Remove unused min/max definitions.

BUG=17878699

Change-Id: If48ef9b43e140e9f43687edf55928d932247d513
Reviewed-on: https://swiftshader-review.googlesource.com/1201
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Common/Math.hpp b/src/Common/Math.hpp
index 5631bd6..a219dba 100644
--- a/src/Common/Math.hpp
+++ b/src/Common/Math.hpp
@@ -29,66 +29,18 @@
 	#undef min

 	#undef max

 

-	inline float max(float a, float b)

+	template<class T>

+	inline T max(T a, T b)

 	{

 		return a > b ? a : b;

 	}

 

-	inline float min(float a, float b)

+	template<class T>

+	inline T min(T a, T b)

 	{

 		return a < b ? a : b;

 	}

 

-	inline float max(float a, float b, float c)

-	{

-		return max(max(a, b), c);

-	}

-

-	inline float min(float a, float b, float c)

-	{

-		return min(min(a, b), c);

-	}

-

-	inline float max(float a, float b, float c, float d)

-	{

-		return max(max(a, b), max(c, d));

-	}

-

-	inline float min(float a, float b, float c, float d)

-	{

-		return min(min(a, b), min(c, d));

-	}

-

-	inline int max(int a, int b)

-	{

-		return a > b ? a : b;

-	}

-

-	inline int min(int a, int b)

-	{

-		return a < b ? a : b;

-	}

-

-	inline int max(int a, int b, int c)

-	{

-		return max(max(a, b), c);

-	}

-

-	inline int min(int a, int b, int c)

-	{

-		return min(min(a, b), c);

-	}

-

-	inline int max(int a, int b, int c, int d)

-	{

-		return max(max(a, b), max(c, d));

-	}

-

-	inline int min(int a, int b, int c, int d)

-	{

-		return min(min(a, b), min(c, d));

-	}

-

 	template<class T>

 	inline void swap(T &a, T &b)

 	{

diff --git a/src/GLES2/libGLESv2/Device.hpp b/src/GLES2/libGLESv2/Device.hpp
index dcee30f..4e0337d 100644
--- a/src/GLES2/libGLESv2/Device.hpp
+++ b/src/GLES2/libGLESv2/Device.hpp
@@ -88,9 +88,9 @@
 		sw::VertexShader *vertexShader;

 

 		bool pixelShaderDirty;

-		int pixelShaderConstantsFDirty;

+		unsigned int pixelShaderConstantsFDirty;

 		bool vertexShaderDirty;

-		int vertexShaderConstantsFDirty;

+		unsigned int vertexShaderConstantsFDirty;

 

 		float pixelShaderConstantF[224][4];

 		float vertexShaderConstantF[256][4];