ int B = bytes(format);
+
+ return B > 0 ? pitchB(width, format, target) / B : 0;
+ }
+
+ int Surface::sliceB(int width, int height, Format format, bool target)
+ {
+ if(target || isDepth(format) || isStencil(format))
+ {
+ height = ((height + 1) & ~1);
+ }
+
+ switch(format)
+ {
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ return pitchB(width, format, target) * ((height + 3) / 4); // Pitch computed per 4 rows
+ case FORMAT_ATI1: // Pitch computed per row
+ case FORMAT_ATI2: // Pitch computed per row
+ #endif
+ default:
+ return pitchB(width, format, target) * height;
+ }
+ }
+
+ int Surface::sliceP(int width, int height, Format format, bool target)
+ {
+ int B = bytes(format);
+
+ return B > 0 ? sliceB(width, height, format, target) / B : 0;
+ }
+
+ void Surface::update(Buffer &destination, Buffer &source)
+ {
+ // ASSERT(source.lock != LOCK_UNLOCKED);
+ // ASSERT(destination.lock != LOCK_UNLOCKED);
+
+ if(destination.buffer != source.buffer)
+ {
+ ASSERT(source.dirty && !destination.dirty);
+
+ switch(source.format)
+ {
+ case FORMAT_R8G8B8: decodeR8G8B8(destination, source); break; // FIXME: Check destination format
+ case FORMAT_X8B8G8R8: decodeX8B8G8R8(destination, source); break; // FIXME: Check destination format
+ case FORMAT_A8B8G8R8: decodeA8B8G8R8(destination, source); break; // FIXME: Check destination format
+ case FORMAT_R5G6B5: decodeR5G6B5(destination, source); break; // FIXME: Check destination format
+ case FORMAT_X1R5G5B5: decodeX1R5G5B5(destination, source); break; // FIXME: Check destination format
+ case FORMAT_A1R5G5B5: decodeA1R5G5B5(destination, source); break; // FIXME: Check destination format
+ case FORMAT_X4R4G4B4: decodeX4R4G4B4(destination, source); break; // FIXME: Check destination format
+ case FORMAT_A4R4G4B4: decodeA4R4G4B4(destination, source); break; // FIXME: Check destination format
+ case FORMAT_P8: decodeP8(destination, source); break; // FIXME: Check destination format
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1: decodeDXT1(destination, source); break; // FIXME: Check destination format
+ case FORMAT_DXT3: decodeDXT3(destination, source); break; // FIXME: Check destination format
+ case FORMAT_DXT5: decodeDXT5(destination, source); break; // FIXME: Check destination format
+ case FORMAT_ATI1: decodeATI1(destination, source); break; // FIXME: Check destination format
+ case FORMAT_ATI2: decodeATI2(destination, source); break; // FIXME: Check destination format
+ #endif
+ default: genericUpdate(destination, source); break;
+ }
+ }
+
+ source.dirty = false;
+ destination.paletteUsed = Surface::paletteID;
+ }
+
+ void Surface::genericUpdate(Buffer &destination, Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ int depth = min(destination.depth, source.depth);
+ int height = min(destination.height, source.height);
+ int width = min(destination.width, source.width);
+ int rowBytes = width * source.bytes;
+
+ for(int z = 0; z < depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < height; y++)
+ {
+ if(source.format == destination.format)
+ {
+ memcpy(destinationRow, sourceRow, rowBytes);
+ }
+ else
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < width; x++)
+ {
+ Color<float> color = source.read(sourceElement);
+ destination.write(destinationElement, color);
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeR8G8B8(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int b = sourceElement[0];
+ unsigned int g = sourceElement[1];
+ unsigned int r = sourceElement[2];
+
+ *(unsigned int*)destinationElement = 0xFF000000 | (r << 16) | (g << 8) | (b << 0);
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeX8B8G8R8(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int r = sourceElement[0];
+ unsigned int g = sourceElement[1];
+ unsigned int b = sourceElement[2];
+
+ *(unsigned int*)destinationElement = 0xFF000000 | (r << 16) | (g << 8) | (b << 0);
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeA8B8G8R8(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int r = sourceElement[0];
+ unsigned int g = sourceElement[1];
+ unsigned int b = sourceElement[2];
+ unsigned int a = sourceElement[3];
+
+ *(unsigned int*)destinationElement = (a << 24) | (r << 16) | (g << 8) | (b << 0);
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeR5G6B5(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int rgb = *(unsigned short*)sourceElement;
+
+ unsigned int r = (((rgb & 0xF800) * 67385 + 0x800000) >> 8) & 0x00FF0000;
+ unsigned int g = (((rgb & 0x07E0) * 8289 + 0x8000) >> 8) & 0x0000FF00;
+ unsigned int b = (((rgb & 0x001F) * 2106 + 0x80) >> 8);
+
+ *(unsigned int*)destinationElement = 0xFF000000 | r | g | b;
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeX1R5G5B5(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int xrgb = *(unsigned short*)sourceElement;
+
+ unsigned int r = (((xrgb & 0x7C00) * 134771 + 0x800000) >> 8) & 0x00FF0000;
+ unsigned int g = (((xrgb & 0x03E0) * 16846 + 0x8000) >> 8) & 0x0000FF00;
+ unsigned int b = (((xrgb & 0x001F) * 2106 + 0x80) >> 8);
+
+ *(unsigned int*)destinationElement = 0xFF000000 | r | g | b;
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeA1R5G5B5(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int argb = *(unsigned short*)sourceElement;
+
+ unsigned int a = (argb & 0x8000) * 130560;
+ unsigned int r = (((argb & 0x7C00) * 134771 + 0x800000) >> 8) & 0x00FF0000;
+ unsigned int g = (((argb & 0x03E0) * 16846 + 0x8000) >> 8) & 0x0000FF00;
+ unsigned int b = (((argb & 0x001F) * 2106 + 0x80) >> 8);
+
+ *(unsigned int*)destinationElement = a | r | g | b;
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeX4R4G4B4(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int xrgb = *(unsigned short*)sourceElement;
+
+ unsigned int r = ((xrgb & 0x0F00) * 0x00001100) & 0x00FF0000;
+ unsigned int g = ((xrgb & 0x00F0) * 0x00000110) & 0x0000FF00;
+ unsigned int b = (xrgb & 0x000F) * 0x00000011;
+
+ *(unsigned int*)destinationElement = 0xFF000000 | r | g | b;
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeA4R4G4B4(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int argb = *(unsigned short*)sourceElement;
+
+ unsigned int a = ((argb & 0xF000) * 0x00011000) & 0xFF000000;
+ unsigned int r = ((argb & 0x0F00) * 0x00001100) & 0x00FF0000;
+ unsigned int g = ((argb & 0x00F0) * 0x00000110) & 0x0000FF00;
+ unsigned int b = (argb & 0x000F) * 0x00000011;
+
+ *(unsigned int*)destinationElement = a | r | g | b;
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+ void Surface::decodeP8(Buffer &destination, const Buffer &source)
+ {
+ unsigned char *sourceSlice = (unsigned char*)source.buffer;
+ unsigned char *destinationSlice = (unsigned char*)destination.buffer;
+
+ for(int z = 0; z < destination.depth && z < source.depth; z++)
+ {
+ unsigned char *sourceRow = sourceSlice;
+ unsigned char *destinationRow = destinationSlice;
+
+ for(int y = 0; y < destination.height && y < source.height; y++)
+ {
+ unsigned char *sourceElement = sourceRow;
+ unsigned char *destinationElement = destinationRow;
+
+ for(int x = 0; x < destination.width && x < source.width; x++)
+ {
+ unsigned int abgr = palette[*(unsigned char*)sourceElement];
+
+ unsigned int r = (abgr & 0x000000FF) << 16;
+ unsigned int g = (abgr & 0x0000FF00) << 0;
+ unsigned int b = (abgr & 0x00FF0000) >> 16;
+ unsigned int a = (abgr & 0xFF000000) >> 0;
+
+ *(unsigned int*)destinationElement = a | r | g | b;
+
+ sourceElement += source.bytes;
+ destinationElement += destination.bytes;
+ }
+
+ sourceRow += source.pitchB;
+ destinationRow += destination.pitchB;
+ }
+
+ sourceSlice += source.sliceB;
+ destinationSlice += destination.sliceB;
+ }
+ }
+
+#if S3TC_SUPPORT
+ void Surface::decodeDXT1(Buffer &internal, const Buffer &external)
+ {
+ unsigned int *destSlice = (unsigned int*)internal.buffer;
+ DXT1 *source = (DXT1*)external.buffer;
+
+ for(int z = 0; z < external.depth; z++)
+ {
+ unsigned int *dest = destSlice;
+
+ for(int y = 0; y < external.height; y += 4)
+ {
+ for(int x = 0; x < external.width; x += 4)
+ {
+ Color<byte> c[4];
+
+ c[0] = source->c0;
+ c[1] = source->c1;
+
+ if(source->c0 > source->c1) // No transparency
+ {
+ // c2 = 2 / 3 * c0 + 1 / 3 * c1
+ c[2].r = (byte)((2 * (word)c[0].r + (word)c[1].r + 1) / 3);
+ c[2].g = (byte)((2 * (word)c[0].g + (word)c[1].g + 1) / 3);
+ c[2].b = (byte)((2 * (word)c[0].b + (word)c[1].b + 1) / 3);
+ c[2].a = 0xFF;
+
+ // c3 = 1 / 3 * c0 + 2 / 3 * c1
+ c[3].r = (byte)(((word)c[0].r + 2 * (word)c[1].r + 1) / 3);
+ c[3].g = (byte)(((word)c[0].g + 2 * (word)c[1].g + 1) / 3);
+ c[3].b = (byte)(((word)c[0].b + 2 * (word)c[1].b + 1) / 3);
+ c[3].a = 0xFF;
+ }
+ else // c3 transparent
+ {
+ // c2 = 1 / 2 * c0 + 1 / 2 * c1
+ c[2].r = (byte)(((word)c[0].r + (word)c[1].r) / 2);
+ c[2].g = (byte)(((word)c[0].g + (word)c[1].g) / 2);
+ c[2].b = (byte)(((word)c[0].b + (word)c[1].b) / 2);
+ c[2].a = 0xFF;
+
+ c[3].r = 0;
+ c[3].g = 0;
+ c[3].b = 0;
+ c[3].a = 0;
+ }
+
+ for(int j = 0; j < 4 && (y + j) < internal.height; j++)
+ {
+ for(int i = 0; i < 4 && (x + i) < internal.width; i++)
+ {
+ dest[(x + i) + (y + j) * internal.width] = c[(unsigned int)(source->lut >> 2 * (i + j * 4)) % 4];
+ }
+ }
+
+ source++;
+ }
+ }
+
+ (byte*&)destSlice += internal.sliceB;
+ }
+ }
+
+ void Surface::decodeDXT3(Buffer &internal, const Buffer &external)
+ {
+ unsigned int *destSlice = (unsigned int*)internal.buffer;
+ DXT3 *source = (DXT3*)external.buffer;
+
+ for(int z = 0; z < external.depth; z++)
+ {
+ unsigned int *dest = destSlice;
+
+ for(int y = 0; y < external.height; y += 4)
+ {
+ for(int x = 0; x < external.width; x += 4)
+ {
+ Color<byte> c[4];
+
+ c[0] = source->c0;
+ c[1] = source->c1;
+
+ // c2 = 2 / 3 * c0 + 1 / 3 * c1
+ c[2].r = (byte)((2 * (word)c[0].r + (word)c[1].r + 1) / 3);
+ c[2].g = (byte)((2 * (word)c[0].g + (word)c[1].g + 1) / 3);
+ c[2].b = (byte)((2 * (word)c[0].b + (word)c[1].b + 1) / 3);
+
+ // c3 = 1 / 3 * c0 + 2 / 3 * c1
+ c[3].r = (byte)(((word)c[0].r + 2 * (word)c[1].r + 1) / 3);
+ c[3].g = (byte)(((word)c[0].g + 2 * (word)c[1].g + 1) / 3);
+ c[3].b = (byte)(((word)c[0].b + 2 * (word)c[1].b + 1) / 3);
+
+ for(int j = 0; j < 4 && (y + j) < internal.height; j++)
+ {
+ for(int i = 0; i < 4 && (x + i) < internal.width; i++)
+ {
+ unsigned int a = (unsigned int)(source->a >> 4 * (i + j * 4)) & 0x0F;
+ unsigned int color = (c[(unsigned int)(source->lut >> 2 * (i + j * 4)) % 4] & 0x00FFFFFF) | ((a << 28) + (a << 24));
+
+ dest[(x + i) + (y + j) * internal.width] = color;
+ }
+ }
+
+ source++;
+ }
+ }
+
+ (byte*&)destSlice += internal.sliceB;
+ }
+ }
+
+ void Surface::decodeDXT5(Buffer &internal, const Buffer &external)
+ {
+ unsigned int *destSlice = (unsigned int*)internal.buffer;
+ DXT5 *source = (DXT5*)external.buffer;
+
+ for(int z = 0; z < external.depth; z++)
+ {
+ unsigned int *dest = destSlice;
+
+ for(int y = 0; y < external.height; y += 4)
+ {
+ for(int x = 0; x < external.width; x += 4)
+ {
+ Color<byte> c[4];
+
+ c[0] = source->c0;
+ c[1] = source->c1;
+
+ // c2 = 2 / 3 * c0 + 1 / 3 * c1
+ c[2].r = (byte)((2 * (word)c[0].r + (word)c[1].r + 1) / 3);
+ c[2].g = (byte)((2 * (word)c[0].g + (word)c[1].g + 1) / 3);
+ c[2].b = (byte)((2 * (word)c[0].b + (word)c[1].b + 1) / 3);
+
+ // c3 = 1 / 3 * c0 + 2 / 3 * c1
+ c[3].r = (byte)(((word)c[0].r + 2 * (word)c[1].r + 1) / 3);
+ c[3].g = (byte)(((word)c[0].g + 2 * (word)c[1].g + 1) / 3);
+ c[3].b = (byte)(((word)c[0].b + 2 * (word)c[1].b + 1) / 3);
+
+ byte a[8];
+
+ a[0] = source->a0;
+ a[1] = source->a1;
+
+ if(a[0] > a[1])
+ {
+ a[2] = (byte)((6 * (word)a[0] + 1 * (word)a[1] + 3) / 7);
+ a[3] = (byte)((5 * (word)a[0] + 2 * (word)a[1] + 3) / 7);
+ a[4] = (byte)((4 * (word)a[0] + 3 * (word)a[1] + 3) / 7);
+ a[5] = (byte)((3 * (word)a[0] + 4 * (word)a[1] + 3) / 7);
+ a[6] = (byte)((2 * (word)a[0] + 5 * (word)a[1] + 3) / 7);
+ a[7] = (byte)((1 * (word)a[0] + 6 * (word)a[1] + 3) / 7);
+ }
+ else
+ {
+ a[2] = (byte)((4 * (word)a[0] + 1 * (word)a[1] + 2) / 5);
+ a[3] = (byte)((3 * (word)a[0] + 2 * (word)a[1] + 2) / 5);
+ a[4] = (byte)((2 * (word)a[0] + 3 * (word)a[1] + 2) / 5);
+ a[5] = (byte)((1 * (word)a[0] + 4 * (word)a[1] + 2) / 5);
+ a[6] = 0;
+ a[7] = 0xFF;
+ }
+
+ for(int j = 0; j < 4 && (y + j) < internal.height; j++)
+ {
+ for(int i = 0; i < 4 && (x + i) < internal.width; i++)
+ {
+ unsigned int alpha = (unsigned int)a[(unsigned int)(source->alut >> (16 + 3 * (i + j * 4))) % 8] << 24;
+ unsigned int color = (c[(source->clut >> 2 * (i + j * 4)) % 4] & 0x00FFFFFF) | alpha;
+
+ dest[(x + i) + (y + j) * internal.width] = color;
+ }
+ }
+
+ source++;
+ }
+ }
+
+ (byte*&)destSlice += internal.sliceB;
+ }
+ }
+
+ void Surface::decodeATI1(Buffer &internal, const Buffer &external)
+ {
+ byte *destSlice = (byte*)internal.buffer;
+ ATI1 *source = (ATI1*)external.buffer;
+
+ for(int z = 0; z < external.depth; z++)
+ {
+ byte *dest = destSlice;
+
+ for(int y = 0; y < external.height; y += 4)
+ {
+ for(int x = 0; x < external.width; x += 4)
+ {
+ byte r[8];
+
+ r[0] = source->r0;
+ r[1] = source->r1;
+
+ if(r[0] > r[1])
+ {
+ r[2] = (byte)((6 * (word)r[0] + 1 * (word)r[1] + 3) / 7);
+ r[3] = (byte)((5 * (word)r[0] + 2 * (word)r[1] + 3) / 7);
+ r[4] = (byte)((4 * (word)r[0] + 3 * (word)r[1] + 3) / 7);
+ r[5] = (byte)((3 * (word)r[0] + 4 * (word)r[1] + 3) / 7);
+ r[6] = (byte)((2 * (word)r[0] + 5 * (word)r[1] + 3) / 7);
+ r[7] = (byte)((1 * (word)r[0] + 6 * (word)r[1] + 3) / 7);
+ }
+ else
+ {
+ r[2] = (byte)((4 * (word)r[0] + 1 * (word)r[1] + 2) / 5);
+ r[3] = (byte)((3 * (word)r[0] + 2 * (word)r[1] + 2) / 5);
+ r[4] = (byte)((2 * (word)r[0] + 3 * (word)r[1] + 2) / 5);
+ r[5] = (byte)((1 * (word)r[0] + 4 * (word)r[1] + 2) / 5);
+ r[6] = 0;
+ r[7] = 0xFF;
+ }
+
+ for(int j = 0; j < 4 && (y + j) < internal.height; j++)
+ {
+ for(int i = 0; i < 4 && (x + i) < internal.width; i++)
+ {
+ dest[(x + i) + (y + j) * internal.width] = r[(unsigned int)(source->rlut >> (16 + 3 * (i + j * 4))) % 8];
+ }
+ }
+
+ source++;
+ }
+ }
+
+ destSlice += internal.sliceB;
+ }
+ }
+
+ void Surface::decodeATI2(Buffer &internal, const Buffer &external)
+ {
+ word *destSlice = (word*)internal.buffer;
+ ATI2 *source = (ATI2*)external.buffer;
+
+ for(int z = 0; z < external.depth; z++)
+ {
+ word *dest = destSlice;
+
+ for(int y = 0; y < external.height; y += 4)
+ {
+ for(int x = 0; x < external.width; x += 4)
+ {
+ byte X[8];
+
+ X[0] = source->x0;
+ X[1] = source->x1;
+
+ if(X[0] > X[1])
+ {
+ X[2] = (byte)((6 * (word)X[0] + 1 * (word)X[1] + 3) / 7);
+ X[3] = (byte)((5 * (word)X[0] + 2 * (word)X[1] + 3) / 7);
+ X[4] = (byte)((4 * (word)X[0] + 3 * (word)X[1] + 3) / 7);
+ X[5] = (byte)((3 * (word)X[0] + 4 * (word)X[1] + 3) / 7);
+ X[6] = (byte)((2 * (word)X[0] + 5 * (word)X[1] + 3) / 7);
+ X[7] = (byte)((1 * (word)X[0] + 6 * (word)X[1] + 3) / 7);
+ }
+ else
+ {
+ X[2] = (byte)((4 * (word)X[0] + 1 * (word)X[1] + 2) / 5);
+ X[3] = (byte)((3 * (word)X[0] + 2 * (word)X[1] + 2) / 5);
+ X[4] = (byte)((2 * (word)X[0] + 3 * (word)X[1] + 2) / 5);
+ X[5] = (byte)((1 * (word)X[0] + 4 * (word)X[1] + 2) / 5);
+ X[6] = 0;
+ X[7] = 0xFF;
+ }
+
+ byte Y[8];
+
+ Y[0] = source->y0;
+ Y[1] = source->y1;
+
+ if(Y[0] > Y[1])
+ {
+ Y[2] = (byte)((6 * (word)Y[0] + 1 * (word)Y[1] + 3) / 7);
+ Y[3] = (byte)((5 * (word)Y[0] + 2 * (word)Y[1] + 3) / 7);
+ Y[4] = (byte)((4 * (word)Y[0] + 3 * (word)Y[1] + 3) / 7);
+ Y[5] = (byte)((3 * (word)Y[0] + 4 * (word)Y[1] + 3) / 7);
