gl_VertexID implementation
This cl implements support for gl_VertexID.
Passes the functional.shaders.builtin_variable.vertex_id test.
Change-Id: I5550e3ecba30e29f1e38ace608d730833a1e9598
Reviewed-on: https://swiftshader-review.googlesource.com/10958
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/compiler/OutputASM.cpp b/src/OpenGL/compiler/OutputASM.cpp
index 8a84692..2c8222e 100644
--- a/src/OpenGL/compiler/OutputASM.cpp
+++ b/src/OpenGL/compiler/OutputASM.cpp
@@ -2554,6 +2554,7 @@
case EvqPosition: return sw::Shader::PARAMETER_OUTPUT;
case EvqPointSize: return sw::Shader::PARAMETER_OUTPUT;
case EvqInstanceID: return sw::Shader::PARAMETER_MISCTYPE;
+ case EvqVertexID: return sw::Shader::PARAMETER_MISCTYPE;
case EvqFragCoord: return sw::Shader::PARAMETER_MISCTYPE;
case EvqFrontFacing: return sw::Shader::PARAMETER_MISCTYPE;
case EvqPointCoord: return sw::Shader::PARAMETER_INPUT;
@@ -2606,9 +2607,10 @@
case EvqConstReadOnly: return temporaryRegister(operand);
case EvqPosition: return varyingRegister(operand);
case EvqPointSize: return varyingRegister(operand);
- case EvqInstanceID: vertexShader->declareInstanceId(); return 0;
- case EvqFragCoord: pixelShader->declareVPos(); return 0;
- case EvqFrontFacing: pixelShader->declareVFace(); return 1;
+ case EvqInstanceID: vertexShader->declareInstanceId(); return sw::Shader::InstanceIDIndex;
+ case EvqVertexID: vertexShader->declareVertexId(); return sw::Shader::VertexIDIndex;
+ case EvqFragCoord: pixelShader->declareVPos(); return sw::Shader::VPosIndex;
+ case EvqFrontFacing: pixelShader->declareVFace(); return sw::Shader::VFaceIndex;
case EvqPointCoord: return varyingRegister(operand);
case EvqFragColor: return 0;
case EvqFragData: return fragmentOutputRegister(operand);