)]}'
{
  "commit": "7c0d347128e9269eb9ff4d7debaeb441d877b221",
  "tree": "083fc89557d995f6cec6c4210333f2e1ae90133e",
  "parents": [
    "8cb9c9a1578906169204b0dc762f93bb81a98cf3"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Wed Jun 07 16:50:12 2017 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Wed Jun 07 21:29:21 2017 +0000"
  },
  "message": "Fixed R8 and RG8 frambuffers for GLES2\n\nThese were already available for GLES3 and exposed as texturable\nformats for GLES2 when the GL_EXT_texture_rg extension was exposed,\nbut it should also have enabled these formats as renderable formats.\n\nBug swiftshader:60\n\nChange-Id: I598d7645b04737dae19dc88b4229fa3d7d231714\nReviewed-on: https://swiftshader-review.googlesource.com/9990\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "53c56e9542c897587dd6e5ad8158c26d87cf63b9",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/utilities.cpp",
      "new_id": "d5b2b28be6d1c0cfd5c79d56429c2025cd468c51",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/utilities.cpp"
    }
  ]
}
