Add SwiftShader source to repo

Oct 6 code drop from Transgaming
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diff --git a/src/LLVM/lib/CodeGen/ScheduleDAG.cpp b/src/LLVM/lib/CodeGen/ScheduleDAG.cpp
new file mode 100644
index 0000000..7d39dc4
--- /dev/null
+++ b/src/LLVM/lib/CodeGen/ScheduleDAG.cpp
@@ -0,0 +1,586 @@
+//===---- ScheduleDAG.cpp - Implement the ScheduleDAG class ---------------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This implements the ScheduleDAG class, which is a base class used by
+// scheduling implementation classes.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "pre-RA-sched"
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include <climits>
+using namespace llvm;
+
+ScheduleDAG::ScheduleDAG(MachineFunction &mf)
+  : TM(mf.getTarget()),
+    TII(TM.getInstrInfo()),
+    TRI(TM.getRegisterInfo()),
+    MF(mf), MRI(mf.getRegInfo()),
+    EntrySU(), ExitSU() {
+}
+
+ScheduleDAG::~ScheduleDAG() {}
+
+/// dump - dump the schedule.
+void ScheduleDAG::dumpSchedule() const {
+  for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
+    if (SUnit *SU = Sequence[i])
+      SU->dump(this);
+    else
+      dbgs() << "**** NOOP ****\n";
+  }
+}
+
+
+/// Run - perform scheduling.
+///
+void ScheduleDAG::Run(MachineBasicBlock *bb,
+                      MachineBasicBlock::iterator insertPos) {
+  BB = bb;
+  InsertPos = insertPos;
+
+  SUnits.clear();
+  Sequence.clear();
+  EntrySU = SUnit();
+  ExitSU = SUnit();
+
+  Schedule();
+
+  DEBUG({
+      dbgs() << "*** Final schedule ***\n";
+      dumpSchedule();
+      dbgs() << '\n';
+    });
+}
+
+/// addPred - This adds the specified edge as a pred of the current node if
+/// not already.  It also adds the current node as a successor of the
+/// specified node.
+void SUnit::addPred(const SDep &D) {
+  // If this node already has this depenence, don't add a redundant one.
+  for (SmallVector<SDep, 4>::const_iterator I = Preds.begin(), E = Preds.end();
+       I != E; ++I)
+    if (*I == D)
+      return;
+  // Now add a corresponding succ to N.
+  SDep P = D;
+  P.setSUnit(this);
+  SUnit *N = D.getSUnit();
+  // Update the bookkeeping.
+  if (D.getKind() == SDep::Data) {
+    assert(NumPreds < UINT_MAX && "NumPreds will overflow!");
+    assert(N->NumSuccs < UINT_MAX && "NumSuccs will overflow!");
+    ++NumPreds;
+    ++N->NumSuccs;
+  }
+  if (!N->isScheduled) {
+    assert(NumPredsLeft < UINT_MAX && "NumPredsLeft will overflow!");
+    ++NumPredsLeft;
+  }
+  if (!isScheduled) {
+    assert(N->NumSuccsLeft < UINT_MAX && "NumSuccsLeft will overflow!");
+    ++N->NumSuccsLeft;
+  }
+  Preds.push_back(D);
+  N->Succs.push_back(P);
+  if (P.getLatency() != 0) {
+    this->setDepthDirty();
+    N->setHeightDirty();
+  }
+}
+
+/// removePred - This removes the specified edge as a pred of the current
+/// node if it exists.  It also removes the current node as a successor of
+/// the specified node.
+void SUnit::removePred(const SDep &D) {
+  // Find the matching predecessor.
+  for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
+       I != E; ++I)
+    if (*I == D) {
+      bool FoundSucc = false;
+      // Find the corresponding successor in N.
+      SDep P = D;
+      P.setSUnit(this);
+      SUnit *N = D.getSUnit();
+      for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
+             EE = N->Succs.end(); II != EE; ++II)
+        if (*II == P) {
+          FoundSucc = true;
+          N->Succs.erase(II);
+          break;
+        }
+      assert(FoundSucc && "Mismatching preds / succs lists!");
+      Preds.erase(I);
+      // Update the bookkeeping.