+ Y[6] = (byte)((2 * (word)Y[0] + 5 * (word)Y[1] + 3) / 7);
+ Y[7] = (byte)((1 * (word)Y[0] + 6 * (word)Y[1] + 3) / 7);
+ }
+ else
+ {
+ Y[2] = (byte)((4 * (word)Y[0] + 1 * (word)Y[1] + 2) / 5);
+ Y[3] = (byte)((3 * (word)Y[0] + 2 * (word)Y[1] + 2) / 5);
+ Y[4] = (byte)((2 * (word)Y[0] + 3 * (word)Y[1] + 2) / 5);
+ Y[5] = (byte)((1 * (word)Y[0] + 4 * (word)Y[1] + 2) / 5);
+ Y[6] = 0;
+ Y[7] = 0xFF;
+ }
+
+ for(int j = 0; j < 4 && (y + j) < internal.height; j++)
+ {
+ for(int i = 0; i < 4 && (x + i) < internal.width; i++)
+ {
+ word r = X[(unsigned int)(source->xlut >> (16 + 3 * (i + j * 4))) % 8];
+ word g = Y[(unsigned int)(source->ylut >> (16 + 3 * (i + j * 4))) % 8];
+
+ dest[(x + i) + (y + j) * internal.width] = (g << 8) + r;
+ }
+ }
+
+ source++;
+ }
+ }
+
+ (byte*&)destSlice += internal.sliceB;
+ }
+ }
+#endif
+
+ unsigned int Surface::size(int width, int height, int depth, Format format)
+ {
+ // Dimensions rounded up to multiples of 4, used for DXTC formats
+ int width4 = (width + 3) & ~3;
+ int height4 = (height + 3) & ~3;
+
+ switch(format)
+ {
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ case FORMAT_ATI1:
+ return width4 * height4 * depth / 2;
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ case FORMAT_ATI2:
+ return width4 * height4 * depth;
+ #endif
+ default:
+ return bytes(format) * width * height * depth;
+ }
+
+ return 0;
+ }
+
+ bool Surface::isStencil(Format format)
+ {
+ switch(format)
+ {
+ case FORMAT_D32:
+ case FORMAT_D16:
+ case FORMAT_D24X8:
+ case FORMAT_D32F:
+ case FORMAT_D32F_COMPLEMENTARY:
+ case FORMAT_D32F_LOCKABLE:
+ return false;
+ case FORMAT_D24S8:
+ case FORMAT_D24FS8:
+ case FORMAT_S8:
+ case FORMAT_DF24:
+ case FORMAT_DF16:
+ case FORMAT_D32F_TEXTURE:
+ case FORMAT_D32F_SHADOW:
+ case FORMAT_INTZ:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ bool Surface::isDepth(Format format)
+ {
+ switch(format)
+ {
+ case FORMAT_D32:
+ case FORMAT_D16:
+ case FORMAT_D24X8:
+ case FORMAT_D24S8:
+ case FORMAT_D24FS8:
+ case FORMAT_D32F:
+ case FORMAT_D32F_COMPLEMENTARY:
+ case FORMAT_D32F_LOCKABLE:
+ case FORMAT_DF24:
+ case FORMAT_DF16:
+ case FORMAT_D32F_TEXTURE:
+ case FORMAT_D32F_SHADOW:
+ case FORMAT_INTZ:
+ return true;
+ case FORMAT_S8:
+ return false;
+ default:
+ return false;
+ }
+ }
+
+ bool Surface::isPalette(Format format)
+ {
+ switch(format)
+ {
+ case FORMAT_P8:
+ case FORMAT_A8P8:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ bool Surface::isFloatFormat(Format format)
+ {
+ switch(format)
+ {
+ case FORMAT_X8R8G8B8:
+ case FORMAT_A8R8G8B8:
+ case FORMAT_G8R8:
+ case FORMAT_G16R16:
+ case FORMAT_A16B16G16R16:
+ case FORMAT_V8U8:
+ case FORMAT_Q8W8V8U8:
+ case FORMAT_X8L8V8U8:
+ case FORMAT_V16U16:
+ case FORMAT_A16W16V16U16:
+ case FORMAT_Q16W16V16U16:
+ case FORMAT_A8:
+ case FORMAT_R8:
+ case FORMAT_L8:
+ case FORMAT_L16:
+ case FORMAT_A8L8:
+ return false;
+ case FORMAT_R32F:
+ case FORMAT_G32R32F:
+ case FORMAT_A32B32G32R32F:
+ case FORMAT_D32F:
+ case FORMAT_D32F_COMPLEMENTARY:
+ case FORMAT_D32F_LOCKABLE:
+ case FORMAT_D32F_TEXTURE:
+ case FORMAT_D32F_SHADOW:
+ return true;
+ default:
+ ASSERT(false);
+ }
+
+ return false;
+ }
+
+ bool Surface::isUnsignedComponent(Format format, int component)
+ {
+ switch(format)
+ {
+ case FORMAT_NULL:
+ case FORMAT_X8R8G8B8:
+ case FORMAT_A8R8G8B8:
+ case FORMAT_G8R8:
+ case FORMAT_G16R16:
+ case FORMAT_A16B16G16R16:
+ case FORMAT_D32F:
+ case FORMAT_D32F_COMPLEMENTARY:
+ case FORMAT_D32F_LOCKABLE:
+ case FORMAT_D32F_TEXTURE:
+ case FORMAT_D32F_SHADOW:
+ case FORMAT_A8:
+ case FORMAT_R8:
+ case FORMAT_L8:
+ case FORMAT_L16:
+ case FORMAT_A8L8:
+ return true;
+ case FORMAT_V8U8:
+ case FORMAT_X8L8V8U8:
+ case FORMAT_V16U16:
+ if(component < 2)
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
+ case FORMAT_A16W16V16U16:
+ if(component < 3)
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
+ case FORMAT_Q8W8V8U8:
+ case FORMAT_Q16W16V16U16:
+ return false;
+ case FORMAT_R32F:
+ if(component < 1)
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
+ case FORMAT_G32R32F:
+ if(component < 2)
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
+ case FORMAT_A32B32G32R32F:
+ return false;
+ default:
+ ASSERT(false);
+ }
+
+ return false;
+ }
+
+ bool Surface::isSRGBreadable(Format format)
+ {
+ // Keep in sync with Capabilities::isSRGBreadable
+ switch(format)
+ {
+ case FORMAT_L8:
+ case FORMAT_A8L8:
+ case FORMAT_R8G8B8:
+ case FORMAT_A8R8G8B8:
+ case FORMAT_X8R8G8B8:
+ case FORMAT_A8B8G8R8:
+ case FORMAT_X8B8G8R8:
+ case FORMAT_R5G6B5:
+ case FORMAT_X1R5G5B5:
+ case FORMAT_A1R5G5B5:
+ case FORMAT_A4R4G4B4:
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ case FORMAT_ATI1:
+ case FORMAT_ATI2:
+ #endif
+ return true;
+ default:
+ return false;
+ }
+
+ return false;
+ }
+
+ bool Surface::isSRGBwritable(Format format)
+ {
+ // Keep in sync with Capabilities::isSRGBwritable
+ switch(format)
+ {
+ case FORMAT_NULL:
+ case FORMAT_A8R8G8B8:
+ case FORMAT_X8R8G8B8:
+ case FORMAT_A8B8G8R8:
+ case FORMAT_X8B8G8R8:
+ case FORMAT_R5G6B5:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ bool Surface::isCompressed(Format format)
+ {
+ switch(format)
+ {
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ case FORMAT_ATI1:
+ case FORMAT_ATI2:
+ return true;
+ #endif
+ default:
+ return false;
+ }
+ }
+
+ int Surface::componentCount(Format format)
+ {
+ switch(format)
+ {
+ case FORMAT_X8R8G8B8: return 3;
+ case FORMAT_A8R8G8B8: return 4;
+ case FORMAT_G8R8: return 2;
+ case FORMAT_G16R16: return 2;
+ case FORMAT_A16B16G16R16: return 4;
+ case FORMAT_V8U8: return 2;
+ case FORMAT_Q8W8V8U8: return 4;
+ case FORMAT_X8L8V8U8: return 3;
+ case FORMAT_V16U16: return 2;
+ case FORMAT_A16W16V16U16: return 4;
+ case FORMAT_Q16W16V16U16: return 4;
+ case FORMAT_R32F: return 1;
+ case FORMAT_G32R32F: return 2;
+ case FORMAT_A32B32G32R32F: return 4;
+ case FORMAT_D32F_LOCKABLE: return 1;
+ case FORMAT_D32F_TEXTURE: return 1;
+ case FORMAT_D32F_SHADOW: return 1;
+ case FORMAT_A8: return 1;
+ case FORMAT_R8: return 1;
+ case FORMAT_L8: return 1;
+ case FORMAT_L16: return 1;
+ case FORMAT_A8L8: return 2;
+ default:
+ ASSERT(false);
+ }
+
+ return 1;
+ }
+
+ void *Surface::allocateBuffer(int width, int height, int depth, Format format)
+ {
+ int width4 = (width + 3) & ~3;
+ int height4 = (height + 3) & ~3;
+
+ void *buffer = allocate(size(width4, height4, depth, format));
+
+ return buffer;
+ }
+
+ void Surface::memfill(void *buffer, int pattern, int bytes)
+ {
+ while((size_t)buffer & 0x1 && bytes >= 1)
+ {
+ *(char*)buffer = (char)pattern;
+ (char*&)buffer += 1;
+ bytes -= 1;
+ }
+
+ while((size_t)buffer & 0x3 && bytes >= 2)
+ {
+ *(short*)buffer = (short)pattern;
+ (short*&)buffer += 1;
+ bytes -= 2;
+ }
+
+ if(CPUID::supportsSSE())
+ {
+ while((size_t)buffer & 0xF && bytes >= 4)
+ {
+ *(int*)buffer = pattern;
+ (int*&)buffer += 1;
+ bytes -= 4;
+ }
+
+ __m128 quad = _mm_set_ps1((float&)pattern);
+
+ float *pointer = (float*)buffer;
+ int qxwords = bytes / 64;
+ bytes -= qxwords * 64;
+
+ while(qxwords--)
+ {
+ _mm_stream_ps(pointer + 0, quad);
+ _mm_stream_ps(pointer + 4, quad);
+ _mm_stream_ps(pointer + 8, quad);
+ _mm_stream_ps(pointer + 12, quad);
+
+ pointer += 16;
+ }
+
+ buffer = pointer;
+ }
+
+ while(bytes >= 4)
+ {
+ *(int*)buffer = (int)pattern;
+ (int*&)buffer += 1;
+ bytes -= 4;
+ }
+
+ while(bytes >= 2)
+ {
+ *(short*)buffer = (short)pattern;
+ (short*&)buffer += 1;
+ bytes -= 2;
+ }
+
+ while(bytes >= 1)
+ {
+ *(char*)buffer = (char)pattern;
+ (char*&)buffer += 1;
+ bytes -= 1;
+ }
+ }
+
+ void Surface::clearColorBuffer(unsigned int color, unsigned int rgbaMask, int x0, int y0, int width, int height)
+ {
+ // FIXME: Also clear buffers in other formats?
