Implement GL_OES_vertex_half_float.
This enables using half-float vertex data for OpenGL ES 2.0.
Note that GL_HALF_FLOAT_OES does not have the same value as
GL_HALF_FLOAT.
Change-Id: I0a7a55b7904fe797cdbb86627c8d0a1cc07d2d0a
Reviewed-on: https://swiftshader-review.googlesource.com/1500
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index 3b687fb..f486982 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -6146,6 +6146,7 @@
case GL_UNSIGNED_SHORT:
case GL_FIXED:
case GL_FLOAT:
+ case GL_HALF_FLOAT_OES: // GL_OES_vertex_half_float
break;
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV: