Use a trampoline for all GL entry functions. Bug swiftshader:64 Change-Id: Ice0e96934bae8628a14d628fd02046fc81f7a0ab Reviewed-on: https://swiftshader-review.googlesource.com/c/19608 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj index 7bb3c72..5c0e73e 100644 --- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj +++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -386,6 +386,7 @@ <ClInclude Include="Buffer.h" /> <ClInclude Include="Context.h" /> <ClInclude Include="Device.hpp" /> + <ClInclude Include="entry_points.h" /> <ClInclude Include="Fence.h" /> <ClInclude Include="Framebuffer.h" /> <ClInclude Include="IndexDataManager.h" />