gl_VertexID implementation
This cl implements support for gl_VertexID.
Passes the functional.shaders.builtin_variable.vertex_id test.
Change-Id: I5550e3ecba30e29f1e38ace608d730833a1e9598
Reviewed-on: https://swiftshader-review.googlesource.com/10958
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Shader/VertexShader.cpp b/src/Shader/VertexShader.cpp
index a98932b..361c76f 100644
--- a/src/Shader/VertexShader.cpp
+++ b/src/Shader/VertexShader.cpp
@@ -27,6 +27,7 @@
positionRegister = Pos;
pointSizeRegister = Unused;
instanceIdDeclared = false;
+ vertexIdDeclared = false;
textureSampling = false;
for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
@@ -48,6 +49,7 @@
positionRegister = vs->positionRegister;
pointSizeRegister = vs->pointSizeRegister;
instanceIdDeclared = vs->instanceIdDeclared;
+ vertexIdDeclared = vs->vertexIdDeclared;
usedSamplers = vs->usedSamplers;
optimize();
@@ -62,6 +64,7 @@
positionRegister = Pos;
pointSizeRegister = Unused;
instanceIdDeclared = false;
+ vertexIdDeclared = false;
textureSampling = false;
for(int i = 0; i < MAX_VERTEX_INPUTS; i++)