VkQueue: Destruct the object. We were never destructing VkQueues, but were freeing the underlying memory. Bug: b/133127573 Change-Id: Id6d9f615428073adad7267dd1bd48ced17f1b433 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31592 Tested-by: Ben Clayton <bclayton@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Vulkan/VkQueue.cpp b/src/Vulkan/VkQueue.cpp index 262bef6..f1ead9a 100644 --- a/src/Vulkan/VkQueue.cpp +++ b/src/Vulkan/VkQueue.cpp
@@ -81,7 +81,7 @@ queueThread = std::thread(TaskLoop, this); } -void Queue::destroy() +Queue::~Queue() { Task task; task.type = Task::KILL_THREAD; @@ -91,8 +91,6 @@ ASSERT_MSG(pending.count() == 0, "queue has work after worker thread shutdown"); garbageCollect(); - - renderer.reset(nullptr); } VkResult Queue::submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence)