CMake build: Only export explicit symbols on macOS Both windows and linux do this already using .def files and linker scripts, respectfully. Mac's linker has the exported_symbols_list flag that acts similarly. This is required as the SPIRV-Tools in dEQP now collides with the version in SwiftShader, leading to horribly cryptic crashes deep in SPIRV structures. Change-Id: I3641744ae2439bf05468b6f10cf3da0307614534 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32568 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: Ben Clayton <bclayton@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Chris Forbes <chrisforbes@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.exports b/src/OpenGL/libGLES_CM/libGLES_CM.exports new file mode 100644 index 0000000..b6068b6 --- /dev/null +++ b/src/OpenGL/libGLES_CM/libGLES_CM.exports
@@ -0,0 +1,212 @@ +_eglBindAPI +_eglBindTexImage +_eglChooseConfig +_eglCopyBuffers +_eglCreateContext +_eglCreatePbufferSurface +_eglCreatePixmapSurface +_eglCreateWindowSurface +_eglDestroyContext +_eglDestroySurface +_eglGetConfigAttrib +_eglGetConfigs +_eglGetCurrentContext +_eglGetCurrentDisplay +_eglGetCurrentSurface +_eglGetDisplay +_eglGetError +_eglGetProcAddress +_eglInitialize +_eglMakeCurrent +_eglQueryContext +_eglQueryString +_eglQuerySurface +_eglReleaseTexImage +_eglSurfaceAttrib +_eglSwapBuffers +_eglSwapInterval +_eglTerminate +_eglWaitGL +_eglWaitNative +_glActiveTexture +_glAlphaFunc +_glAlphaFuncx +_glBindBuffer +_glBindTexture +_glBlendFunc +_glBufferData +_glBufferSubData +_glClear +_glClearColor +_glClearColorx +_glClearDepthf +_glClearDepthx +_glClearStencil +_glClientActiveTexture +_glClipPlanef +_glClipPlanex +_glColor4f +_glColor4ub +_glColor4x +_glColorMask +_glColorPointer +_glCompressedTexImage2D +_glCompressedTexSubImage2D +_glCopyTexImage2D +_glCopyTexSubImage2D +_glCullFace +_glDeleteBuffers +_glDeleteTextures +_glDepthFunc +_glDepthMask +_glDepthRangef +_glDepthRangex +_glDisable +_glDisableClientState +_glDrawArrays +_glDrawElements +_glEnable +_glEnableClientState +_glFinish +_glFlush +_glFogf +_glFogfv +_glFogx +_glFogxv +_glFrontFace +_glFrustumf +_glFrustumx +_glGenBuffers +_glGenTextures +_glGetBooleanv +_glGetBufferParameteriv +_glGetClipPlanef +_glGetClipPlanex +_glGetError +_glGetFixedv +_glGetFloatv +_glGetIntegerv +_glGetLightfv +_glGetLightxv +_glGetMaterialfv +_glGetMaterialxv +_glGetPointerv +_glGetString +_glGetTexEnvfv +_glGetTexEnviv +_glGetTexEnvxv +_glGetTexParameterfv +_glGetTexParameteriv +_glGetTexParameterxv +_glHint +_glIsBuffer +_glIsEnabled +_glIsTexture +_glLightModelf +_glLightModelfv +_glLightModelx +_glLightModelxv +_glLightf +_glLightfv +_glLightx +_glLightxv +_glLineWidth +_glLineWidthx +_glLoadIdentity +_glLoadMatrixf +_glLoadMatrixx +_glLogicOp +_glMaterialf +_glMaterialfv +_glMaterialx +_glMaterialxv +_glMatrixMode +_glMultMatrixf +_glMultMatrixx +_glMultiTexCoord4f +_glMultiTexCoord4x +_glNormal3f +_glNormal3x +_glNormalPointer +_glOrthof +_glOrthox +_glPixelStorei +_glPointParameterf +_glPointParameterfv +_glPointParameterx +_glPointParameterxv +_glPointSize +_glPointSizex +_glPolygonOffset +_glPolygonOffsetx +_glPopMatrix +_glPushMatrix +_glReadPixels +_glRotatef +_glRotatex +_glSampleCoverage +_glSampleCoveragex +_glScalef +_glScalex +_glScissor +_glShadeModel +_glStencilFunc +_glStencilMask +_glStencilOp +_glTexCoordPointer +_glTexEnvf +_glTexEnvfv +_glTexEnvi +_glTexEnviv +_glTexEnvx +_glTexEnvxv +_glTexImage2D +_glTexParameterf +_glTexParameterfv +_glTexParameteri +_glTexParameteriv +_glTexParameterx +_glTexParameterxv +_glTexSubImage2D +_glTranslatef +_glTranslatex +_glVertexPointer +_glViewport + +# Extensions +_glPointSizePointerOES +_glEGLImageTargetTexture2DOES +_glEGLImageTargetRenderbufferStorageOES +_glIsRenderbufferOES +_glBindRenderbufferOES +_glDeleteRenderbuffersOES +_glGenRenderbuffersOES +_glRenderbufferStorageOES +_glGetRenderbufferParameterivOES +_glIsFramebufferOES +_glBindFramebufferOES +_glDeleteFramebuffersOES +_glGenFramebuffersOES +_glCheckFramebufferStatusOES +_glFramebufferRenderbufferOES +_glFramebufferTexture2DOES +_glGetFramebufferAttachmentParameterivOES +_glGenerateMipmapOES +_glBlendEquationOES +_glBlendEquationSeparateOES +_glBlendFuncSeparateOES +_glDrawTexsOES +_glDrawTexiOES +_glDrawTexxOES +_glDrawTexsvOES +_glDrawTexivOES +_glDrawTexxvOES +_glDrawTexfOES +_glDrawTexfvOES +_eglCreateSyncKHR +_eglDestroySyncKHR +_eglClientWaitSyncKHR +_eglGetSyncAttribKHR + +_libGLES_CM_swiftshader +