+
+ // Not overlapping
+ if(x0 > internal.width) return;
+ if(y0 > internal.height) return;
+ if(x0 + width < 0) return;
+ if(y0 + height < 0) return;
+
+ // Clip against dimensions
+ if(x0 < 0) {width += x0; x0 = 0;}
+ if(x0 + width > internal.width) width = internal.width - x0;
+ if(y0 < 0) {height += y0; y0 = 0;}
+ if(y0 + height > internal.height) height = internal.height - y0;
+
+ const bool entire = x0 == 0 && y0 == 0 && width == internal.width && height == internal.height;
+ const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY;
+
+ int width2 = (internal.width + 1) & ~1;
+
+ int x1 = x0 + width;
+ int y1 = y0 + height;
+
+ int bytes = 4 * (x1 - x0);
+
+ // if(lockable || !quadLayoutEnabled)
+ {
+ unsigned char *buffer = (unsigned char*)lockInternal(x0, y0, 0, lock, PUBLIC);
+
+ unsigned char r8 = (color & 0x00FF0000) >> 16;
+ unsigned char g8 = (color & 0x0000FF00) >> 8;
+ unsigned char b8 = (color & 0x000000FF) >> 0;
+ unsigned char a8 = (color & 0xFF000000) >> 24;
+
+ unsigned short r16 = (r8 << 8) + r8;
+ unsigned short g16 = (g8 << 8) + g8;
+ unsigned short b16 = (b8 << 8) + b8;
+ unsigned short a16 = (a8 << 8) + a8;
+
+ float r32f = r8 / 255.0f;
+ float g32f = g8 / 255.0f;
+ float b32f = b8 / 255.0f;
+ float a32f = a8 / 255.0f;
+
+ unsigned char g8r8[4] = {r8, g8, r8, g8};
+ unsigned short g16r16[2] = {r16, g16};
+
+ for(int z = 0; z < internal.depth; z++)
+ {
+ unsigned char *target = buffer;
+
+ for(int y = y0; y < y1; y++)
+ {
+ switch(internal.format)
+ {
+ case FORMAT_NULL:
+ break;
+ case FORMAT_X8R8G8B8:
+ case FORMAT_A8R8G8B8:
+ // case FORMAT_X8G8R8B8Q: // FIXME
+ // case FORMAT_A8G8R8B8Q: // FIXME
+ if(rgbaMask == 0xF || (internal.format == FORMAT_X8R8G8B8 && rgbaMask == 0xF))
+ {
+ memfill(target, color, 4 * (x1 - x0));
+ }
+ else
+ {
+ unsigned int bgraMask = (rgbaMask & 0x1 ? 0x00FF0000 : 0) | (rgbaMask & 0x2 ? 0x0000FF00 : 0) | (rgbaMask & 0x4 ? 0x000000FF : 0) | (rgbaMask & 0x8 ? 0xFF000000 : 0);
+ unsigned int invMask = ~bgraMask;
+ unsigned int maskedColor = color & bgraMask;
+ unsigned int *target32 = (unsigned int*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target32[x] = maskedColor | (target32[x] & invMask);
+ }
+ }
+ break;
+ case FORMAT_G8R8:
+ if((rgbaMask & 0x3) == 0x3)
+ {
+ memfill(target, (int&)g8r8, 2 * (x1 - x0));
+ }
+ else
+ {
+ unsigned short rgMask = (rgbaMask & 0x1 ? 0x000000FF : 0) | (rgbaMask & 0x2 ? 0x0000FF00 : 0);
+ unsigned short invMask = ~rgMask;
+ unsigned short maskedColor = (unsigned short&)g8r8 & rgMask;
+ unsigned short *target16 = (unsigned short*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target16[x] = maskedColor | (target16[x] & invMask);
+ }
+ }
+ break;
+ case FORMAT_G16R16:
+ if((rgbaMask & 0x3) == 0x3)
+ {
+ memfill(target, (int&)g16r16, 4 * (x1 - x0));
+ }
+ else
+ {
+ unsigned int rgMask = (rgbaMask & 0x1 ? 0x0000FFFF : 0) | (rgbaMask & 0x2 ? 0xFFFF0000 : 0);
+ unsigned int invMask = ~rgMask;
+ unsigned int maskedColor = (unsigned int&)g16r16 & rgMask;
+ unsigned int *target32 = (unsigned int*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target32[x] = maskedColor | (target32[x] & invMask);
+ }
+ }
+ break;
+ case FORMAT_A16B16G16R16:
+ if(rgbaMask == 0xF)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ ((unsigned short*)target)[4 * x + 0] = r16;
+ ((unsigned short*)target)[4 * x + 1] = g16;
+ ((unsigned short*)target)[4 * x + 2] = b16;
+ ((unsigned short*)target)[4 * x + 3] = a16;
+ }
+ }
+ else
+ {
+ if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 0] = r16;
+ if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 1] = g16;
+ if(rgbaMask & 0x4) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 2] = b16;
+ if(rgbaMask & 0x8) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 3] = a16;
+ }
+ break;
+ case FORMAT_R32F:
+ if(rgbaMask & 0x1)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ ((float*)target)[x] = r32f;
+ }
+ }
+ break;
+ case FORMAT_G32R32F:
+ if((rgbaMask & 0x3) == 0x3)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ ((float*)target)[2 * x + 0] = r32f;
+ ((float*)target)[2 * x + 1] = g32f;
+ }
+ }
+ else
+ {
+ if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((float*)target)[2 * x + 0] = r32f;
+ if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((float*)target)[2 * x + 1] = g32f;
+ }
+ break;
+ case FORMAT_A32B32G32R32F:
+ if(rgbaMask == 0xF)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ ((float*)target)[4 * x + 0] = r32f;
+ ((float*)target)[4 * x + 1] = g32f;
+ ((float*)target)[4 * x + 2] = b32f;
+ ((float*)target)[4 * x + 3] = a32f;
+ }
+ }
+ else
+ {
+ if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 0] = r32f;
+ if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 1] = g32f;
+ if(rgbaMask & 0x4) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 2] = b32f;
+ if(rgbaMask & 0x8) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 3] = a32f;
+ }
+ break;
+ default:
+ ASSERT(false);
+ }
+
+ target += internal.pitchB;
+ }
+
+ buffer += internal.sliceB;
+ }
+
+ unlockInternal();
+ }
+ /* else
+ {
+ // unsigned char *target = (unsigned char*&)buffer;
+ //
+ // for(int y = y0; y < y1; y++)
+ // {
+ // for(int x = x0; x < x1; x++)
+ // {
+ // target[width2 * 4 * (y & ~1) + 2 * (y & 1) + 8 * (x & ~1) + (x & 1) + 0] = (color & 0x000000FF) >> 0;
+ // target[width2 * 4 * (y & ~1) + 2 * (y & 1) + 8 * (x & ~1) + (x & 1) + 4] = (color & 0x00FF0000) >> 16;
+ // target[width2 * 4 * (y & ~1) + 2 * (y & 1) + 8 * (x & ~1) + (x & 1) + 8] = (color & 0x0000FF00) >> 8;
+ // target[width2 * 4 * (y & ~1) + 2 * (y & 1) + 8 * (x & ~1) + (x & 1) + 12] = (color & 0xFF000000) >> 24;
+ // }
+ // }
+
+ unsigned char colorQ[16];
+
+ colorQ[0] = (color & 0x000000FF) >> 0;
+ colorQ[1] = (color & 0x000000FF) >> 0;
+ colorQ[2] = (color & 0x000000FF) >> 0;
+ colorQ[3] = (color & 0x000000FF) >> 0;
+ colorQ[4] = (color & 0x00FF0000) >> 16;
+ colorQ[5] = (color & 0x00FF0000) >> 16;
+ colorQ[6] = (color & 0x00FF0000) >> 16;
+ colorQ[7] = (color & 0x00FF0000) >> 16;
+ colorQ[8] = (color & 0x0000FF00) >> 8;
+ colorQ[9] = (color & 0x0000FF00) >> 8;
+ colorQ[10] = (color & 0x0000FF00) >> 8;
+ colorQ[11] = (color & 0x0000FF00) >> 8;
+ colorQ[12] = (color & 0xFF000000) >> 24;
+ colorQ[13] = (color & 0xFF000000) >> 24;
+ colorQ[14] = (color & 0xFF000000) >> 24;
+ colorQ[15] = (color & 0xFF000000) >> 24;
+
+ for(int y = y0; y < y1; y++)
+ {
+ unsigned char *target = (unsigned char*)lockInternal(0, 0, 0, lock) + width2 * 4 * (y & ~1) + 2 * (y & 1); // FIXME: Unlock
+
+ if((y & 1) == 0 && y + 1 < y1) // Fill quad line at once
+ {
+ if((x0 & 1) != 0)
+ {
+ target[8 * (x0 & ~1) + 1 + 0] = (color & 0x000000FF) >> 0;
+ target[8 * (x0 & ~1) + 1 + 4] = (color & 0x00FF0000) >> 16;
+ target[8 * (x0 & ~1) + 1 + 8] = (color & 0x0000FF00) >> 8;
+ target[8 * (x0 & ~1) + 1 + 12] = (color & 0xFF000000) >> 24;
+
+ target[8 * (x0 & ~1) + 3 + 0] = (color & 0x000000FF) >> 0;
+ target[8 * (x0 & ~1) + 3 + 4] = (color & 0x00FF0000) >> 16;
+ target[8 * (x0 & ~1) + 3 + 8] = (color & 0x0000FF00) >> 8;
+ target[8 * (x0 & ~1) + 3 + 12] = (color & 0xFF000000) >> 24;
+ }
+
+ __asm
+ {
+ movq mm0, colorQ+0
+ movq mm1, colorQ+8
+
+ mov eax, x0
+ add eax, 1
+ and eax, 0xFFFFFFFE
+ cmp eax, x1
+ jge qEnd
+
+ mov edi, target
+
+ qLoop:
+ movntq [edi+8*eax+0], mm0
+ movntq [edi+8*eax+8], mm1
+
+ add eax, 2
+ cmp eax, x1
+ jl qLoop
+ qEnd:
+ emms
+ }
+
+ if((x1 & 1) != 0)
+ {
+ target[8 * (x1 & ~1) + 0 + 0] = (color & 0x000000FF) >> 0;
+ target[8 * (x1 & ~1) + 0 + 4] = (color & 0x00FF0000) >> 16;
+ target[8 * (x1 & ~1) + 0 + 8] = (color & 0x0000FF00) >> 8;
+ target[8 * (x1 & ~1) + 0 + 12] = (color & 0xFF000000) >> 24;
+
+ target[8 * (x1 & ~1) + 2 + 0] = (color & 0x000000FF) >> 0;
+ target[8 * (x1 & ~1) + 2 + 4] = (color & 0x00FF0000) >> 16;
+ target[8 * (x1 & ~1) + 2 + 8] = (color & 0x0000FF00) >> 8;
+ target[8 * (x1 & ~1) + 2 + 12] = (color & 0xFF000000) >> 24;
+ }
+
+ y++;
+ }
+ else
+ {
+ for(int x = x0; x < x1; x++)
+ {
+ target[8 * (x & ~1) + (x & 1) + 0] = (color & 0x000000FF) >> 0;
+ target[8 * (x & ~1) + (x & 1) + 4] = (color & 0x00FF0000) >> 16;
+ target[8 * (x & ~1) + (x & 1) + 8] = (color & 0x0000FF00) >> 8;
+ target[8 * (x & ~1) + (x & 1) + 12] = (color & 0xFF000000) >> 24;
+ }
+ }
+ }
+ }*/
+ }
+
+ void Surface::clearDepthBuffer(float depth, int x0, int y0, int width, int height)
+ {
+ // Not overlapping
+ if(x0 > internal.width) return;
+ if(y0 > internal.height) return;
+ if(x0 + width < 0) return;
+ if(y0 + height < 0) return;
+
+ // Clip against dimensions
+ if(x0 < 0) {width += x0; x0 = 0;}
+ if(x0 + width > internal.width) width = internal.width - x0;
+ if(y0 < 0) {height += y0; y0 = 0;}
+ if(y0 + height > internal.height) height = internal.height - y0;
+
+ const bool entire = x0 == 0 && y0 == 0 && width == internal.width && height == internal.height;
+ const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY;
+
+ int width2 = (internal.width + 1) & ~1;
+
+ int x1 = x0 + width;
+ int y1 = y0 + height;
+
+ if(internal.format == FORMAT_D32F_LOCKABLE ||
+ internal.format == FORMAT_D32F_TEXTURE ||
+ internal.format == FORMAT_D32F_SHADOW)
+ {
+ float *target = (float*)lockInternal(0, 0, 0, lock, PUBLIC) + x0 + width2 * y0;
+
+ for(int z = 0; z < internal.depth; z++)
+ {
+ for(int y = y0; y < y1; y++)
+ {
+ memfill(target, (int&)depth, 4 * width);
+ target += width2;
+ }
+ }
+
+ unlockInternal();
+ }
+ else // Quad layout
+ {
+ if(complementaryDepthBuffer)
+ {
+ depth = 1 - depth;