+      if (P.getKind() == SDep::Data) {
+        assert(NumPreds > 0 && "NumPreds will underflow!");
+        assert(N->NumSuccs > 0 && "NumSuccs will underflow!");
+        --NumPreds;
+        --N->NumSuccs;
+      }
+      if (!N->isScheduled) {
+        assert(NumPredsLeft > 0 && "NumPredsLeft will underflow!");
+        --NumPredsLeft;
+      }
+      if (!isScheduled) {
+        assert(N->NumSuccsLeft > 0 && "NumSuccsLeft will underflow!");
+        --N->NumSuccsLeft;
+      }
+      if (P.getLatency() != 0) {
+        this->setDepthDirty();
+        N->setHeightDirty();
+      }
+      return;
+    }
+}
+
+void SUnit::setDepthDirty() {
+  if (!isDepthCurrent) return;
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  do {
+    SUnit *SU = WorkList.pop_back_val();
+    SU->isDepthCurrent = false;
+    for (SUnit::const_succ_iterator I = SU->Succs.begin(),
+         E = SU->Succs.end(); I != E; ++I) {
+      SUnit *SuccSU = I->getSUnit();
+      if (SuccSU->isDepthCurrent)
+        WorkList.push_back(SuccSU);
+    }
+  } while (!WorkList.empty());
+}
+
+void SUnit::setHeightDirty() {
+  if (!isHeightCurrent) return;
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  do {
+    SUnit *SU = WorkList.pop_back_val();
+    SU->isHeightCurrent = false;
+    for (SUnit::const_pred_iterator I = SU->Preds.begin(),
+         E = SU->Preds.end(); I != E; ++I) {
+      SUnit *PredSU = I->getSUnit();
+      if (PredSU->isHeightCurrent)
+        WorkList.push_back(PredSU);
+    }
+  } while (!WorkList.empty());
+}
+
+/// setDepthToAtLeast - Update this node's successors to reflect the
+/// fact that this node's depth just increased.
+///
+void SUnit::setDepthToAtLeast(unsigned NewDepth) {
+  if (NewDepth <= getDepth())
+    return;
+  setDepthDirty();
+  Depth = NewDepth;
+  isDepthCurrent = true;
+}
+
+/// setHeightToAtLeast - Update this node's predecessors to reflect the
+/// fact that this node's height just increased.
+///
+void SUnit::setHeightToAtLeast(unsigned NewHeight) {
+  if (NewHeight <= getHeight())
+    return;
+  setHeightDirty();
+  Height = NewHeight;
+  isHeightCurrent = true;
+}
+
+/// ComputeDepth - Calculate the maximal path from the node to the exit.
+///
+void SUnit::ComputeDepth() {
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  do {
+    SUnit *Cur = WorkList.back();
+
+    bool Done = true;
+    unsigned MaxPredDepth = 0;
+    for (SUnit::const_pred_iterator I = Cur->Preds.begin(),
+         E = Cur->Preds.end(); I != E; ++I) {
+      SUnit *PredSU = I->getSUnit();
+      if (PredSU->isDepthCurrent)
+        MaxPredDepth = std::max(MaxPredDepth,
+                                PredSU->Depth + I->getLatency());
+      else {
+        Done = false;
+        WorkList.push_back(PredSU);
+      }
+    }
+
+    if (Done) {
+      WorkList.pop_back();
+      if (MaxPredDepth != Cur->Depth) {
+        Cur->setDepthDirty();
+        Cur->Depth = MaxPredDepth;
+      }
+      Cur->isDepthCurrent = true;
+    }
+  } while (!WorkList.empty());
+}
+
+/// ComputeHeight - Calculate the maximal path from the node to the entry.
+///
+void SUnit::ComputeHeight() {
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  do {
+    SUnit *Cur = WorkList.back();
+
+    bool Done = true;
+    unsigned MaxSuccHeight = 0;
+    for (SUnit::const_succ_iterator I = Cur->Succs.begin(),
+         E = Cur->Succs.end(); I != E; ++I) {
+      SUnit *SuccSU = I->getSUnit();
+      if (SuccSU->isHeightCurrent)
+        MaxSuccHeight = std::max(MaxSuccHeight,
+                                 SuccSU->Height + I->getLatency());
+      else {
+        Done = false;
+        WorkList.push_back(SuccSU);
+      }
+    }
+
+    if (Done) {
+      WorkList.pop_back();
+      if (MaxSuccHeight != Cur->Height) {
+        Cur->setHeightDirty();
+        Cur->Height = MaxSuccHeight;
+      }
+      Cur->isHeightCurrent = true;
+    }
+  } while (!WorkList.empty());
+}
+
+/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
+/// a group of nodes flagged together.
