Add SwiftShader source to repo

Oct 6 code drop from Transgaming
Review URL: https://chromereviews.googleplex.com/3846015
diff --git a/src/LLVM/lib/Target/X86/X86Relocations.h b/src/LLVM/lib/Target/X86/X86Relocations.h
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+++ b/src/LLVM/lib/Target/X86/X86Relocations.h
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+//===- X86Relocations.h - X86 Code Relocations ------------------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the X86 target-specific relocation types.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef X86RELOCATIONS_H
+#define X86RELOCATIONS_H
+
+#include "llvm/CodeGen/MachineRelocation.h"
+
+namespace llvm {
+  namespace X86 {
+    /// RelocationType - An enum for the x86 relocation codes. Note that
+    /// the terminology here doesn't follow x86 convention - word means
+    /// 32-bit and dword means 64-bit. The relocations will be treated
+    /// by JIT or ObjectCode emitters, this is transparent to the x86 code 
+    /// emitter but JIT and ObjectCode will treat them differently
+    enum RelocationType {
+      /// reloc_pcrel_word - PC relative relocation, add the relocated value to
+      /// the value already in memory, after we adjust it for where the PC is.
+      reloc_pcrel_word = 0,
+
+      /// reloc_picrel_word - PIC base relative relocation, add the relocated
+      /// value to the value already in memory, after we adjust it for where the
+      /// PIC base is.
+      reloc_picrel_word = 1,
+
+      /// reloc_absolute_word - absolute relocation, just add the relocated
+      /// value to the value already in memory.
+      reloc_absolute_word = 2,
+
+      /// reloc_absolute_word_sext - absolute relocation, just add the relocated
+      /// value to the value already in memory. In object files, it represents a
+      /// value which must be sign-extended when resolving the relocation.
+      reloc_absolute_word_sext = 3,
+
+      /// reloc_absolute_dword - absolute relocation, just add the relocated
+      /// value to the value already in memory.
+      reloc_absolute_dword = 4
+    };
+  }
+}
+
+#endif