+ }
+
+ float *buffer = (float*)lockInternal(0, 0, 0, lock, PUBLIC);
+
+ for(int z = 0; z < internal.depth; z++)
+ {
+ for(int y = y0; y < y1; y++)
+ {
+ float *target = buffer + (y & ~1) * width2 + (y & 1) * 2;
+
+ if((y & 1) == 0 && y + 1 < y1) // Fill quad line at once
+ {
+ if((x0 & 1) != 0)
+ {
+ target[(x0 & ~1) * 2 + 1] = depth;
+ target[(x0 & ~1) * 2 + 3] = depth;
+ }
+
+ // for(int x2 = ((x0 + 1) & ~1) * 2; x2 < x1 * 2; x2 += 4)
+ // {
+ // target[x2 + 0] = depth;
+ // target[x2 + 1] = depth;
+ // target[x2 + 2] = depth;
+ // target[x2 + 3] = depth;
+ // }
+
+ // __asm
+ // {
+ // movss xmm0, depth
+ // shufps xmm0, xmm0, 0x00
+ //
+ // mov eax, x0
+ // add eax, 1
+ // and eax, 0xFFFFFFFE
+ // cmp eax, x1
+ // jge qEnd
+ //
+ // mov edi, target
+ //
+ // qLoop:
+ // movntps [edi+8*eax], xmm0
+ //
+ // add eax, 2
+ // cmp eax, x1
+ // jl qLoop
+ // qEnd:
+ // }
+
+ memfill(&target[((x0 + 1) & ~1) * 2], (int&)depth, 8 * ((x1 & ~1) - ((x0 + 1) & ~1)));
+
+ if((x1 & 1) != 0)
+ {
+ target[(x1 & ~1) * 2 + 0] = depth;
+ target[(x1 & ~1) * 2 + 2] = depth;
+ }
+
+ y++;
+ }
+ else
+ {
+ for(int x = x0; x < x1; x++)
+ {
+ target[(x & ~1) * 2 + (x & 1)] = depth;
+ }
+ }
+ }
+
+ buffer += internal.sliceP;
+ }
+
+ unlockInternal();
+ }
+ }
+
+ void Surface::clearStencilBuffer(unsigned char s, unsigned char mask, int x0, int y0, int width, int height)
+ {
+ // Not overlapping
+ if(x0 > internal.width) return;
+ if(y0 > internal.height) return;
+ if(x0 + width < 0) return;
+ if(y0 + height < 0) return;
+
+ // Clip against dimensions
+ if(x0 < 0) {width += x0; x0 = 0;}
+ if(x0 + width > internal.width) width = internal.width - x0;
+ if(y0 < 0) {height += y0; y0 = 0;}
+ if(y0 + height > internal.height) height = internal.height - y0;
+
+ int width2 = (internal.width + 1) & ~1;
+
+ int x1 = x0 + width;
+ int y1 = y0 + height;
+
+ unsigned char maskedS = s & mask;
+ unsigned char invMask = ~mask;
+ unsigned int fill = maskedS;
+ fill = fill | (fill << 8) | (fill << 16) + (fill << 24);
+
+ if(false)
+ {
+ char *target = (char*)lockStencil(0, PUBLIC) + x0 + width2 * y0;
+
+ for(int z = 0; z < stencil.depth; z++)
+ {
+ for(int y = y0; y < y0 + height; y++)
+ {
+ if(mask == 0xFF)
+ {
+ memfill(target, fill, width);
+ }
+ else
+ {
+ for(int x = 0; x < width; x++)
+ {
+ target[x] = maskedS | (target[x] & invMask);
+ }
+ }
+
+ target += width2;
+ }
+ }
+
+ unlockStencil();
+ }
+ else // Quad layout
+ {
+ char *buffer = (char*)lockStencil(0, PUBLIC);
+
+ if(mask == 0xFF)
+ {
+ for(int z = 0; z < stencil.depth; z++)
+ {
+ for(int y = y0; y < y1; y++)
+ {
+ char *target = buffer + (y & ~1) * width2 + (y & 1) * 2;
+
+ if((y & 1) == 0 && y + 1 < y1 && mask == 0xFF) // Fill quad line at once
+ {
+ if((x0 & 1) != 0)
+ {
+ target[(x0 & ~1) * 2 + 1] = fill;
+ target[(x0 & ~1) * 2 + 3] = fill;
+ }
+
+ memfill(&target[((x0 + 1) & ~1) * 2], fill, ((x1 + 1) & ~1) * 2 - ((x0 + 1) & ~1) * 2);
+
+ if((x1 & 1) != 0)
+ {
+ target[(x1 & ~1) * 2 + 0] = fill;
+ target[(x1 & ~1) * 2 + 2] = fill;
+ }
+
+ y++;
+ }
+ else
+ {
+ for(int x = x0; x < x1; x++)
+ {
+ target[(x & ~1) * 2 + (x & 1)] = maskedS | (target[x] & invMask);
+ }
+ }
+ }
+
+ buffer += stencil.sliceP;
+ }
+ }
+
+ unlockStencil();
+ }
+ }
+
+ void Surface::fill(const Color<float> &color, int x0, int y0, int width, int height)
+ {
+ unsigned char *row;
+ Buffer *buffer;
+
+ if(internal.dirty)
+ {
+ row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC);
+ buffer = &internal;
+ }
+ else
+ {
+ row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC);
+ buffer = &external;
+ }
+
+ if(buffer->bytes <= 4)
+ {
+ int c;
+ buffer->write(&c, color);
+
+ if(buffer->bytes <= 1) c = (c << 8) | c;
+ if(buffer->bytes <= 2) c = (c << 16) | c;
+
+ for(int y = 0; y < height; y++)
+ {
+ memfill(row, c, width * buffer->bytes);
+
+ row += buffer->pitchB;
+ }
+ }
+ else // Generic
+ {
+ for(int y = 0; y < height; y++)
+ {
+ unsigned char *element = row;
+
+ for(int x = 0; x < width; x++)
+ {
+ buffer->write(element, color);
+
+ element += buffer->bytes;
+ }
+
+ row += buffer->pitchB;
+ }
+ }
+
+ if(buffer == &internal)
+ {
+ unlockInternal();
+ }
+ else
+ {
+ unlockExternal();
+ }
+ }
+
+ Color<float> Surface::readExternal(int x, int y, int z) const
+ {
+ ASSERT(external.lock != LOCK_UNLOCKED);
+
+ return external.read(x, y, z);
+ }
+
+ Color<float> Surface::readExternal(int x, int y) const
+ {
+ ASSERT(external.lock != LOCK_UNLOCKED);
+
+ return external.read(x, y);
+ }
+
+ Color<float> Surface::sampleExternal(float x, float y, float z) const
+ {
+ ASSERT(external.lock != LOCK_UNLOCKED);
+
+ return external.sample(x, y, z);
+ }
+
+ Color<float> Surface::sampleExternal(float x, float y) const
+ {
+ ASSERT(external.lock != LOCK_UNLOCKED);
+
+ return external.sample(x, y);
+ }
+
+ void Surface::writeExternal(int x, int y, int z, const Color<float> &color)
+ {
+ ASSERT(external.lock != LOCK_UNLOCKED);
+
+ external.write(x, y, z, color);
+ }
+
+ void Surface::writeExternal(int x, int y, const Color<float> &color)
+ {
+ ASSERT(external.lock != LOCK_UNLOCKED);
+
+ external.write(x, y, color);
+ }
+
+ Color<float> Surface::readInternal(int x, int y, int z) const
+ {
+ ASSERT(internal.lock != LOCK_UNLOCKED);
+
+ return internal.read(x, y, z);
+ }
+
+ Color<float> Surface::readInternal(int x, int y) const
+ {
+ ASSERT(internal.lock != LOCK_UNLOCKED);
+
+ return internal.read(x, y);
+ }
+
+ Color<float> Surface::sampleInternal(float x, float y, float z) const
+ {
+ ASSERT(internal.lock != LOCK_UNLOCKED);
+
+ return internal.sample(x, y, z);
+ }
+
+ Color<float> Surface::sampleInternal(float x, float y) const
+ {
+ ASSERT(internal.lock != LOCK_UNLOCKED);
+
+ return internal.sample(x, y);
+ }
+
+ void Surface::writeInternal(int x, int y, int z, const Color<float> &color)
+ {
+ ASSERT(internal.lock != LOCK_UNLOCKED);
+
+ internal.write(x, y, z, color);
+ }
+
+ void Surface::writeInternal(int x, int y, const Color<float> &color)
+ {
+ ASSERT(internal.lock != LOCK_UNLOCKED);
+
+ internal.write(x, y, color);
+ }
+
+ bool Surface::hasStencil() const
+ {
+ return isStencil(external.format);
+ }
+
+ bool Surface::hasDepth() const
+ {
+ return isDepth(external.format);
+ }
+
+ bool Surface::hasPalette() const
+ {
+ return isPalette(external.format);
+ }
+
+ bool Surface::isRenderTarget() const
+ {
+ return renderTarget;
+ }
+
+ bool Surface::hasDirtyMipmaps() const
+ {
+ return dirtyMipmaps;
+ }
+
+ void Surface::cleanMipmaps()
+ {
+ dirtyMipmaps = false;
+ }
+
+ Resource *Surface::getResource()
+ {
+ return resource;
+ }
+
+ bool Surface::identicalFormats() const
+ {
+ return external.format == internal.format &&
+ external.width == internal.width &&
+ external.height == internal.height &&
+ external.depth == internal.depth &&
+ external.pitchB == internal.pitchB &&
+ external.sliceB == internal.sliceB;
+ }
+
+ Format Surface::selectInternalFormat(Format format) const
+ {
+ switch(format)
+ {
+ case FORMAT_NULL:
+ return FORMAT_NULL;
+ case FORMAT_P8:
+ case FORMAT_A8P8:
+ case FORMAT_A4R4G4B4:
+ case FORMAT_A1R5G5B5:
+ case FORMAT_A8R3G3B2:
+ return FORMAT_A8R8G8B8;
+ case FORMAT_A8:
+ return FORMAT_A8;
+ case FORMAT_R8:
+ return FORMAT_R8;
+ case FORMAT_A2R10G10B10:
+ case FORMAT_A2B10G10R10:
+ case FORMAT_A16B16G16R16:
+ return FORMAT_A16B16G16R16;
+ case FORMAT_G8R8:
+ return FORMAT_G8R8;
+ case FORMAT_G16R16:
+ return FORMAT_G16R16;
+ case FORMAT_A8R8G8B8:
+ case FORMAT_A8B8G8R8:
+ if(lockable || !quadLayoutEnabled)
+ {
+ return FORMAT_A8R8G8B8;
+ }
+ else
+ {
+ return FORMAT_A8G8R8B8Q;
+ }
+ case FORMAT_R3G3B2:
+ case FORMAT_R5G6B5:
+ case FORMAT_R8G8B8:
+ case FORMAT_X4R4G4B4:
+ case FORMAT_X1R5G5B5:
+ case FORMAT_X8R8G8B8:
+ case FORMAT_X8B8G8R8:
+ if(lockable || !quadLayoutEnabled)
+ {
+ return FORMAT_X8R8G8B8;
+ }
+ else
+ {
+ return FORMAT_X8G8R8B8Q;
+ }
+ // Compressed formats
+ #if S3TC_SUPPORT
+ case FORMAT_DXT1:
+ case FORMAT_DXT3:
+ case FORMAT_DXT5:
+ return FORMAT_A8R8G8B8;
+ case FORMAT_ATI1:
+ return FORMAT_R8;
+ case FORMAT_ATI2:
+ return FORMAT_G8R8;
+ #endif
+ // Bumpmap formats
+ case FORMAT_V8U8: return FORMAT_V8U8;
+ case FORMAT_L6V5U5: return FORMAT_X8L8V8U8;
+ case FORMAT_Q8W8V8U8: return FORMAT_Q8W8V8U8;
+ case FORMAT_X8L8V8U8: return FORMAT_X8L8V8U8;
+ case FORMAT_V16U16: return FORMAT_V16U16;
+ case FORMAT_A2W10V10U10: return FORMAT_A16W16V16U16;
+ case FORMAT_Q16W16V16U16: return FORMAT_Q16W16V16U16;
+ // Floating-point formats
+ case FORMAT_R16F: return FORMAT_R32F;
+ case FORMAT_G16R16F: return FORMAT_G32R32F;
+ case FORMAT_A16B16G16R16F: return FORMAT_A32B32G32R32F;
+ case FORMAT_R32F: return FORMAT_R32F;
+ case FORMAT_G32R32F: return FORMAT_G32R32F;
+ case FORMAT_A32B32G32R32F: return FORMAT_A32B32G32R32F;
+ // Luminance formats
+ case FORMAT_L8: return FORMAT_L8;
+ case FORMAT_A4L4: return FORMAT_A8L8;
+ case FORMAT_L16: return FORMAT_L16;
+ case FORMAT_A8L8: return FORMAT_A8L8;
+ // Depth/stencil formats
+ case FORMAT_D16:
+ case FORMAT_D32:
+ case FORMAT_D24X8:
+ case FORMAT_D24S8:
+ case FORMAT_D24FS8:
+ if(hasParent) // Texture
+ {
+ return FORMAT_D32F_SHADOW;
+ }
+ else if(complementaryDepthBuffer)
+ {
+ return FORMAT_D32F_COMPLEMENTARY;
+ }
+ else
+ {
+ return FORMAT_D32F;
+ }
+ case FORMAT_D32F_LOCKABLE: return FORMAT_D32F_LOCKABLE;
+ case FORMAT_INTZ: return FORMAT_D32F_TEXTURE;
+ case FORMAT_DF24: return FORMAT_D32F_SHADOW;
+ case FORMAT_DF16: return FORMAT_D32F_SHADOW;
+ default:
+ ASSERT(false);
+ }
+
+ return FORMAT_NULL;
+ }
+
+ void Surface::setTexturePalette(unsigned int *palette)
+ {
+ Surface::palette = palette;
+ Surface::paletteID++;
+ }
+
+ void Surface::resolve()
+ {
+ if(internal.depth <= 1 || !internal.dirty || !renderTarget || internal.format == FORMAT_NULL)
+ {
+ return;
+ }
+
+ void *source = internal.lockRect(0, 0, 0, LOCK_READWRITE);
+
+ int quality = internal.depth;
+ int width = internal.width;
+ int height = internal.height;
+ int pitch = internal.pitchB;
+ int slice = internal.sliceB;
+
+ unsigned char *source0 = (unsigned char*)source;
+ unsigned char *source1 = source0 + slice;
+ unsigned char *source2 = source1 + slice;
+ unsigned char *source3 = source2 + slice;
+ unsigned char *source4 = source3 + slice;
+ unsigned char *source5 = source4 + slice;
+ unsigned char *source6 = source5 + slice;
+ unsigned char *source7 = source6 + slice;
+ unsigned char *source8 = source7 + slice;
+ unsigned char *source9 = source8 + slice;
+ unsigned char *sourceA = source9 + slice;
+ unsigned char *sourceB = sourceA + slice;
+ unsigned char *sourceC = sourceB + slice;
+ unsigned char *sourceD = sourceC + slice;
+ unsigned char *sourceE = sourceD + slice;
+ unsigned char *sourceF = sourceE + slice;
+
+ if(internal.format == FORMAT_X8R8G8B8 || internal.format == FORMAT_A8R8G8B8)
+ {
+ if(CPUID::supportsSSE2() && (width % 4) == 0)
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+
+ c0 = _mm_avg_epu8(c0, c1);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 4 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 4 * x));
+
+ c0 = _mm_avg_epu8(c0, c1);
+ c2 = _mm_avg_epu8(c2, c3);
+ c0 = _mm_avg_epu8(c0, c2);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 4 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 4 * x));
+ __m128i c4 = _mm_load_si128((__m128i*)(source4 + 4 * x));
+ __m128i c5 = _mm_load_si128((__m128i*)(source5 + 4 * x));
+ __m128i c6 = _mm_load_si128((__m128i*)(source6 + 4 * x));
+ __m128i c7 = _mm_load_si128((__m128i*)(source7 + 4 * x));
+
+ c0 = _mm_avg_epu8(c0, c1);
+ c2 = _mm_avg_epu8(c2, c3);
+ c4 = _mm_avg_epu8(c4, c5);
+ c6 = _mm_avg_epu8(c6, c7);
+ c0 = _mm_avg_epu8(c0, c2);
+ c4 = _mm_avg_epu8(c4, c6);
+ c0 = _mm_avg_epu8(c0, c4);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 4 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 4 * x));
+ __m128i c4 = _mm_load_si128((__m128i*)(source4 + 4 * x));
+ __m128i c5 = _mm_load_si128((__m128i*)(source5 + 4 * x));
+ __m128i c6 = _mm_load_si128((__m128i*)(source6 + 4 * x));
+ __m128i c7 = _mm_load_si128((__m128i*)(source7 + 4 * x));
+ __m128i c8 = _mm_load_si128((__m128i*)(source8 + 4 * x));
+ __m128i c9 = _mm_load_si128((__m128i*)(source9 + 4 * x));
+ __m128i cA = _mm_load_si128((__m128i*)(sourceA + 4 * x));
+ __m128i cB = _mm_load_si128((__m128i*)(sourceB + 4 * x));
+ __m128i cC = _mm_load_si128((__m128i*)(sourceC + 4 * x));
+ __m128i cD = _mm_load_si128((__m128i*)(sourceD + 4 * x));
+ __m128i cE = _mm_load_si128((__m128i*)(sourceE + 4 * x));
+ __m128i cF = _mm_load_si128((__m128i*)(sourceF + 4 * x));
+
+ c0 = _mm_avg_epu8(c0, c1);
+ c2 = _mm_avg_epu8(c2, c3);
+ c4 = _mm_avg_epu8(c4, c5);
+ c6 = _mm_avg_epu8(c6, c7);
+ c8 = _mm_avg_epu8(c8, c9);
+ cA = _mm_avg_epu8(cA, cB);
+ cC = _mm_avg_epu8(cC, cD);
+ cE = _mm_avg_epu8(cE, cF);
+ c0 = _mm_avg_epu8(c0, c2);
+ c4 = _mm_avg_epu8(c4, c6);
+ c8 = _mm_avg_epu8(c8, cA);
+ cC = _mm_avg_epu8(cC, cE);
+ c0 = _mm_avg_epu8(c0, c4);
+ c8 = _mm_avg_epu8(c8, cC);
+ c0 = _mm_avg_epu8(c0, c8);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ else
+ {
+ #define AVERAGE(x, y) (((x) & (y)) + ((((x) ^ (y)) >> 1) & 0x7F7F7F7F) + (((x) ^ (y)) & 0x01010101))
+
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c0 = AVERAGE(c0, c2);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+ unsigned int c4 = *(unsigned int*)(source4 + 4 * x);
+ unsigned int c5 = *(unsigned int*)(source5 + 4 * x);
+ unsigned int c6 = *(unsigned int*)(source6 + 4 * x);
+ unsigned int c7 = *(unsigned int*)(source7 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c4 = AVERAGE(c4, c5);
+ c6 = AVERAGE(c6, c7);
+ c0 = AVERAGE(c0, c2);
+ c4 = AVERAGE(c4, c6);
+ c0 = AVERAGE(c0, c4);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+ unsigned int c4 = *(unsigned int*)(source4 + 4 * x);
+ unsigned int c5 = *(unsigned int*)(source5 + 4 * x);
+ unsigned int c6 = *(unsigned int*)(source6 + 4 * x);
+ unsigned int c7 = *(unsigned int*)(source7 + 4 * x);
+ unsigned int c8 = *(unsigned int*)(source8 + 4 * x);
+ unsigned int c9 = *(unsigned int*)(source9 + 4 * x);
+ unsigned int cA = *(unsigned int*)(sourceA + 4 * x);
+ unsigned int cB = *(unsigned int*)(sourceB + 4 * x);
+ unsigned int cC = *(unsigned int*)(sourceC + 4 * x);
+ unsigned int cD = *(unsigned int*)(sourceD + 4 * x);
+ unsigned int cE = *(unsigned int*)(sourceE + 4 * x);
+ unsigned int cF = *(unsigned int*)(sourceF + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c4 = AVERAGE(c4, c5);
+ c6 = AVERAGE(c6, c7);
+ c8 = AVERAGE(c8, c9);
+ cA = AVERAGE(cA, cB);
+ cC = AVERAGE(cC, cD);
+ cE = AVERAGE(cE, cF);
+ c0 = AVERAGE(c0, c2);
+ c4 = AVERAGE(c4, c6);
+ c8 = AVERAGE(c8, cA);
+ cC = AVERAGE(cC, cE);
+ c0 = AVERAGE(c0, c4);
+ c8 = AVERAGE(c8, cC);
+ c0 = AVERAGE(c0, c8);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+
+ #undef AVERAGE
+ }
+ }
+ else if(internal.format == FORMAT_G16R16)
+ {
+ if(CPUID::supportsSSE2() && (width % 4) == 0)
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 4 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 4 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+ c2 = _mm_avg_epu16(c2, c3);
+ c0 = _mm_avg_epu16(c0, c2);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 4 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 4 * x));
+ __m128i c4 = _mm_load_si128((__m128i*)(source4 + 4 * x));
+ __m128i c5 = _mm_load_si128((__m128i*)(source5 + 4 * x));
+ __m128i c6 = _mm_load_si128((__m128i*)(source6 + 4 * x));
+ __m128i c7 = _mm_load_si128((__m128i*)(source7 + 4 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+ c2 = _mm_avg_epu16(c2, c3);
+ c4 = _mm_avg_epu16(c4, c5);
+ c6 = _mm_avg_epu16(c6, c7);
+ c0 = _mm_avg_epu16(c0, c2);
+ c4 = _mm_avg_epu16(c4, c6);
+ c0 = _mm_avg_epu16(c0, c4);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 4 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 4 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 4 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 4 * x));
+ __m128i c4 = _mm_load_si128((__m128i*)(source4 + 4 * x));
+ __m128i c5 = _mm_load_si128((__m128i*)(source5 + 4 * x));
+ __m128i c6 = _mm_load_si128((__m128i*)(source6 + 4 * x));
+ __m128i c7 = _mm_load_si128((__m128i*)(source7 + 4 * x));
+ __m128i c8 = _mm_load_si128((__m128i*)(source8 + 4 * x));
+ __m128i c9 = _mm_load_si128((__m128i*)(source9 + 4 * x));
+ __m128i cA = _mm_load_si128((__m128i*)(sourceA + 4 * x));
+ __m128i cB = _mm_load_si128((__m128i*)(sourceB + 4 * x));
+ __m128i cC = _mm_load_si128((__m128i*)(sourceC + 4 * x));
+ __m128i cD = _mm_load_si128((__m128i*)(sourceD + 4 * x));
+ __m128i cE = _mm_load_si128((__m128i*)(sourceE + 4 * x));
+ __m128i cF = _mm_load_si128((__m128i*)(sourceF + 4 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+ c2 = _mm_avg_epu16(c2, c3);
+ c4 = _mm_avg_epu16(c4, c5);
+ c6 = _mm_avg_epu16(c6, c7);
+ c8 = _mm_avg_epu16(c8, c9);
+ cA = _mm_avg_epu16(cA, cB);
+ cC = _mm_avg_epu16(cC, cD);
+ cE = _mm_avg_epu16(cE, cF);
+ c0 = _mm_avg_epu16(c0, c2);
+ c4 = _mm_avg_epu16(c4, c6);
+ c8 = _mm_avg_epu16(c8, cA);
+ cC = _mm_avg_epu16(cC, cE);
+ c0 = _mm_avg_epu16(c0, c4);
+ c8 = _mm_avg_epu16(c8, cC);
+ c0 = _mm_avg_epu16(c0, c8);
+
+ _mm_store_si128((__m128i*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ else
+ {
+ #define AVERAGE(x, y) (((x) & (y)) + ((((x) ^ (y)) >> 1) & 0x7FFF7FFF) + (((x) ^ (y)) & 0x00010001))
+
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c0 = AVERAGE(c0, c2);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+ unsigned int c4 = *(unsigned int*)(source4 + 4 * x);
+ unsigned int c5 = *(unsigned int*)(source5 + 4 * x);
+ unsigned int c6 = *(unsigned int*)(source6 + 4 * x);
+ unsigned int c7 = *(unsigned int*)(source7 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c4 = AVERAGE(c4, c5);
+ c6 = AVERAGE(c6, c7);
+ c0 = AVERAGE(c0, c2);
+ c4 = AVERAGE(c4, c6);
+ c0 = AVERAGE(c0, c4);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+ unsigned int c4 = *(unsigned int*)(source4 + 4 * x);
+ unsigned int c5 = *(unsigned int*)(source5 + 4 * x);
+ unsigned int c6 = *(unsigned int*)(source6 + 4 * x);
+ unsigned int c7 = *(unsigned int*)(source7 + 4 * x);
+ unsigned int c8 = *(unsigned int*)(source8 + 4 * x);
+ unsigned int c9 = *(unsigned int*)(source9 + 4 * x);
+ unsigned int cA = *(unsigned int*)(sourceA + 4 * x);
+ unsigned int cB = *(unsigned int*)(sourceB + 4 * x);
+ unsigned int cC = *(unsigned int*)(sourceC + 4 * x);
+ unsigned int cD = *(unsigned int*)(sourceD + 4 * x);
+ unsigned int cE = *(unsigned int*)(sourceE + 4 * x);
+ unsigned int cF = *(unsigned int*)(sourceF + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c4 = AVERAGE(c4, c5);
+ c6 = AVERAGE(c6, c7);
+ c8 = AVERAGE(c8, c9);
+ cA = AVERAGE(cA, cB);
+ cC = AVERAGE(cC, cD);
+ cE = AVERAGE(cE, cF);
+ c0 = AVERAGE(c0, c2);
+ c4 = AVERAGE(c4, c6);
+ c8 = AVERAGE(c8, cA);
+ cC = AVERAGE(cC, cE);
+ c0 = AVERAGE(c0, c4);
+ c8 = AVERAGE(c8, cC);
+ c0 = AVERAGE(c0, c8);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+
+ #undef AVERAGE
+ }
+ }
+ else if(internal.format == FORMAT_A16B16G16R16)