+void SUnit::dump(const ScheduleDAG *G) const {
+  dbgs() << "SU(" << NodeNum << "): ";
+  G->dumpNode(this);
+}
+
+void SUnit::dumpAll(const ScheduleDAG *G) const {
+  dump(G);
+
+  dbgs() << "  # preds left       : " << NumPredsLeft << "\n";
+  dbgs() << "  # succs left       : " << NumSuccsLeft << "\n";
+  dbgs() << "  Latency            : " << Latency << "\n";
+  dbgs() << "  Depth              : " << Depth << "\n";
+  dbgs() << "  Height             : " << Height << "\n";
+
+  if (Preds.size() != 0) {
+    dbgs() << "  Predecessors:\n";
+    for (SUnit::const_succ_iterator I = Preds.begin(), E = Preds.end();
+         I != E; ++I) {
+      dbgs() << "   ";
+      switch (I->getKind()) {
+      case SDep::Data:        dbgs() << "val "; break;
+      case SDep::Anti:        dbgs() << "anti"; break;
+      case SDep::Output:      dbgs() << "out "; break;
+      case SDep::Order:       dbgs() << "ch  "; break;
+      }
+      dbgs() << "#";
+      dbgs() << I->getSUnit() << " - SU(" << I->getSUnit()->NodeNum << ")";
+      if (I->isArtificial())
+        dbgs() << " *";
+      dbgs() << ": Latency=" << I->getLatency();
+      dbgs() << "\n";
+    }
+  }
+  if (Succs.size() != 0) {
+    dbgs() << "  Successors:\n";
+    for (SUnit::const_succ_iterator I = Succs.begin(), E = Succs.end();
+         I != E; ++I) {
+      dbgs() << "   ";
+      switch (I->getKind()) {
+      case SDep::Data:        dbgs() << "val "; break;
+      case SDep::Anti:        dbgs() << "anti"; break;
+      case SDep::Output:      dbgs() << "out "; break;
+      case SDep::Order:       dbgs() << "ch  "; break;
+      }
+      dbgs() << "#";
+      dbgs() << I->getSUnit() << " - SU(" << I->getSUnit()->NodeNum << ")";
+      if (I->isArtificial())
+        dbgs() << " *";
+      dbgs() << ": Latency=" << I->getLatency();
+      dbgs() << "\n";
+    }
+  }
+  dbgs() << "\n";
+}
+
+#ifndef NDEBUG
+/// VerifySchedule - Verify that all SUnits were scheduled and that
+/// their state is consistent.
+///
+void ScheduleDAG::VerifySchedule(bool isBottomUp) {
+  bool AnyNotSched = false;
+  unsigned DeadNodes = 0;
+  unsigned Noops = 0;
+  for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
+    if (!SUnits[i].isScheduled) {
+      if (SUnits[i].NumPreds == 0 && SUnits[i].NumSuccs == 0) {
+        ++DeadNodes;
+        continue;
+      }
+      if (!AnyNotSched)
+        dbgs() << "*** Scheduling failed! ***\n";
+      SUnits[i].dump(this);
+      dbgs() << "has not been scheduled!\n";
+      AnyNotSched = true;
+    }
+    if (SUnits[i].isScheduled &&
+        (isBottomUp ? SUnits[i].getHeight() : SUnits[i].getDepth()) >
+          unsigned(INT_MAX)) {
+      if (!AnyNotSched)
+        dbgs() << "*** Scheduling failed! ***\n";
+      SUnits[i].dump(this);
+      dbgs() << "has an unexpected "
+           << (isBottomUp ? "Height" : "Depth") << " value!\n";
+      AnyNotSched = true;
+    }
+    if (isBottomUp) {
+      if (SUnits[i].NumSuccsLeft != 0) {
+        if (!AnyNotSched)
+          dbgs() << "*** Scheduling failed! ***\n";
+        SUnits[i].dump(this);
+        dbgs() << "has successors left!\n";
+        AnyNotSched = true;
+      }
+    } else {
+      if (SUnits[i].NumPredsLeft != 0) {
+        if (!AnyNotSched)
+          dbgs() << "*** Scheduling failed! ***\n";
+        SUnits[i].dump(this);
+        dbgs() << "has predecessors left!\n";
+        AnyNotSched = true;
+      }
+    }
+  }
+  for (unsigned i = 0, e = Sequence.size(); i != e; ++i)
+    if (!Sequence[i])
+      ++Noops;
+  assert(!AnyNotSched);
+  assert(Sequence.size() + DeadNodes - Noops == SUnits.size() &&
+         "The number of nodes scheduled doesn't match the expected number!");
+}
+#endif
+
+/// InitDAGTopologicalSorting - create the initial topological
+/// ordering from the DAG to be scheduled.
