)]}'
{
  "commit": "867ee1d6853edec8fee314d2e8f889fc3784dbe6",
  "tree": "440718c1778ef89c3dd36488542a12aa38e4a241",
  "parents": [
    "fae67cea76660636c3e9622d9a7fa6f08acd01ba"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Wed Jun 19 16:05:47 2019 +0100"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Thu Jun 20 21:49:41 2019 +0000"
  },
  "message": "SpirvShader: Fix SIMD::Pointer initialization of hasDynamicOffsets\n\nThis should have been true for the constructor that takes a dynamic offset. Surprising that this hadn\u0027t caused any tests to fail.\n\nBug: b/131224163\nChange-Id: I00fcfb99e265c7a378c40817ae8f84104e4a2a3d\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33051\nReviewed-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "23f7723ab5e40b939b702b8d8ab9de35148fcf4a",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.hpp",
      "new_id": "fb782781b0a6d15a96ae7fdfe2ee1bcb26565e59",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.hpp"
    }
  ]
}