+ {
+ if(CPUID::supportsSSE2() && (width % 2) == 0)
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 8 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 8 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+
+ _mm_store_si128((__m128i*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 8 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 8 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 8 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 8 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+ c2 = _mm_avg_epu16(c2, c3);
+ c0 = _mm_avg_epu16(c0, c2);
+
+ _mm_store_si128((__m128i*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 8 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 8 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 8 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 8 * x));
+ __m128i c4 = _mm_load_si128((__m128i*)(source4 + 8 * x));
+ __m128i c5 = _mm_load_si128((__m128i*)(source5 + 8 * x));
+ __m128i c6 = _mm_load_si128((__m128i*)(source6 + 8 * x));
+ __m128i c7 = _mm_load_si128((__m128i*)(source7 + 8 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+ c2 = _mm_avg_epu16(c2, c3);
+ c4 = _mm_avg_epu16(c4, c5);
+ c6 = _mm_avg_epu16(c6, c7);
+ c0 = _mm_avg_epu16(c0, c2);
+ c4 = _mm_avg_epu16(c4, c6);
+ c0 = _mm_avg_epu16(c0, c4);
+
+ _mm_store_si128((__m128i*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128i c0 = _mm_load_si128((__m128i*)(source0 + 8 * x));
+ __m128i c1 = _mm_load_si128((__m128i*)(source1 + 8 * x));
+ __m128i c2 = _mm_load_si128((__m128i*)(source2 + 8 * x));
+ __m128i c3 = _mm_load_si128((__m128i*)(source3 + 8 * x));
+ __m128i c4 = _mm_load_si128((__m128i*)(source4 + 8 * x));
+ __m128i c5 = _mm_load_si128((__m128i*)(source5 + 8 * x));
+ __m128i c6 = _mm_load_si128((__m128i*)(source6 + 8 * x));
+ __m128i c7 = _mm_load_si128((__m128i*)(source7 + 8 * x));
+ __m128i c8 = _mm_load_si128((__m128i*)(source8 + 8 * x));
+ __m128i c9 = _mm_load_si128((__m128i*)(source9 + 8 * x));
+ __m128i cA = _mm_load_si128((__m128i*)(sourceA + 8 * x));
+ __m128i cB = _mm_load_si128((__m128i*)(sourceB + 8 * x));
+ __m128i cC = _mm_load_si128((__m128i*)(sourceC + 8 * x));
+ __m128i cD = _mm_load_si128((__m128i*)(sourceD + 8 * x));
+ __m128i cE = _mm_load_si128((__m128i*)(sourceE + 8 * x));
+ __m128i cF = _mm_load_si128((__m128i*)(sourceF + 8 * x));
+
+ c0 = _mm_avg_epu16(c0, c1);
+ c2 = _mm_avg_epu16(c2, c3);
+ c4 = _mm_avg_epu16(c4, c5);
+ c6 = _mm_avg_epu16(c6, c7);
+ c8 = _mm_avg_epu16(c8, c9);
+ cA = _mm_avg_epu16(cA, cB);
+ cC = _mm_avg_epu16(cC, cD);
+ cE = _mm_avg_epu16(cE, cF);
+ c0 = _mm_avg_epu16(c0, c2);
+ c4 = _mm_avg_epu16(c4, c6);
+ c8 = _mm_avg_epu16(c8, cA);
+ cC = _mm_avg_epu16(cC, cE);
+ c0 = _mm_avg_epu16(c0, c4);
+ c8 = _mm_avg_epu16(c8, cC);
+ c0 = _mm_avg_epu16(c0, c8);
+
+ _mm_store_si128((__m128i*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ else
+ {
+ #define AVERAGE(x, y) (((x) & (y)) + ((((x) ^ (y)) >> 1) & 0x7FFF7FFF) + (((x) ^ (y)) & 0x00010001))
+
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c0 = AVERAGE(c0, c2);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+ unsigned int c4 = *(unsigned int*)(source4 + 4 * x);
+ unsigned int c5 = *(unsigned int*)(source5 + 4 * x);
+ unsigned int c6 = *(unsigned int*)(source6 + 4 * x);
+ unsigned int c7 = *(unsigned int*)(source7 + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c4 = AVERAGE(c4, c5);
+ c6 = AVERAGE(c6, c7);
+ c0 = AVERAGE(c0, c2);
+ c4 = AVERAGE(c4, c6);
+ c0 = AVERAGE(c0, c4);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ unsigned int c0 = *(unsigned int*)(source0 + 4 * x);
+ unsigned int c1 = *(unsigned int*)(source1 + 4 * x);
+ unsigned int c2 = *(unsigned int*)(source2 + 4 * x);
+ unsigned int c3 = *(unsigned int*)(source3 + 4 * x);
+ unsigned int c4 = *(unsigned int*)(source4 + 4 * x);
+ unsigned int c5 = *(unsigned int*)(source5 + 4 * x);
+ unsigned int c6 = *(unsigned int*)(source6 + 4 * x);
+ unsigned int c7 = *(unsigned int*)(source7 + 4 * x);
+ unsigned int c8 = *(unsigned int*)(source8 + 4 * x);
+ unsigned int c9 = *(unsigned int*)(source9 + 4 * x);
+ unsigned int cA = *(unsigned int*)(sourceA + 4 * x);
+ unsigned int cB = *(unsigned int*)(sourceB + 4 * x);
+ unsigned int cC = *(unsigned int*)(sourceC + 4 * x);
+ unsigned int cD = *(unsigned int*)(sourceD + 4 * x);
+ unsigned int cE = *(unsigned int*)(sourceE + 4 * x);
+ unsigned int cF = *(unsigned int*)(sourceF + 4 * x);
+
+ c0 = AVERAGE(c0, c1);
+ c2 = AVERAGE(c2, c3);
+ c4 = AVERAGE(c4, c5);
+ c6 = AVERAGE(c6, c7);
+ c8 = AVERAGE(c8, c9);
+ cA = AVERAGE(cA, cB);
+ cC = AVERAGE(cC, cD);
+ cE = AVERAGE(cE, cF);
+ c0 = AVERAGE(c0, c2);
+ c4 = AVERAGE(c4, c6);
+ c8 = AVERAGE(c8, cA);
+ cC = AVERAGE(cC, cE);
+ c0 = AVERAGE(c0, c4);
+ c8 = AVERAGE(c8, cC);
+ c0 = AVERAGE(c0, c8);
+
+ *(unsigned int*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+
+ #undef AVERAGE
+ }
+ }
+ else if(internal.format == FORMAT_R32F)
+ {
+ if(CPUID::supportsSSE() && (width % 4) == 0)
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 4 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 4 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 2.0f));
+
+ _mm_store_ps((float*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 4 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 4 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 4 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 4 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c0 = _mm_add_ps(c0, c2);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 4.0f));
+
+ _mm_store_ps((float*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 4 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 4 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 4 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 4 * x));
+ __m128 c4 = _mm_load_ps((float*)(source4 + 4 * x));
+ __m128 c5 = _mm_load_ps((float*)(source5 + 4 * x));
+ __m128 c6 = _mm_load_ps((float*)(source6 + 4 * x));
+ __m128 c7 = _mm_load_ps((float*)(source7 + 4 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c4 = _mm_add_ps(c4, c5);
+ c6 = _mm_add_ps(c6, c7);
+ c0 = _mm_add_ps(c0, c2);
+ c4 = _mm_add_ps(c4, c6);
+ c0 = _mm_add_ps(c0, c4);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 8.0f));
+
+ _mm_store_ps((float*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 4)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 4 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 4 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 4 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 4 * x));
+ __m128 c4 = _mm_load_ps((float*)(source4 + 4 * x));
+ __m128 c5 = _mm_load_ps((float*)(source5 + 4 * x));
+ __m128 c6 = _mm_load_ps((float*)(source6 + 4 * x));
+ __m128 c7 = _mm_load_ps((float*)(source7 + 4 * x));
+ __m128 c8 = _mm_load_ps((float*)(source8 + 4 * x));
+ __m128 c9 = _mm_load_ps((float*)(source9 + 4 * x));
+ __m128 cA = _mm_load_ps((float*)(sourceA + 4 * x));
+ __m128 cB = _mm_load_ps((float*)(sourceB + 4 * x));
+ __m128 cC = _mm_load_ps((float*)(sourceC + 4 * x));
+ __m128 cD = _mm_load_ps((float*)(sourceD + 4 * x));
+ __m128 cE = _mm_load_ps((float*)(sourceE + 4 * x));
+ __m128 cF = _mm_load_ps((float*)(sourceF + 4 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c4 = _mm_add_ps(c4, c5);
+ c6 = _mm_add_ps(c6, c7);
+ c8 = _mm_add_ps(c8, c9);
+ cA = _mm_add_ps(cA, cB);
+ cC = _mm_add_ps(cC, cD);
+ cE = _mm_add_ps(cE, cF);
+ c0 = _mm_add_ps(c0, c2);
+ c4 = _mm_add_ps(c4, c6);
+ c8 = _mm_add_ps(c8, cA);
+ cC = _mm_add_ps(cC, cE);
+ c0 = _mm_add_ps(c0, c4);
+ c8 = _mm_add_ps(c8, cC);
+ c0 = _mm_add_ps(c0, c8);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 16.0f));
+
+ _mm_store_ps((float*)(source0 + 4 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ else
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+
+ c0 = c0 + c1;
+ c0 *= 1.0f / 2.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c0 = c0 + c2;
+ c0 *= 1.0f / 4.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+ float c4 = *(float*)(source4 + 4 * x);
+ float c5 = *(float*)(source5 + 4 * x);
+ float c6 = *(float*)(source6 + 4 * x);
+ float c7 = *(float*)(source7 + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c4 = c4 + c5;
+ c6 = c6 + c7;
+ c0 = c0 + c2;
+ c4 = c4 + c6;
+ c0 = c0 + c4;
+ c0 *= 1.0f / 8.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+ float c4 = *(float*)(source4 + 4 * x);
+ float c5 = *(float*)(source5 + 4 * x);
+ float c6 = *(float*)(source6 + 4 * x);
+ float c7 = *(float*)(source7 + 4 * x);
+ float c8 = *(float*)(source8 + 4 * x);
+ float c9 = *(float*)(source9 + 4 * x);
+ float cA = *(float*)(sourceA + 4 * x);
+ float cB = *(float*)(sourceB + 4 * x);
+ float cC = *(float*)(sourceC + 4 * x);
+ float cD = *(float*)(sourceD + 4 * x);
+ float cE = *(float*)(sourceE + 4 * x);
+ float cF = *(float*)(sourceF + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c4 = c4 + c5;
+ c6 = c6 + c7;
+ c8 = c8 + c9;
+ cA = cA + cB;
+ cC = cC + cD;
+ cE = cE + cF;
+ c0 = c0 + c2;
+ c4 = c4 + c6;
+ c8 = c8 + cA;
+ cC = cC + cE;
+ c0 = c0 + c4;
+ c8 = c8 + cC;
+ c0 = c0 + c8;
+ c0 *= 1.0f / 16.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ }
+ else if(internal.format == FORMAT_G32R32F)
+ {
+ if(CPUID::supportsSSE() && (width % 2) == 0)
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 8 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 8 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 2.0f));
