Make Blitter part of Renderer.
This fixes two issues. We had a global 'blitter' instance which doesn't
get destroyed until the library us unloaded. This is reported as a
memory leak (albeit benign). Potentially worse is that the singleton was
shared between all threads, and the Routine cache isn't thread safe.
Bug chromium:732691
Change-Id: I7b90d7d2bc67b4a9f78cdf4f54a76fa2f798b7cc
Reviewed-on: https://swiftshader-review.googlesource.com/10128
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Reactor/SubzeroReactor.cpp b/src/Reactor/SubzeroReactor.cpp
index f52ce98..0f65a37 100644
--- a/src/Reactor/SubzeroReactor.cpp
+++ b/src/Reactor/SubzeroReactor.cpp
@@ -450,7 +450,7 @@
buffer.reserve(0x1000);
}
- virtual ~ELFMemoryStreamer()
+ ~ELFMemoryStreamer() override
{
#if defined(_WIN32)
if(buffer.size() != 0)