+///
+/// The idea of the algorithm is taken from
+/// "Online algorithms for managing the topological order of
+/// a directed acyclic graph" by David J. Pearce and Paul H.J. Kelly
+/// This is the MNR algorithm, which was first introduced by
+/// A. Marchetti-Spaccamela, U. Nanni and H. Rohnert in
+/// "Maintaining a topological order under edge insertions".
+///
+/// Short description of the algorithm:
+///
+/// Topological ordering, ord, of a DAG maps each node to a topological
+/// index so that for all edges X->Y it is the case that ord(X) < ord(Y).
+///
+/// This means that if there is a path from the node X to the node Z,
+/// then ord(X) < ord(Z).
+///
+/// This property can be used to check for reachability of nodes:
+/// if Z is reachable from X, then an insertion of the edge Z->X would
+/// create a cycle.
+///
+/// The algorithm first computes a topological ordering for the DAG by
+/// initializing the Index2Node and Node2Index arrays and then tries to keep
+/// the ordering up-to-date after edge insertions by reordering the DAG.
+///
+/// On insertion of the edge X->Y, the algorithm first marks by calling DFS
+/// the nodes reachable from Y, and then shifts them using Shift to lie
+/// immediately after X in Index2Node.
+void ScheduleDAGTopologicalSort::InitDAGTopologicalSorting() {
+  unsigned DAGSize = SUnits.size();
+  std::vector<SUnit*> WorkList;
+  WorkList.reserve(DAGSize);
+
+  Index2Node.resize(DAGSize);
+  Node2Index.resize(DAGSize);
+
+  // Initialize the data structures.
+  for (unsigned i = 0, e = DAGSize; i != e; ++i) {
+    SUnit *SU = &SUnits[i];
+    int NodeNum = SU->NodeNum;
+    unsigned Degree = SU->Succs.size();
+    // Temporarily use the Node2Index array as scratch space for degree counts.
+    Node2Index[NodeNum] = Degree;
+
+    // Is it a node without dependencies?
+    if (Degree == 0) {
+      assert(SU->Succs.empty() && "SUnit should have no successors");
+      // Collect leaf nodes.
+      WorkList.push_back(SU);
+    }
+  }
+
+  int Id = DAGSize;
+  while (!WorkList.empty()) {
+    SUnit *SU = WorkList.back();
+    WorkList.pop_back();
+    Allocate(SU->NodeNum, --Id);
+    for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+         I != E; ++I) {
+      SUnit *SU = I->getSUnit();
+      if (!--Node2Index[SU->NodeNum])
+        // If all dependencies of the node are processed already,
+        // then the node can be computed now.
+        WorkList.push_back(SU);
+    }
+  }
+
+  Visited.resize(DAGSize);
+
+#ifndef NDEBUG
+  // Check correctness of the ordering
+  for (unsigned i = 0, e = DAGSize; i != e; ++i) {
+    SUnit *SU = &SUnits[i];
+    for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+         I != E; ++I) {
+      assert(Node2Index[SU->NodeNum] > Node2Index[I->getSUnit()->NodeNum] &&
+      "Wrong topological sorting");
+    }
+  }
+#endif
+}
+
+/// AddPred - Updates the topological ordering to accomodate an edge
+/// to be added from SUnit X to SUnit Y.
+void ScheduleDAGTopologicalSort::AddPred(SUnit *Y, SUnit *X) {
+  int UpperBound, LowerBound;
+  LowerBound = Node2Index[Y->NodeNum];
+  UpperBound = Node2Index[X->NodeNum];
+  bool HasLoop = false;
+  // Is Ord(X) < Ord(Y) ?
+  if (LowerBound < UpperBound) {
+    // Update the topological order.
+    Visited.reset();
+    DFS(Y, UpperBound, HasLoop);
+    assert(!HasLoop && "Inserted edge creates a loop!");
+    // Recompute topological indexes.
+    Shift(Visited, LowerBound, UpperBound);
+  }
+}
+
+/// RemovePred - Updates the topological ordering to accomodate an
+/// an edge to be removed from the specified node N from the predecessors
+/// of the current node M.
+void ScheduleDAGTopologicalSort::RemovePred(SUnit *M, SUnit *N) {
+  // InitDAGTopologicalSorting();
+}
+
+/// DFS - Make a DFS traversal to mark all nodes reachable from SU and mark
+/// all nodes affected by the edge insertion. These nodes will later get new
+/// topological indexes by means of the Shift method.
+void ScheduleDAGTopologicalSort::DFS(const SUnit *SU, int UpperBound,
+                                     bool& HasLoop) {
+  std::vector<const SUnit*> WorkList;
+  WorkList.reserve(SUnits.size());
+
+  WorkList.push_back(SU);
+  do {
+    SU = WorkList.back();
+    WorkList.pop_back();
+    Visited.set(SU->NodeNum);
+    for (int I = SU->Succs.size()-1; I >= 0; --I) {
+      int s = SU->Succs[I].getSUnit()->NodeNum;
+      if (Node2Index[s] == UpperBound) {
+        HasLoop = true;
+        return;
+      }
+      // Visit successors if not already and in affected region.
+      if (!Visited.test(s) && Node2Index[s] < UpperBound) {
+        WorkList.push_back(SU->Succs[I].getSUnit());
+      }
+    }
+  } while (!WorkList.empty());
+}
+
+/// Shift - Renumber the nodes so that the topological ordering is
+/// preserved.
+void ScheduleDAGTopologicalSort::Shift(BitVector& Visited, int LowerBound,
+                                       int UpperBound) {
+  std::vector<int> L;
+  int shift = 0;
+  int i;
+
+  for (i = LowerBound; i <= UpperBound; ++i) {
+    // w is node at topological index i.
+    int w = Index2Node[i];
+    if (Visited.test(w)) {
+      // Unmark.
+      Visited.reset(w);
+      L.push_back(w);
+      shift = shift + 1;
+    } else {
+      Allocate(w, i - shift);
+    }
+  }
+
+  for (unsigned j = 0; j < L.size(); ++j) {
+    Allocate(L[j], i - shift);
+    i = i + 1;
+  }
+}
+
+
+/// WillCreateCycle - Returns true if adding an edge from SU to TargetSU will
+/// create a cycle.
+bool ScheduleDAGTopologicalSort::WillCreateCycle(SUnit *SU, SUnit *TargetSU) {
+  if (IsReachable(TargetSU, SU))
+    return true;
+  for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+       I != E; ++I)
+    if (I->isAssignedRegDep() &&
+        IsReachable(TargetSU, I->getSUnit()))
+      return true;
+  return false;
+}
+
+/// IsReachable - Checks if SU is reachable from TargetSU.
+bool ScheduleDAGTopologicalSort::IsReachable(const SUnit *SU,
+                                             const SUnit *TargetSU) {
+  // If insertion of the edge SU->TargetSU would create a cycle
+  // then there is a path from TargetSU to SU.
+  int UpperBound, LowerBound;
+  LowerBound = Node2Index[TargetSU->NodeNum];
+  UpperBound = Node2Index[SU->NodeNum];
+  bool HasLoop = false;
+  // Is Ord(TargetSU) < Ord(SU) ?
+  if (LowerBound < UpperBound) {
+    Visited.reset();
+    // There may be a path from TargetSU to SU. Check for it.
+    DFS(TargetSU, UpperBound, HasLoop);
+  }
+  return HasLoop;
+}
+
+/// Allocate - assign the topological index to the node n.
+void ScheduleDAGTopologicalSort::Allocate(int n, int index) {
+  Node2Index[n] = index;
+  Index2Node[index] = n;
+}
+
+ScheduleDAGTopologicalSort::
+ScheduleDAGTopologicalSort(std::vector<SUnit> &sunits) : SUnits(sunits) {}
+
+ScheduleHazardRecognizer::~ScheduleHazardRecognizer() {}