+
+ _mm_store_ps((float*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 8 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 8 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 8 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 8 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c0 = _mm_add_ps(c0, c2);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 4.0f));
+
+ _mm_store_ps((float*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 8 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 8 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 8 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 8 * x));
+ __m128 c4 = _mm_load_ps((float*)(source4 + 8 * x));
+ __m128 c5 = _mm_load_ps((float*)(source5 + 8 * x));
+ __m128 c6 = _mm_load_ps((float*)(source6 + 8 * x));
+ __m128 c7 = _mm_load_ps((float*)(source7 + 8 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c4 = _mm_add_ps(c4, c5);
+ c6 = _mm_add_ps(c6, c7);
+ c0 = _mm_add_ps(c0, c2);
+ c4 = _mm_add_ps(c4, c6);
+ c0 = _mm_add_ps(c0, c4);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 8.0f));
+
+ _mm_store_ps((float*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x += 2)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 8 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 8 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 8 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 8 * x));
+ __m128 c4 = _mm_load_ps((float*)(source4 + 8 * x));
+ __m128 c5 = _mm_load_ps((float*)(source5 + 8 * x));
+ __m128 c6 = _mm_load_ps((float*)(source6 + 8 * x));
+ __m128 c7 = _mm_load_ps((float*)(source7 + 8 * x));
+ __m128 c8 = _mm_load_ps((float*)(source8 + 8 * x));
+ __m128 c9 = _mm_load_ps((float*)(source9 + 8 * x));
+ __m128 cA = _mm_load_ps((float*)(sourceA + 8 * x));
+ __m128 cB = _mm_load_ps((float*)(sourceB + 8 * x));
+ __m128 cC = _mm_load_ps((float*)(sourceC + 8 * x));
+ __m128 cD = _mm_load_ps((float*)(sourceD + 8 * x));
+ __m128 cE = _mm_load_ps((float*)(sourceE + 8 * x));
+ __m128 cF = _mm_load_ps((float*)(sourceF + 8 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c4 = _mm_add_ps(c4, c5);
+ c6 = _mm_add_ps(c6, c7);
+ c8 = _mm_add_ps(c8, c9);
+ cA = _mm_add_ps(cA, cB);
+ cC = _mm_add_ps(cC, cD);
+ cE = _mm_add_ps(cE, cF);
+ c0 = _mm_add_ps(c0, c2);
+ c4 = _mm_add_ps(c4, c6);
+ c8 = _mm_add_ps(c8, cA);
+ cC = _mm_add_ps(cC, cE);
+ c0 = _mm_add_ps(c0, c4);
+ c8 = _mm_add_ps(c8, cC);
+ c0 = _mm_add_ps(c0, c8);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 16.0f));
+
+ _mm_store_ps((float*)(source0 + 8 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ else
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+
+ c0 = c0 + c1;
+ c0 *= 1.0f / 2.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c0 = c0 + c2;
+ c0 *= 1.0f / 4.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+ float c4 = *(float*)(source4 + 4 * x);
+ float c5 = *(float*)(source5 + 4 * x);
+ float c6 = *(float*)(source6 + 4 * x);
+ float c7 = *(float*)(source7 + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c4 = c4 + c5;
+ c6 = c6 + c7;
+ c0 = c0 + c2;
+ c4 = c4 + c6;
+ c0 = c0 + c4;
+ c0 *= 1.0f / 8.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 2 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+ float c4 = *(float*)(source4 + 4 * x);
+ float c5 = *(float*)(source5 + 4 * x);
+ float c6 = *(float*)(source6 + 4 * x);
+ float c7 = *(float*)(source7 + 4 * x);
+ float c8 = *(float*)(source8 + 4 * x);
+ float c9 = *(float*)(source9 + 4 * x);
+ float cA = *(float*)(sourceA + 4 * x);
+ float cB = *(float*)(sourceB + 4 * x);
+ float cC = *(float*)(sourceC + 4 * x);
+ float cD = *(float*)(sourceD + 4 * x);
+ float cE = *(float*)(sourceE + 4 * x);
+ float cF = *(float*)(sourceF + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c4 = c4 + c5;
+ c6 = c6 + c7;
+ c8 = c8 + c9;
+ cA = cA + cB;
+ cC = cC + cD;
+ cE = cE + cF;
+ c0 = c0 + c2;
+ c4 = c4 + c6;
+ c8 = c8 + cA;
+ cC = cC + cE;
+ c0 = c0 + c4;
+ c8 = c8 + cC;
+ c0 = c0 + c8;
+ c0 *= 1.0f / 16.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ }
+ else if(internal.format == FORMAT_A32B32G32R32F)
+ {
+ if(CPUID::supportsSSE())
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 16 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 16 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 2.0f));
+
+ _mm_store_ps((float*)(source0 + 16 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 16 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 16 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 16 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 16 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c0 = _mm_add_ps(c0, c2);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 4.0f));
+
+ _mm_store_ps((float*)(source0 + 16 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 16 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 16 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 16 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 16 * x));
+ __m128 c4 = _mm_load_ps((float*)(source4 + 16 * x));
+ __m128 c5 = _mm_load_ps((float*)(source5 + 16 * x));
+ __m128 c6 = _mm_load_ps((float*)(source6 + 16 * x));
+ __m128 c7 = _mm_load_ps((float*)(source7 + 16 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c4 = _mm_add_ps(c4, c5);
+ c6 = _mm_add_ps(c6, c7);
+ c0 = _mm_add_ps(c0, c2);
+ c4 = _mm_add_ps(c4, c6);
+ c0 = _mm_add_ps(c0, c4);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 8.0f));
+
+ _mm_store_ps((float*)(source0 + 16 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ __m128 c0 = _mm_load_ps((float*)(source0 + 16 * x));
+ __m128 c1 = _mm_load_ps((float*)(source1 + 16 * x));
+ __m128 c2 = _mm_load_ps((float*)(source2 + 16 * x));
+ __m128 c3 = _mm_load_ps((float*)(source3 + 16 * x));
+ __m128 c4 = _mm_load_ps((float*)(source4 + 16 * x));
+ __m128 c5 = _mm_load_ps((float*)(source5 + 16 * x));
+ __m128 c6 = _mm_load_ps((float*)(source6 + 16 * x));
+ __m128 c7 = _mm_load_ps((float*)(source7 + 16 * x));
+ __m128 c8 = _mm_load_ps((float*)(source8 + 16 * x));
+ __m128 c9 = _mm_load_ps((float*)(source9 + 16 * x));
+ __m128 cA = _mm_load_ps((float*)(sourceA + 16 * x));
+ __m128 cB = _mm_load_ps((float*)(sourceB + 16 * x));
+ __m128 cC = _mm_load_ps((float*)(sourceC + 16 * x));
+ __m128 cD = _mm_load_ps((float*)(sourceD + 16 * x));
+ __m128 cE = _mm_load_ps((float*)(sourceE + 16 * x));
+ __m128 cF = _mm_load_ps((float*)(sourceF + 16 * x));
+
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_add_ps(c2, c3);
+ c4 = _mm_add_ps(c4, c5);
+ c6 = _mm_add_ps(c6, c7);
+ c8 = _mm_add_ps(c8, c9);
+ cA = _mm_add_ps(cA, cB);
+ cC = _mm_add_ps(cC, cD);
+ cE = _mm_add_ps(cE, cF);
+ c0 = _mm_add_ps(c0, c2);
+ c4 = _mm_add_ps(c4, c6);
+ c8 = _mm_add_ps(c8, cA);
+ cC = _mm_add_ps(cC, cE);
+ c0 = _mm_add_ps(c0, c4);
+ c8 = _mm_add_ps(c8, cC);
+ c0 = _mm_add_ps(c0, c8);
+ c0 = _mm_mul_ps(c0, _mm_set1_ps(1.0f / 16.0f));
+
+ _mm_store_ps((float*)(source0 + 16 * x), c0);
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ else
+ {
+ if(internal.depth == 2)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 4 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+
+ c0 = c0 + c1;
+ c0 *= 1.0f / 2.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ }
+ }
+ else if(internal.depth == 4)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 4 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c0 = c0 + c2;
+ c0 *= 1.0f / 4.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ }
+ }
+ else if(internal.depth == 8)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 4 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+ float c4 = *(float*)(source4 + 4 * x);
+ float c5 = *(float*)(source5 + 4 * x);
+ float c6 = *(float*)(source6 + 4 * x);
+ float c7 = *(float*)(source7 + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c4 = c4 + c5;
+ c6 = c6 + c7;
+ c0 = c0 + c2;
+ c4 = c4 + c6;
+ c0 = c0 + c4;
+ c0 *= 1.0f / 8.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ }
+ }
+ else if(internal.depth == 16)
+ {
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < 4 * width; x++)
+ {
+ float c0 = *(float*)(source0 + 4 * x);
+ float c1 = *(float*)(source1 + 4 * x);
+ float c2 = *(float*)(source2 + 4 * x);
+ float c3 = *(float*)(source3 + 4 * x);
+ float c4 = *(float*)(source4 + 4 * x);
+ float c5 = *(float*)(source5 + 4 * x);
+ float c6 = *(float*)(source6 + 4 * x);
+ float c7 = *(float*)(source7 + 4 * x);
+ float c8 = *(float*)(source8 + 4 * x);
+ float c9 = *(float*)(source9 + 4 * x);
+ float cA = *(float*)(sourceA + 4 * x);
+ float cB = *(float*)(sourceB + 4 * x);
+ float cC = *(float*)(sourceC + 4 * x);
+ float cD = *(float*)(sourceD + 4 * x);
+ float cE = *(float*)(sourceE + 4 * x);
+ float cF = *(float*)(sourceF + 4 * x);
+
+ c0 = c0 + c1;
+ c2 = c2 + c3;
+ c4 = c4 + c5;
+ c6 = c6 + c7;
+ c8 = c8 + c9;
+ cA = cA + cB;
+ cC = cC + cD;
+ cE = cE + cF;
+ c0 = c0 + c2;
+ c4 = c4 + c6;
+ c8 = c8 + cA;
+ cC = cC + cE;
+ c0 = c0 + c4;
+ c8 = c8 + cC;
+ c0 = c0 + c8;
+ c0 *= 1.0f / 16.0f;
+
+ *(float*)(source0 + 4 * x) = c0;
+ }
+
+ source0 += pitch;
+ source1 += pitch;
+ source2 += pitch;
+ source3 += pitch;
+ source4 += pitch;
+ source5 += pitch;
+ source6 += pitch;
+ source7 += pitch;
+ source8 += pitch;
+ source9 += pitch;
+ sourceA += pitch;
+ sourceB += pitch;
+ sourceC += pitch;
+ sourceD += pitch;
+ sourceE += pitch;
+ sourceF += pitch;
+ }
+ }
+ else ASSERT(false);
+ }
+ }
+ else
+ {
+ // UNIMPLEMENTED();
+ }
+ }
+}