)]}'
{
  "commit": "885a96bf3b8e00a1513fa2020dbaba4e504e6512",
  "tree": "77a432254261a6125a1c6a3e2a963a878b92d3a2",
  "parents": [
    "f8cdc74c4b4afca9f1f807d9fda6ea8d530b358e"
  ],
  "author": {
    "name": "Mustafa Çamurcu",
    "email": "camurcu@google.com",
    "time": "Fri Mar 23 16:39:02 2018 -0400"
  },
  "committer": {
    "name": "Mustafa Çamurcu",
    "email": "camurcu@google.com",
    "time": "Wed Apr 04 15:35:38 2018 +0000"
  },
  "message": "[ozone] swiftshader ozone\n\nWindows implementation for FrameBuffer needs priority over Ozone.\n\nWhen building Chrome for Windows using Ozone, since use_ozone\u003dtrue,\nsome required windows definitions don\u0027t get defined.\n\nChange-Id: I6b8475c036dc88f7e3cb118a7db286afc75857fe\nReviewed-on: https://swiftshader-review.googlesource.com/17968\nTested-by: Mustafa Çamurcu \u003ccamurcu@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "99882a9151051134d6413d2c9cc3e94e2f751454",
      "old_mode": 33188,
      "old_path": "src/Main/BUILD.gn",
      "new_id": "3641a765581d9fe73155b445d76b7523f37bceeb",
      "new_mode": 33188,
      "new_path": "src/Main/BUILD.gn"
    }
  ]
}
